
Perpdepog |
Absolutely, 1,000% agree with this. I love sidebars in published products--Guns & Gears had very helpful and illuminating ones--and I'm even more glad for them in these field tests. The context they give is great.
I hope it's also helpful when I give feedback on the field test because I am trying to give it in relation to the sidebar info.

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6 people marked this as a favorite. |

Yeah, methinks Captain Concierge is the break-out star of the show!
Glad everyone likes him.
The team is REALLY passionate about making this a dialogue and expressing our ideas and thoughts on directions and why we've done certain things. These sidebars let us express some further ideas on the content we'll be releasing.

Staffan Johansson |
Yeah, methinks Captain Concierge is the break-out star of the show!
Glad everyone likes him.
The team is REALLY passionate about making this a dialogue and expressing our ideas and thoughts on directions and why we've done certain things. These sidebars let us express some further ideas on the content we'll be releasing.
I agree with the previous posters. I might not agree with your direction, but it's good to know what it is.
Also, unless Captain Concierge needs to be sacrificed to appease the Dark Gods of the Page Count, I'd love to see him make an appearance in the actual rules as well. If you are familiar with 13th age, I'm thinking like the sidebars where Jonathan Tweet and Rob Heinsoo explain why the rules are the way they are and give some dos and don'ts.

Karmagator |

I do wonder why devs don't do sidebars commenting on module design intent and stuff more often, those kind of stuff is great reading :'D (I have some faint impression of that being done with older PF 3.5 modules, but I'm suddenly not very sure I'm right about that)
I'd imagine because it takes a decent bit of space, all of which could otherwise be used for the actual content.