
siegfriedliner |
So I noticed the pyro kinetesist has a capstone big area effect fireball that kills people it reduces to 0hps (turns them to ash) and has a really cool rider effect.
What I wanted to confirm is that all undead and constructs are immune to this impulse in its entirety (including the fire damage) because it has the death trait ?

Claxon |

The Undead trait specifically doesn't interact with the Death trait.
However, most undead (all?) do have immunity to death effects so the question stands.
Technically yes, they would be immune. However, it seems obvious that's not intentional, and they should only be immune to the "reduced to 0 turns to ash" portion of the ability.
That said, it's probably better to wait to ask these kind of questions until the book is widely available and the community has had time to digest it.

Xenocrat |
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There's a few sloppily written abilities like that. I assume they should only be immune to the "turn to ash" effect, which really isn't relevant to them anyway.
I also think the incapacitation in the fire one that does some vital damage and blinds should only apply to the blinding part, not the damage. But they didn't write it that way.

Claxon |
2 people marked this as a favorite. |

I remember in the geb campaign there was one enemy whose boomerang(or chakram some throw weapon) and his attacks with it had the death trait and as we were all undead we all had immunity to death so we were technically immune to the boomerang.
Again, something like that is an oversight and shouldn't be played that way.
I'm not familiar with the specific weapon, but I'm sure it was some specific effect or rider of the weapon that would have been a death effect. And that you should have been immune to. But unless the weapon were only dealing negative energy damage or something you should have taken the weapon damage at least.
When certain things are obviously wrong/don't make sense correct them for play. Or I guess don't if that's more fun for your group.

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I remember in the geb campaign there was one enemy whose boomerang(or chakram some throw weapon) and his attacks with it had the death trait and as we were all undead we all had immunity to death so we were technically immune to the boomerang.
As an Undead PC you have Basic Undead Benefits, which state:
You're immune to death effects. This keeps you from being automatically killed or from having your dying value automatically increase, but it doesn't make you immune to other parts of the spell or effect. For example, you can still take mental damage and become frightened by a phantasmal killer, you just don't instantly die from it.
So you would be immune to any instant kill effects, such as what happens when reduced to 0 hp by a death effect, but not the normal damage such an attack would do.

Perpdepog |
siegfriedliner wrote:I remember in the geb campaign there was one enemy whose boomerang(or chakram some throw weapon) and his attacks with it had the death trait and as we were all undead we all had immunity to death so we were technically immune to the boomerang.As an Undead PC you have Basic Undead Benefits, which state:
Basic Undead Benefits wrote:You're immune to death effects. This keeps you from being automatically killed or from having your dying value automatically increase, but it doesn't make you immune to other parts of the spell or effect. For example, you can still take mental damage and become frightened by a phantasmal killer, you just don't instantly die from it.So you would be immune to any instant kill effects, such as what happens when reduced to 0 hp by a death effect, but not the normal damage such an attack would do.
It helps me to lump immunities like this in with others that eliminate parts of an effect, but not all of it, like an ooze's immunity to being critted.