Who are mostly going to keep SF II a separate game, just grab stuff into their PF II games only or mix and match?


Playtest General Discussion


I see more than a few new peeps and others who might not even have played SF I and I see a slant for the going to grab SF II stuff into my PF II games as that would be cool. And thats al fine as SF II is meant to do that, if one is so inclined.

For me I will keep it totally separate and no crossover as I think both deserve their own spotlight. But WHEN the official crossover AP comes out I will most def be running or playing that one.

So what "camp" do you follow?

Played PF I ?

Played SF I?

Played PF II?

Played all three?

New to Paizo ?

This has been touched on from time to time in various threads so might help thats all in one place, or so I hope

*PF I (Was my main System) for about 8 years til PF II came out then switched over so I don't run this anymore

*Starfinder 1st Ed (my secondary system I run and will continue to til SF II Official release) I GMed and played.

*PF II (Main system I run now) day 1 with 2 playtest groups (and like many others left a not so good Taste and worry for what we would get when it officially released. But they fixed it and this is my main game I mostly GM, and play to date.

**SF II. yep I'll be all over this, plan on getting my Starfinder Ist Ed groups to Field Test the Soldier in the next couple weeks to get their thoughts on it.

Then add in the future Field tests as well.

Hoping along with the official playtest packet at the next GENCON 2024 there WILL BE a module we can run all the new stuff through, but for gods sake NOT like Doomsday Dawn. It needs to be fun as well as getting hard feedback on the new rules and see what works in the.

Just throwing the rule packet out for us to use/test as we will I don't think will get the best feedback overall.

Looking forward to this and at this point in time getting the 3 action economy into this is the biggest deal, as well as getting the new Starship combat subsystem is very KEY !!

As when going from PF I to SF I was fun and interesting, but once PF II came out SSF I felt quite clunky and was very much needed/wanted from me and my players there needs to be an update, and now we are here!!

Others who prefer PF I style rules and playstyle will stick to PF I and SF I over this but each gamer here knows their likes and dislikes.

Tom


1 person marked this as a favorite.

I will be using SF2e rules adding classes of PF2e as options for the players.
As a GM I will also be using the Monster Manual from PF2e.

I won't be importing things from SF2e to PF2e, whenever I play PF2e it will be a separate thing.

Wayfinders

I currently only play SF1e and PFe2 organized play.

When SR2e comes out, I'll start buying the books, but until it's more of a full system will keep playing SF1e. I started playing SF in 2020 and I play SF play-by-post, so still have enough unplayed adventures and scenarios to keep playing for 10 years. With play-by-post, I could easily play both SF1e and SF2e at the same time too. I hope to get as much use as possible use out of my SF 1e books even after SF 2e is out.

For both PF and SF organized play, I have no control over the content as far as what Paizo decides to mix from the two games.

Homebrew ideas I'd like to do mixing the two games.
1: SF/PF 50/50 mix sword and planet, the baddies get all the high tech and the opressed peoples are controlled by only being allowed archaic tech.
2: SF/PF 50/50 mix first contact from the point of view of a neolithic planet drawn into a galactic war.
3: Starfinder setting but heavily using PF as its history. Quest to find ancient items and knowledge (lost spells) Starfinder ranged combat with Pathfinder melee classes being seen as traditional martial arts, similar to how older martial arts are still used today are still practiced today.

The crazy idea I have to mix SF1e and PF2e. The player characters are from Starfinder and use Starfinder rules. The adventure takes place on a planet where the NPCs and creatures use Pathfinder 2e rules. NPCs and creatures from the planet have developed extra fast reflexes (3-action economy), Finding the game balance. Every time the PC dies, they are brought back to life by cloning with their memory recorded up to their death and given extra training during the cleaning process so they level up each time they die until a balance point is found. Kind of an Eadge of Tomorrow keep trying again, adventure. Encounters have to be built with many ways to solve them and multiple possible tactical options, so repeating an encounter is more of a puzzle than just trying harder each time with the same tactics.


1 person marked this as a favorite.

I should finally be able to get back into GMing about half a year after SF2 comes out. So unless SF2 doesn't suit me at all or my group has zero interest - both of which I find incredibly unlikely - that's what I'll run. After 4 years of mostly PF2, a bit of variety is in order!

I'll mostly keep the two systems separate to start with and then look at how things work out. I want to really get my people to get a feel for what the system can do on its own. A notable exception will be ancestries for SF2, where I'll almost certainly permit everything from PF2. No reason not to, really. Depending on how things work out, I will probably relax restrictions pretty quickly and try my PF2 GM to do the same.

