Multi-armed characters?


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Hence the "pretty much" qualifier. You can always find something that's worse ^^

Wayfinders

Karmagator wrote:
Sorry, but pretty much anything is a better solution than messing with player level. That isn't a solution, that's creating a problem.

To not mess with the math might be better to have it count as 2 characters of the same level, that would keep the APL and CR math mostly in balance. Crazy idea not something I think would ever happen. But it makes me wonder what if a 4 armed creature was the baseline how would two armed creatures be balanced?

How do you make General Grievous? Have 5 players each make an SRO and stacks them together, one plays the legs body and head, as a mechanic that controls drones. The other for players each play one arm, as a Solarian manifesting Solarian sword like weapons. You could move and control a drone and still get 4 full attacks per round without breaking the math.

How about a two-headed four-armed creature that counts as two players, each head controls two arms, and each head acts on a different initiative. Each head might even have a different class, but they would share health, but all the other math Base attack bonuses, skills, and AC would be the same level. As crazy as this idea sounds it could be an interesting way to fill a party at a table short on players.

Wayfinders

Pronate11 wrote:
Driftbourne wrote:

No species evolves multiple arms without being able to use them. If using multiple arms effectively throws off the game balance built around 2 armed species, instead of penalizing multi-armed species by making them balanced with 2 armed species, have them have a higher level for calculating APL for encounters to adjust for being better at multiple attacks.

The arms aren't vestigial. They are still useful, just not twice as useful, just like how a monkeys apposable feet and prehensile tail are useful, but they can't use either as well as their hands.

I was looking at how multi-limbed animals in nature fight. Octopuses are the only one's I can think of that use all of their limbs equally. Things like crabs, scorpions, and some insects have their two front limbs highly developed for fighting, and all of their other legs are used for movment. Scorpions use their tail as well but that's not the same as having a third free hand. There's nothing in nature I can think of that walks with two limbs and has multiple limbs used as free hands, or at least not free limbs strong enough to fight with. So multi-armed creatures might have 2 arms stronger than the rest to explain being limited to attacking with two arms. Fiddler crabs take it to an extreme and have one GIANT oversized claw. At least that's how things on earth seem to deal with it.

Second Seekers (Jadnura)

Pathfinder Starfinder Society Subscriber
Driftbourne wrote:

How about a two-headed four-armed creature that counts as two players, each head controls two arms, and each head acts on a different initiative. Each head might even have a different class, but they would share health, but all the other math Base attack bonuses, skills, and AC would be the same level. As crazy as this idea sounds it could be an interesting way to fill a party at a table short on players.

(respectful) I think you just re-invented the mech combat system :D


Driftbourne wrote:
Pronate11 wrote:
Driftbourne wrote:

No species evolves multiple arms without being able to use them. If using multiple arms effectively throws off the game balance built around 2 armed species, instead of penalizing multi-armed species by making them balanced with 2 armed species, have them have a higher level for calculating APL for encounters to adjust for being better at multiple attacks.

The arms aren't vestigial. They are still useful, just not twice as useful, just like how a monkeys apposable feet and prehensile tail are useful, but they can't use either as well as their hands.
I was looking at how multi-limbed animals in nature fight. Octopuses are the only one's I can think of that use all of their limbs equally.

Well, octopi have mini brains in each limb, which is why they can control each one so independently, they control themselves. That is presumable not the case with most aliens.

Wayfinders

Kishmo wrote:
Driftbourne wrote:

How about a two-headed four-armed creature that counts as two players, each head controls two arms, and each head acts on a different initiative. Each head might even have a different class, but they would share health, but all the other math Base attack bonuses, skills, and AC would be the same level. As crazy as this idea sounds it could be an interesting way to fill a party at a table short on players.

(respectful) I think you just re-invented the mech combat system :D

Kind of but in a way that wouldn't increase the party's APL by 3 levels. Which would allow them to be mixed with normal characters more easily.

Wayfinders

Pronate11 wrote:
Driftbourne wrote:
Pronate11 wrote:
Driftbourne wrote:

No species evolves multiple arms without being able to use them. If using multiple arms effectively throws off the game balance built around 2 armed species, instead of penalizing multi-armed species by making them balanced with 2 armed species, have them have a higher level for calculating APL for encounters to adjust for being better at multiple attacks.

