HellKnight Order of the Vice


Advice

Scarab Sages

Hello, it's been a long time since I posted here.

The Hellknight Order of the Vice. It technically no longer exists, there is some brief history about it, but since it's a now defunct Order, therer's very little information on it.

Because of story reasons, my GM is going to allow me to make a Hellknight Signifier that will essentially "revive" the Order.

All the other Orders have a favored weapon or weapons, and MOST of them use some kind of polearm.

My question is: What "vice-like" or flavorful weapon would you suggest for the lost Order of the Vice, soon to face a revival??

My only real idea is some sort of blunt weapon, either a Warhammer or a Maul, maybe a Lucerne Hammer for a polearm?

Any good ideas?


For everyone's reference:

Order of the Chains: Flail
Order of the Coil: Greataxe
Order of the Crux: Heavy Flail
Order of the Gate: Dagger
Order of the Glyph: Battleaxe
Order of the Godclaw: Morningstar
Order of the Nail: Lance or Halberd
Order of the Pike: Longspear
Order of the Pyre: Glaive
Order of the Rack: Longsword or whip
Order of the Scar: Rapier
Order of the Scourge: Heavy mace, scourge, or whip
Order of the Torrent: Halberd or longbow
Order of the Wall: Lucerne hammer

As far as what kind of weapon the defunct Order of the Vice might favor, I'd probably lean towards a simple weapon to represent their focus on magic and dealing with extra-planar threats. The Order of the Gate might have more in common with the Order of the Vice than any other group. As Hellknight mostly deal with the chaotic and evil threats, a Battle Aspergillum might be a good option.


Hellknight background fluff at PFWiki
Odor of the Vice
Hellknight Disciplines & Orders

you could tie it to the Dark Tapestry and Ralzeros

while Hellknights favor a particular armor, the Favored weapon shows up under the Orders description BUT it's just flavor as it's not used in any mechanic (except for Scourge in an obedience).
As the old ways work best: Club, Mere Club, Greatclub, Tetsubo.


and...
Hellknight Discipline
Forced Withdrawal (Sp; order:Vice) A Hellknight of can use Dismissal:A4 on any creature or at 6th level and above can use Banishment:A6 as a spell-like ability upon non-lawful extraplanar creatures using their character level as caster level. Their holy symbol acts as a normal opposing object granting +1 CL to overcome SR and increases the DC by 2.

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