The problem is that SF2 to PF2 conversion will probably be harder than the other way around. A Fighter can easily be put into some decent armour and given a big gun and just have a go. An Operative will probably be fine as well. However, a class like the Soldier that specialise in weapons that simply don't exist on Golarion, not even as a low-tech variant, will be an entirely different proposition. And mixing high tech into a largely low-tech fantasy setting is a pretty heavy thematic clash that my PF2 GM isn't into. I'm not sure I am either.

-

I've played PF2 since it came out and so little SF1 that it is barely worth mentioning. PF1 I've only experienced through watching several full campaigns (Skull & Shackles, Strange Aeons and War for the Crown) and playing Wrath of the Righteous.


Throwing it all in the blender as one game.


Technically I have played all three Paizo game systems. But I have only played Pathfinder1e once. I found Starfinder about 4 months before the Pathfinder2e CRB playtest started. Once PF2 launched, I have been playing that since.

Most of the time, I expect that if I was homebrewing a Starfinder2e campaign that I would have everything Starfinder. If there was some character concept that better fit a Pathfinder class I would allow importing the class and converting it to be a native Starfinder class and using that. Something like an Ewok-style character (someone from a low-tech planet, but has been introduced to high tech stuff and is joining the party) that would be better represented by a Ranger than a Solarian or Soldier.


3 people marked this as a favorite.

I have the opportunity to use some of the field test materials in my current PF2e campaign and shake things up with those elements over the next two years while waiting for SF2e to come out. Once Starfinder is in my hands again though I'll be hard pressed to give it up. That said, I fully expect to allow PF2e classes and ancestries to be used and mixed into Starfinder.

You want to play a Skittermander Tome Thaumaturge in space? Cool, the tome is a datapad you use to scroll through various supernatural and conspiracy sites that give you your secret knowledge to help strike at unexpected weaknesses and you have SO MANY hands for all your esoteric baubles.

Human Champion of Iomedae crusading among the Knights of Golarion? Grab a Laser Rifle, and your divine ally grants you probably weapon fusions to empower the rifle with.

Combine these with the Sprite Mystic from the Candabris Nebula whose sippy cup overflows with the lifegiving energy of the First World manifesting among the stars out there.

Round it out with a Pahtra Operative and you've got this mix of PF2e ancestries and classes alongside SF2e ancestries and classes that all gel together into the vibes of Starfinder's setting. For me, the compatibility is enabling broad new expansion, not anchoring us to Pathfinder and I'm excited to see what players come up with.


So far I'm in the same camp as a lot of other people here. I'll be letting PF2E stuff into any possible SF2E games I run, or asking if they are available for crossover if I get to play in one. I'm not so comfortable doing things in the opposite direction, however, not with SF2's intention of keeping items and options leveled for Starfinder's setting assumptions. I also have a couple players who are just not fans of crossing the streams like that, and I don't care enough about throwing laser guns into my fantasy to frustrate them.

Depending on how SF2E's classes shake out I might allow them in my PF2E games though. The soldier doesn't look workable right now, but it's also the earliest of early days. Perhaps the finished class will play nicer with Pathfinder options and I'll get my big, tanky, non-magical martial.


As a player? Honestly, I'll take what I can get. I wouldn't have gone for SF1, but I'd happily go for SF2 (assuming time and resources permit) and be glad of it.

As a GM? If I ever have the time/energy/motivation to actually get back into GMing... I'd probably default to using one or the other. I might allow things from SF2 into a PF2 game on a case-by-case basis if I felt like they'd fit the flavor, and probably the same in the opposite direction. It'd be by request, though, and not particularly encouraged. Thematic coherence matters.


2 people marked this as a favorite.

I am excited to participate in a game (in either setting) that has a Solarian, a Vanguard, and a Kineticist in it.


1 person marked this as a favorite.

Played all three
GMed all three
society-ed all three

I think moving to a unified rule set is a great move.
For SF1: I found the campy Flash Gordon like nature that Piazo was aiming for not my style. I discarded the setting as fast as I could. the game transformed into either going the route of "Dyson sphere program"/"satasfacrory", "Stellaris"/"legend of the galactic heroes", or "Star Trek" with magic.

as far as ancestry goes it doesn't matter if it is a pixie or a uplifted pug piloting the 100 ton war mech, it is still a 100 ton war mech.

going the other way it wouldn't make much sense for a pathfinder character to have the computer skill. then again there is the inventor class with what can be called power armor.

I see this shift in SF to SF2E as a overdue win for both Player's and GM's (excluding pocket book).

I'm of the opinion that just as it can be assumed that all SF characters have a ranged option, all PF characters have a ranged option thus neutralizing the tactical advantage of flight.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
PossibleCabbage wrote:
I am excited to participate in a game (in either setting) that has a Solarian, a Vanguard, and a Kineticist in it.

Solarian with multiclassed kineticist archetype, thaumaturge with multiclassed witchwarper archetype, and magus (Starlit Span) with multiclassed technomancer archetype... possibly a mystic with multiclassed druid archetype, as well.

