
Ravingdork |

Ravingdork wrote:What about a pit spell that uses a Reflex save to determine whether or not a creature falls into it?Are there even pit spells in 2e? I tried finding some but I couldn't, which makes me sad because throwing people in holes is a real knee slapper.
I'm at work so I didn't have the time to look up a specific example, but any spell that has a seemingly external or environmental effect, but still requires a save or attack for the target will work for the purposes of my point.

Squiggit |
1 person marked this as a favorite. |

So golems just ignore entangle, wall spells, and the like in your games too? If I magically make a hole under the golem's feet, it just hovers over it?
Depends on the nature of the spell. Wall of Stone is not an ongoing magical effect, so that should work against golems.
Balderdash! That doesn't make any sense and breaks verisimilitude 6 ways to Sunday!
Yep, golems are very nonsensically designed.

Gortle |

Captain Morgan wrote:Love it! I would be quite pleased if that were the new paradigm.Grankless wrote:There's a creature in the Rage of Elements bestiary called the Brass Bastion that is 1:1 the Brass Golem from 1e.... But it's got a different name, and instead of the entire antimagic mechanic, it's got spell resist 15 (except water). So it's very likely that the days of golems are over.Great catch here. And it looks like the brass golem was 1. a Paizo original, and 2. Not yet converted to PF2. So it makes sense for this to be one they bother remaking. It is legally safer and creatively lets them still create a brand new monster for GMs to use, all while signalling how to Remaster old golems: remove magic immunity and give the golem Resistance to spells (except to the type which used to damage them) equal to their physical resistance.
I don't find this new version as interesting for encounters, but this is an incredibly elegant solution. It creates more parity between casters, kineticists, and martials: both have to punch through the same resistance unless they are packing the right tool for the job. Kineticists will actually have a pretty solid amount of overlap with those tools, too. The brass bastion resistance can be bypassed by water, but a fire or metal extract element will work too.
Given this all but confirms golem antimagic is dead, I wouldn't expend much energy arguing over it unless your GM is refusing to acknowledge the new version.
It actually makes them significantly more vulnerable to magic now as all the debuffs will work on them. That is major.

Errenor |
1 person marked this as a favorite. |
Gortle wrote:It actually makes them significantly more vulnerable to magic now as all the debuffs will work on them. That is major.I dont imagine the majority of construct immunities are going away so it really wont. Golems are also generally mindless which takes out a whole other bunch.
Well, at least they will be the same as other constructs, that's ok. Also spells specifically against constructs will work against golems, yay!