Familiar Mascot


Rules Discussion

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

How is familiar mascot supposed to work? Is it sharing the ability, or giving the ability to someone else? A couple examples:

With Extra Reagents, is the familiar now growing reagents for the ally, or are the familiar master and the ally both getting extra reagents.

With Lifelink, does the alchemist/familiar master create a lifelink with the ally? Or does the familiar mascot ability cause the lifelink with the familiar to be transferred to the ally?


Familiar Mascot wrote:
Each master ability can benefit only a single character

You pick either yourself or your ally to benefit. Not both.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

That makes sense. And if Lifelink was chosen, does that just make a link between the ally and the familiar? I'm assuming when Familiar Mascot is used, it replaces whatever role the master has with the ally.

(My player thought they'd get to establish a lifelink between their PC and an ally to help the ally, but I think this just lets the master move the lifelink to a sturdier player to take the familiar damage.)


Yeah, you could attach lifelink to an ally - and then the ally could keep the familiar from dying by spending their HP.

For the familiar to help the ally, you could use Restorative Familiar attached to the ally.

And for the PC to help the ally, there are spells like Spirit Link and Shield Other.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Thanks!

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