zza ni |
1. stop.posting.threads.in.triplets.
2. there should be some, for example planner infusion set to the negative plane would give you :
"Basic: You have been infused with unlife and are affected by positive and negative energy as if you were undead. Undead creatures who gain this ability instead gain a +2 bonus to their channel resistance."
note: you must channel negative energy with the purpose of healing undead, using it to damage living will not heal you in this case (unless other abilities are used along side this).
3. a somewhat different feat would let you gain temp hp when you damage other living creatures with a negative channel. 1/day though.
4. this is up for feats. but there is also an item (unicorn's blackened horn) that, among other effects, allow one to gain hp from any channel as long as it is meant to heal.
5. some playable races, Dhampir for example, are healed by negative energy from the get go. (see #2 note though)
Belafon |
Hollow Soul is somewhat like Planar Infusion (negative energy plane). It takes a move action to activate it, but it could be good if you don't want to always be treated as undead when it comes to positive/negative energy.
Belafon |
Belafon, does planar infusion work for a Hearld of War [Szuriel] who is not Undead.
I'm not sure what a "Herald of War" is, can you provide a link?
But it should work just fine, that's the entire point of the basic negative energy plane's Planar Infusion feat. If you aren't undead, you are treated as if you were when affected by positive or negative energy.
After enduring hardship on another plane, your body, mind, and soul have become infused with that plane’s power.
Prerequisites: You must spend a significant amount of time on a plane other than your home plane or the Material Plane. Typically, this amount of time should coincide with an adventure set on that plane, but at the GM’s discretion, you can qualify for this feat in other ways, such as by being subjected to a powerful planar effect via the influence of an artifact associated with that plane, being exposed to raw energies from the plane, or even by dying on another plane and being brought back to life in that reality.
Benefit: Your body, mind, or soul gains a benefit of some sort as a result of your infusion with the plane of your choice for which you meet the prerequisite. Details on planar infusions can be found below.
You have been infused with unlife and are affected by positive and negative energy as if you were undead. Undead creatures who gain this ability instead gain a +2 bonus to their channel resistance.
Elric200 |
Belafon Here is what it is from the Mythic rules,
Mortal Herald (Sp) [Must complete a Herald trial, see Mythic Origins for details] (Mythic Origins pg. 16): You become a mortal herald of your chosen deity. Choose a domain granted by your deity. Once chosen, this cannot be changed. By expending one use of mythic power, you may cast a domain spell granted by that domain as a spell-like ability (caster level equal to your character level), provided the spell's level is not greater than your tier. In addition, if you are at least 6th tier, once per day you may commune with your deity (as the commune spell). If you expend one use of mythic power while doing so, this ability is a free action and time stops (from the point of view of everyone else) to allow you to ask your questions and receive answers instantly.
Szuriel is the Horseman of War, So Imani is the Hearld of War