| Martialmasters |
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In treasure vault I spotted the scroll robes and casters targe.
Both have the inscribed trait.
This let's you basically place a scroll in those items and negates the need for a draw action to activate the scroll.
They are easily affordable at level 1 and still have money to buy basic necessities and 1-2 level 1 scrolls.
This is the type of support equipment I like to see and was surprised to not see anyone excited for them.
As a wizard, going from 3 spells, up to 3 casts (drain bonded item)
To 5 spells, 6 casts in a day, at level 1
.
It's just massive, I consider these pretty much must haves for a full caster at level 1 focusing on their spells (obviously someone like a warpriest wouldn't be as interested)
What's your thoughts? To me one of the biggest pain points for low level casters is just spell slots, this turns two scrolls into basically bought and paid for spell slots. As they don't require an action to draw.
| Perpdepog |
I'm more impressed with the robes than the shield, but that's only because you could theoretically go into a combat with a scroll in both hands; the shield gives you extra stuff on top of that for the same number of scrolls while the robes grant a whole new scroll slot, for lack of a better word.
There's also the scrollstaff from Character Guide, but I'm not sure what the advantage to that is over holding a scroll.
| Martialmasters |
I'm more impressed with the robes than the shield, but that's only because you could theoretically go into a combat with a scroll in both hands; the shield gives you extra stuff on top of that for the same number of scrolls while the robes grant a whole new scroll slot, for lack of a better word.
There's also the scrollstaff from Character Guide, but I'm not sure what the advantage to that is over holding a scroll.
I don't know if the targe works the same as a buckler
Couldn't you then have 4?
Or is my brain that thick and you don't get a free hand with bucklers?
| gesalt |
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It takes capital C Crafting to put a scroll in one so unless you prep a bunch and wear them over/under normal armor you'll get exactly 1 before needing to blow a bunch of days on inscribing another. Also, you might only get the 1 scroll on the robe instead of a batch of 4.
Personally I'll give it a hard pass. That's a lot of potentially lost value for minor gain in exactly 1 fight. I could be misreading it though so correct me if I'm missing something.
| QuidEst |
Doesn't Treasure Vault also have the new rules for crafting that let you do it in a day or less?
They're variant rules, and if I recall correctly you'll have to be get some levels before you can get it down to a day. It starts at six days instead of four, so on tradeoff is its worse at low levels. (Again, if I'm remembering correctly.)
But yeah, the "craft it onto the robe" approach is what keeps this from just being a massive improvement on adventurer's clothes. I don't really see it being an extra slot per day.
| Arachnofiend |
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I'd like it if there was an armor property rune that could put inscribed on an armor.
I think part of the appeal of creating an item like this is to make it less desirable to armor up your wizard. Your AC is still gonna be less than someone who picked up rogue dedication or whatever but now you've got access to an extra scroll.
| Riddlyn |
Riddlyn wrote:They do, because it is what it says.Perpdepog wrote:The library robes let it be each day. They limit the level of spell you can scribe on but you've only got to pay the crafting cost rather than the full price of the scroll to inscribe.Do they? Because that's not what it says
Ahh ok the library robes say that but not the scroll robes don't. I kept looking at those
Leomund "Leo" Velinznrarikovich
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Leomund "Leo" Velinznrarikovich wrote:I'd like it if there was an armor property rune that could put inscribed on an armor.I think part of the appeal of creating an item like this is to make it less desirable to armor up your wizard. Your AC is still gonna be less than someone who picked up rogue dedication or whatever but now you've got access to an extra scroll.
From my experience with PF2, I'll trade extra AC for a scroll always. I consider it an easy choice.
| Perpdepog |
Evilgm wrote:Ahh ok the library robes say that but not the scroll robes don't. I kept looking at thoseRiddlyn wrote:They do, because it is what it says.Perpdepog wrote:The library robes let it be each day. They limit the level of spell you can scribe on but you've only got to pay the crafting cost rather than the full price of the scroll to inscribe.Do they? Because that's not what it says
That's tripped me up a few times too, no worries.
| HenshinFanatic |
Evilgm wrote:Ahh ok the library robes say that but not the scroll robes don't. I kept looking at thoseRiddlyn wrote:They do, because it is what it says.Perpdepog wrote:The library robes let it be each day. They limit the level of spell you can scribe on but you've only got to pay the crafting cost rather than the full price of the scroll to inscribe.Do they? Because that's not what it says
Yeah, it was the specific magic armor one, not the base armor.
| Ravingdork |
Not seeing what's so great about them. You can't put runes on scroll robes since, like the gi, they are not considered armor. What's more, there's no explicitly defined exception like there is for the explorer's outfit.
Ascalaphus
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Not seeing what's so great about them. You can't put runes on scroll robes since, like the gi, they are not considered armor. What's more, there's no explicitly defined exception like there is for the explorer's outfit.
Actually there is.
Armor Descriptions
Each new armor is described in this section. Clothing isn’t
armor, but if it has a Dex cap it can accept fundamental
and property runes. The most common apparel of this
sort is explorer’s clothing (Core Rulebook 275), but this
book adds new options.
DomHeroEllis
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| 1 person marked this as a favorite. |
Not seeing what's so great about them. You can't put runes on scroll robes since, like the gi, they are not considered armor. What's more, there's no explicitly defined exception like there is for the explorer's outfit.
Yes there is - it says under Armor Descriptions
"Each new armor is described in this section. Clothing isn’t armor, but if it has a Dex cap it can accept fundamental and property runes. The most common apparel of this sort is explorer’s clothing (Core Rulebook 275), but this book adds new options."
(Hope it is okay to add that as it will be on Nethys shortly anyway)
| The Ronyon |
I guess there isn't a magic item that gives a Quickdraw effect, otherwise this trait would have no appeal?
So with the Library Robes, you must cast a spell into them, and it costs money, but it happens during daily preparations?
This would be a way to use a leftover spell from the day before, but if this is a regular occurrence,you maybe it means you don't need that extra spell?
| Ravingdork |
I guess there isn't a magic item that gives a Quickdraw effect, otherwise this trait would have no appeal?
So with the Library Robes, you must cast a spell into them, and it costs money, but it happens during daily preparations?
This would be a way to use a leftover spell from the day before, but if this is a regular occurrence,you maybe it means you don't need that extra spell?
It could be a means to get access to a spell that a party companion has access to, but that you don't.
Say you're a sorcerer who didn't take invisibility for example. You could pay the cost, but have your wizard ally cast their unused invisibility spell on your behalf. Should the need arise, you would both then have it available to pull some cloak and dagger shenanigans.