
OdinAwasos |
Initial damage of the feat says it deals 1d8 bludgeoning damage, but when you check to see its increase at higher levels, it increases by 1d10. Curious if this was intentional or a misprint, because 1d8+1d10 seems a bit odd for such a basic damage type. Any and all clarification would be most appreciated.

shroudb |
I would also like if, only for my own sanity, the feat specified it only affected enemies on the ground. Theres a part of me that feels like it could affect enemies even in the air but I'm sure the intent is the ground shakes.
Not sure how enforceable this is but the Earth trait on it says that:
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth.
Since tremors doesn't create, but manipulates earth, by the trait rules you can only do it on a place where earth exists. So, not on the air.

YuriP |
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Kinetic Gate overwrite this trait limitation:
When selecting an element for your kinetic gate, you can pick from six elements—air, earth, fire, metal, water, and wood. Elements you can channel are referred to as your kinetic elements. Your kinetic elements function even in environments where they normally wouldn't. For example, you could use fire actions underwater even though that's normally not possible, and you could create air in a vacuum.

Gaulin |
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Yeah tremor doesn't say anything about manipulating earth, just that if there's earth in the area it becomes difficult terrain. If the impulse is basically just a shockwave it makes the impulse so, so much cooler to me. Never liked mini earthquake style damaging moves, it's really hard to visualize a small area causing a ton of damage by just shaking (and not having building collapse and such)