
Exile_Reins |
So ive been working on a ww1 campagin but ive ran into a problem. How the heck do I Stat the vehicles properly? I know there is a rule guide that's eh at best.
I'm using both the vehicle guide and Raspution must die Tank stat on D20PFSD but frankly im confused on how they managed to stat it. I understand how to calculate HP for the vehicles (except Air planes due to wing span) but how do I Stat the base speed and acceleration, base save, and CMB because the rules don't explain how to stat those.
I have a boat load of tanks, planes, ships, which only need those couple stats I have no idea how to do to complete.
Please help this is giving me a headache if someone can post a nice detailed guide on how to stat everything on a Tank, plane, or Ship thatd be amazing!
P.S. i was a silly billy and posted this question in the card game forum and i cant delete it so i feel like a derp.

Warped Savant |

I don't have an answer about vehicles (and I don't think there has been a 'how to' regarding statting them out) but for a WWI campaign, have you looked at Legendary Games' module On the Siberian Line for inspiration? (It's a great espionage style module that I highly suggest)

Azothath |
PF1 is rather generic by design and there's the Technologist Feat which acts as a gateway to technology and represents that educational and ideological shift away from a FRP medieval fantasy setting. So there should be a Feat barrier between the two settings (at a minimum).
In PF1 the main thrust has been around wind driven ships but here's Vehicles.
I'd agree that you'd have to get a d20 modern supplement to get what you want.