Mix and match all the way (being familiar with PF1, PF2, and SF1, "cross-overs" allow for a lot of opportunities with character concepts).


3 people marked this as a favorite.
PossibleCabbage wrote:
I am excited to participate in a game (in either setting) that has a Solarian, a Vanguard, and a Kineticist in it.

Part of me is very curious if Solarians might not step into the hole left by the old 1e Positive/Negative Energy Kineticists, essentially being Kineticists for Creation's Forge and The Void.


One addition to my post: non-tech-based monsters are entirely free game in both directions. Just scrolling through the AAs gives me ideas...

Second Seekers (Roheas)

Its gonna depend on what the game looks like.


In my usual process of writing stuff for fun (and to get the ideas out of my head), I've recently had a lot of fun with the idea of a capital ship from an advanced setting like Starfinder having to crash-land in a high-fantasy setting like Pathfinder (just not Golarion). Mostly full access to all equipment from SF2, but your foes are from PF2. That is definitely something I want to play around with as a potential crossover eventually ^^.

It'll be really interesting how this plays out not only story-wise, but also mechanically.


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

In my PF2 games SF2 classes will be an option, some ancestries as well, and SF2 gear is going to be rare cool powerups.

In SF2 all PF2 ancestries and classes will be auto-available, and the majority of items as well if someone wants them, though I expect most mundane equipment to be obsoleted by techy stuff.

I will probably not use the archaic nerf.


It will depend from what we get when the playtest and the final version was released.

I still don't know what to import from SF2 into my PF2 games. It will depend of how they will make sense for the scenario.

For SF2 games I probably will import and allow many more things from PF2. Ancestries, heritages, monsters and most classes from PF2 specially the magic ones probably will be useable without need to do any lore ajustments.


I've been thinking about this more, and right now I'm expecting to allow ancestries as rare options, SF2E classes, and probably armor into a PF2E game. I'm not expecting any of those things to be too far off the PF2E baseline, or if they are to require only a bit of tweaking. I should also be able to reflavor them pretty easily.
Weapons are probably not going to be making the jump, nor will vehicles. Other kinds of gear I'd be looking at on a case by case basis. Something like a starship would be a plot device if it were ever going to show up at all.
Monsters I'm fine mixing and matching. At most we'll have to swap out some traits so a construct with Tech becomes Magical or what have you.


I started paizo products with SF1e and really fell in love with the setting and stories. Mystic and solarian are still some of my favorite paizo classes conceptually (mainly bc I view them as caster/martial sides of the same Jedi coin niche-wise). I played it for about a year and a half until PF2e dropped and instantly fell in love with it's mechanics (and functioning fun monks/ rangers). Im excited to return to the pact worlds in a smooth, intuitive game engine. I'll mix and match stuff when I'm gming at my players' request (looking more carefully at the sf gear and ancestries going pf way) but I'll try to be as permissable as possible. I usually only say no to options if I think some other player is specifically going to be overshadowed in their "thing" or if balance is going to truly fly off the rails (and I don't expect anything that bad even with the gun previews).


I've already got plans to rebuild a kineticist into a solarian for a Strength of Thousands game once that class is in a playable state.


1 person marked this as a favorite.

I'll be mixing and matching to make a cyberpunk home game in a great engine!


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I have a Masters of the Universe style setting in my head, and I'd love to make it a reality. I'll probably mix-and-match eventually.


Thanks for all the replies so far gang!!

As I posted before I won't be doing much mix and match as I want the systems completely separate. Not just to dip into SF II to grab stuff to spice up my PF II games or vise versa.. I see more than a few peeps here who hav'nt even played Sf I and that kinda has me a bit worried that a slant is being given to Paizo (at least on this one dimentialnal forum here) that this is what will be used by most players.

But I am counting on Thursty to stick to his word that it will be a separate system, (yes one can mix and match but the system will not be built for this almost exclusivly) As I think most SF I players want the PF II system but only for SF II play, so to speak.

On the Playtest II blog I had that gut check, of oh man, here it goes early PFII class runs. when they should focus on how the revamped SF II classes will run with each other first and foremost. But later Thursty posts eased my mind a bit, thank god, LOL

Just a bit of a ramble as PF II remastered gets closer and closer, so we will see what we have to work with for SF II playtests and such.

Tom

Wayfinders

As much as I'd be willing to mix on my own, I mostly play organized play so that's up to Paizo, It sounds like if they dip into Pathfinder it's likely just for items or creatures. I suspect most SFS will be Starfinder only.

Community / Forums / Starfinder / Second Edition Playtest / Playtest General Discussion / Who are mostly going to keep SF II a separate game, just grab stuff into their PF II games only or mix and match? All Messageboards

Want to post a reply? Sign in.
Recent threads in Playtest General Discussion