Magic Trick (Shield) + Force Equipment (Equipment Trick [shield])


Rules Questions


Was planning on making a Fighter with the "Child of Acavna and Amaznen" (Aonprd) archetype, based on the Shield spell.

Shield spell:

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Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance.
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Magic Trick (Shield) makes so that shield spell could be used as a thrown improvised shield by having Equipment trick (Shield) as a prerequisite.

Magic trick(shield):

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Force Bash (Improved Bull Rush, Improved Shield Bash): While the shield spell is active, as a standard action you can cause your shield to fly toward a target within 30 feet and attempt to bash it. On a successful ranged attack roll, the spell deals 1d8 points of force damage plus 1 point per 3 caster levels (maximum +5 at 15th level). If it deals damage, you can also attempt a bull rush combat maneuver with the shield as a free action. The shield has an attack bonus equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. Using the shield in this way consumes 1 minute of the spell’s duration. Spell resistance applies against this ability.
Force Equipment (Equipment Trick [shield]): You can use your shield spell with the Equipment Trick (shield) feat for the following tricks: Break Ground, Hurl Shield, Little Wall, Ricochet Shield, Shield Gag.
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Equipment trick(shield):

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Hurl Shield (Throw Anything): You can throw your shield as a ranged improvised weapon. You must be holding (not wearing) your shield to perform this trick. If you are using a throwing shield, there is no reason to use this trick.
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There is something not really clear:

1)The Damage dice that should be used to calculate the resulting attack damage (Was tempted to use the Force Bash base damage (1d8) , but surely is not RAW...).
Should it be considered as a light (1d3) or heavy (1d4) shield peraphs ?

2)"Hurl Shield" explicitly declares that the shield should be held... but the spell makes it "hover in front of the character", how would you rule it?

3)Does the shield "return" to the owner after a throw ? (Reading the spell description, it might be assumed, but still not RAW...)

4)Since it counts as an improvised weapon, i suppose it could benefit of the Shikigami Style chain, am i right?

5)Bonus: if i cast with "Toppling spell" metamagic (if i can, to begin with...), will i be able to attempt a trip check on every iterative ? (assuming it returns to owner, quick draw etc etc)

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