(PF2) @ “Claws of the Tyrant” part two “Ashes for Ozem”


Recruitment


Hello!

I am recruiting a lean team of 3-5 players for a 2nd edition PFS-creditable 4xp adventure “Claws of the Tyrant”, playable in "Campaign Mode" by 7th level characters of your creation. To aid character creation, the primary themes of this adventure involve "evil protagonists" conducting an exterminative "dungeon delve". Yes, evil PCs.

"In Ashes for Ozem, the players assume the roles of agents assembled by Seldeg Bhedlis to infiltrate a stronghold of good and destroy it from within!"

This is not a FCFS (“first come first served”) recruitment, instead I will leave it open until I got a solid team. Check out my QM alias for the kind of game I like to run and what to expect. Will prioritize anyone who has GMed for me top shelf. Please apply with a full character posted within on-site avatar, sharing two "evil" edicts and one "evil" anathema that your character would observe. We begin once the current adventure (using this alias) is concluded.

Unlike Part One, this will not be part of an online convention.

Cheers!


I shall return once I have properly assessed the premise to build a character to offer.


Sh"Sh" is a Nagaji (Serpentfolk) Combat Chaplain Dhampir. She is a warpriest of Nalinivati. She specializes in protecting those who are healed by void energies. Though, she is able to treat wounds, etc. for any and all.

Since Pathbuilder/web is down, I cannot connect the crunch at this time

Edict: Seek out magic and use it.

Anathema: Kill a harmless snake or swan & spurn friends due to jealousy or romantic competition

Ability modifiers:

STR +4
DEX +0
CON +2
INT +0
WIS +4 (and a half)
CHA +2

Defense:

+1 Breastplate and Sturdy Shield (Lesser)
AC 26/26

Offense:

+1 striking handwraps on fangs??
Fangs are the favored weapon of Nalinivati

+16/+12/+8 for 2d8+4 and Wounding

Gear:

+1 Striking Handwraps of Mighty Blows
Spacious Pouch II
Lifting Belt
Healer's Gloves
Bloodstained Waistcoat
Shining Symbol
Coyote Cloak
Trusty Helmet
Squire's Tabard
Healer's Toolkit (Expanded)
Religious Symbol (Silver
Grappling Hook
Compass
Clothing (Explorer's)
Clothing (Fine)
Clothing (Cold-weather)
Climbing Kit

Skills:

Athletics (E) +16
Nalinivate Lore (T) +9
Medicine (M) +18
Nature (T) +13
Religion (E) +16
Survival (T) +14

Spells:

Cantrips:
Detect Metal
Divine Lance
Needle Darts
Vitality Lash
Void Warp

Rank 1:
Helpful Steps
Bless
Heal

Rank 2:
Cleanse Affliction
Spiritual Armament
Water Breathing

Rank 3:
Impending Doom
Spiritual Armament +1
Vampiric Feast

Rank 4:
Spiritual Armament +2
Spirit Link +3

Cleric Font: Harm x 5

Feats:

Archetype: Medic Dedication & Doctor's Visitation

Cleric: Deadly Simplicity & Harming Hands

General: Shield Block

Skill:
Assurance (Medicine)
Battle Medicine
Recognize Spell
Continual Recovery
Unusual Treatment
Ward Medic

Ancestry: Fangs N Taste Blood

Specials:
Anathema
Darkvision


An unexpected event is requiring me to condense my life, so I will not be submitting a character. Thank you for the offering.


Are you using free archetype?


Sounds fun, let me see what I come up with.


Pathbuilder link added.

Vigilant Seal

Posting my interest in participating. This character entry will be finished today, gotta sort feats, equipment, and tactics. The basics as requested are as follows

Toy Poppet Commander

Name: Needle Eyes

Edicts: despise and never forgive those who have slighted him. revel in causing, and leading others into, chaos or debauchery

Anathema: lose your combat edge due to your vices

Sheet Needle Eyes


1 person marked this as a favorite.

OK. I liked this character idea so much that I withdrew from other opportunities so that I could play this villain.

Edict 1: Start fires for the pleasure of watching them burn.
Edict 2: Lie when it benefits you.
Anathema 1: Confess to your crimes.
Anathema 2: Apologize.

Gamble worked as a firefighter in a logging town. He was known as one of the bravest firefighters, risking himself to save townsfolk or cut off a fire to save a building. His hometown never knew that he was the cause of many of these fires.

As his power grew, he set off to wander so that he could fool more people with more elaborate fires and more "heroic" actions in the face of those fires. Seldheg's offer to fool a bunch of high-and-mighty sorts was very tempting.

Pathbuilder Sheet


1 person marked this as a favorite.

Archetypes legal for this Adventure:

Ghoul
Mummy
Zombie

If you are so inclined.

=)


1 person marked this as a favorite.

You might mention your Playtest concession from PFS recruiting.
I'm happy with my kineticist.

Sovereign Court

Alright, well, I am in the process of putting together an Elven Slayer with the Mummy archetype :-)


Alright! Here is my application :-)

Additionally:

Edicts: Create or protect elven undead; Sate your appetites (Desiccating Touch to restore 'beauty')

Anathema: Kill rather than transform living elves


I was perusing your build, so forgive the intrusion. Ancient Elf grants a Multiclass Dedication feat not any archetype dedication.


No worries! I acknowledge the error, and since I absolutely loathe making them, I withdraw my application.

Have a good game :-)

Vigilant Seal

Well, seeing the party that is likely to form from this. I have determined the diversity is a bit high for my original commander to be as helpful as desired. As such, I have shifted Needle Eyes to be an Exemplar instead. Same edicts and anathema. sheet is updated accordingly.

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