The arms aren't vestigial. They are still useful, just not twice as useful, just like how a monkeys apposable feet and prehensile tail are useful, but they can't use either as well as their hands.
I was looking at how multi-limbed animals in nature fight. Octopuses are the only one's I can think of that use all of their limbs equally.
Well, octopi have mini brains in each limb, which is why they can control each one so independently, they control themselves. That is presumable not the case with most aliens.

Octopuses also have 3 hearts and can edit their own RNA. But Octopuses don't even have the record for most brains, Leeches have 32 brains. I got curious to see if other species had multiple brains and turns out that Cephalopods, Insects, Annelids, and Gastropods have them, so primates are WAY outnumbered by multi-brained species. That's just on Earth somewhere in a galaxy there's got to be a cross between a Contemplative and a leech. That's biological creatures, constructed cereatures are only limited by their creator's imagination.

If a multi-brain species evolved playing TTRPGs they would likely have one brain for listening to the GM, one for dealing with the other players, one for rolling dice, one for planning moves and moving minis, one for looking things up on Archive of Nethys, and one for keeping track of their character sheet. GMs would likely evolve into a separate species with even more brains, to keep track of NPCs, and deal with multiple players at the same time. So humans are not likely the apex gammers in the galaxy.


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Sanityfaerie wrote:
Karmagator wrote:
Sorry, but pretty much anything is a better solution than messing with player level. That isn't a solution, that's creating a problem.

Oh, I'm sure that we could come up with something that's worse.

Admittedly, I'm having a hard time thinking of anything.

3.x-style multiclassing and ancestral hit dice, maybe?

Your not thinking hardcore enough:

Race Based Class and Level Restrictions. *eg*


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Pronate11 wrote:
Sanityfaerie wrote:
Karmagator wrote:
Sorry, but pretty much anything is a better solution than messing with player level. That isn't a solution, that's creating a problem.

Oh, I'm sure that we could come up with something that's worse.

Admittedly, I'm having a hard time thinking of anything.

3.x-style multiclassing and ancestral hit dice, maybe?

In game microtransactions. To play a 4 armed character, you must pay your GM $5 per session, and Paizo $30 per campaign.

Hasbro: "Write that down!"


My own preference is that extra hands should allow you to use nonrolled action with the exception of raise shield even without changing hands, so you can draw a grenade or scroll but you still need to switch primary hands to actually cast or throw em.

Though I also advocate for allowing reload actions even with full hands


I think the basic restriction is you can only do 3 actions per turn, and you can only do one thing with your hands at a time (aside from holding things or locomotion). So the 4-hand character already has the basic advantage of HOLDING FOUR THINGS AT ONCE or HOLDING TWO TWO-HAND HOLD THINGS AT ONCE and those are huge advantages.

Allow players to fully realize those.

Reloading is a two-hand action that requires your full attention. It's not something you do while aiming or shooting with your other hands because you don't have the attention to spare, aside a Feat.

The other thing it should do is allow you a situational bonus on some actions that two-handed people have trouble with if you involve 3 or more hands. Climbing would be one of those. Or juggling.

But there's another whole natural side to having four hands that would realistically happen. Four handed characters might also suffer a penalty on some complicated actions when they only use two hands because that's not the way they're used to doing it.


Calgon-3 wrote:

I think the basic restriction is you can only do 3 actions per turn, and you can only do one thing with your hands at a time (aside from holding things or locomotion). So the 4-hand character already has the basic advantage of HOLDING FOUR THINGS AT ONCE or HOLDING TWO TWO-HAND HOLD THINGS AT ONCE and those are huge advantages.

Allow players to fully realize those.

Reloading is a two-hand action that requires your full attention. It's not something you do while aiming or shooting with your other hands because you don't have the attention to spare, aside a Feat.

The other thing it should do is allow you a situational bonus on some actions that two-handed people have trouble with if you involve 3 or more hands. Climbing would be one of those. Or juggling.

But there's another whole natural side to having four hands that would realistically happen. Four handed characters might also suffer a penalty on some complicated actions when they only use two hands because that's not the way they're used to doing it.

Do Darkvision races suffer from light sensitivity? Then there shouldn't be any negatives to having four hands


I didn't mention any negatives about having four hands. But maybe there should be. Buying gloves is twice as expensive.

Shadow Lodge

Gobhaggo wrote:


Do Darkvision races suffer from light sensitivity? Then there shouldn't be any negatives to having four hands

Many of them do.

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