
Xenocrat |
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The rules on thin/thick atsmospheres in the CRB say they apply to "nonacclimated" creatures. So the locals don't suffer. If your PCs are locals, the GM may decide they don't, either. Otherwise they're going to be fatigued or need to use Life Bubble or armor environment protections.
Yes to everone jumping and throwing things long distances.

John Mangrum |

If you want to dig into some fun science trivia (that the game doesn't touch on), high-pitched sounds are nearly inaudible on Akiton, while low-pitched sounds carry just fine.
Places this could go: Akitonian fauna probably exhibits distress via near-subsonic rumbling and growls rather than screeches or screams.
No coincidence that Skumka beats, a percussion-heavy musical genre, is currently eating up the charts. No one can hear your flutes or whistles!

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Wish I had saved a link to it. Somewhere I read about high and low pitch sound on mars traveling at different speeds, which could lead to a delay-type effect. Natives might develop a more monotone speech to avoid the effect while taking advantage of it for singing.
I wondered why the effect of gravity was left out of Junkers Delight they had previously included it in Starfinder Society Scenario #1-02: Fugitive on the Red Planet.

John Mangrum |
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https://www.space.com/nasa-mars-rover-perseverance-speed-of-sound
"That means that if you were standing on Mars, listening to distant music, you would hear higher-pitched sounds before you would hear the lower-pitched ones."
Science! It's weird!