BenTheFerg |
Hi all.
Was wondering if anyone knew if Paizo had any plans to delve more into the planes of Golarion? Planar Adventures was for 1e.....
With 5e bringing out Planescape anew, my interest in all things planar has been rekindled. Sure there is Gatewalkers- but I am talking a serious look at the planes in Golarion, their rulers,& exploration of how they interact with the material realm & each other. Like Keith Baker sets out in Eberron.
Cheers in advance for any insights!
Ben
keftiu |
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Rage of Elements, a rulebook entirely about the Elemental Planes, came out less than three weeks ago. It gave us two new Elemental Planes, and profiles the 12 deity-like Elemental Lords that rule over and fight for control of all six of those planes, along with a Kineticist class about having an elemental planar portal inside your soul.
Fans of interplanar excitement just got fed, is what I'm trying to say.
BenTheFerg |
Rage of Elements, a rulebook entirely about the Elemental Planes, came out less than three weeks ago. It gave us two new Elemental Planes, and profiles the 12 deity-like Elemental Lords that rule over and fight for control of all six of those planes, along with a Kineticist class about having an elemental planar portal inside your soul.
Fans of interplanar excitement just got fed, is what I'm trying to say.
Hi & yes, I have that- forgot to mention! Lol!
Alas, no maps of the elemental planes though. Or lairs / locations with art & battle mats... (it has locations but no art/ map) or NPC organisations & their goals or a relationship diagram flagging up key allies or conflicts.
I guess it suffers from being a player book & GM one.
Don't get me wrong, Rage is a fab start. Lots of crunch & ideas for key locations.
I just hope that either Paizo or their freelancers create a GM guide & adventure seed splat book/ pdf AND that other planes get the same!
Ruzza |
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Something to keep in mind is that there's a few "lines" for PF2 that are a bit more tightly controlled than PF1 (perhaps not the right word that I'm looking for).
Core Line/Rulebooks - Books that add more mechanics and "crunch" for players while providing GMs with springboards for adventures and mechanics to incorporate into their games.
Lost Omens Line - More of the worldbuilding and Golarion-centric books that expand out on the setting. If there were to be a larger push towards another planar book, I would imagine that we'd see it here, though the Lost Omens line tends to be more about fleshing out the story space and less about the mechanical space.
Adventures Line - Obviously APs and modules over here, which is where you would look to for a "planar-centric adventure." I think that would be an awesome single adventure, something high-level, though we have somewhat recently had a few high level modules see print.
I don't think it would be too surprising to see something come down the pipe in the future, but to the best of my knowledge we haven't heard about anything big coming in that sense now that Rage of Elements is out.
NielsenE |
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Yeah, I could see something coming together late next year -- if the new Core Rulebook is a Divine focused supplement as some people expect, that could flesh out some outer plane mechanics, coupled with a LO book that is more about them in detail, and then an AP for the story. That tends to fit the way the lines self-reinforce each other. However there's lots of other ways a divine focused slant could go.