Can I apply the Spell-Like Ability Modification to a construct by increasing the craft dc instead of having the spell?


Rules Questions


Like the question above says I want to know if I can ignore the requirement of having the spell by increasing the craft dc by 5.

Aon link
https://www.aonprd.com/ConstructMods.aspx?ItemName=Spell-Like%20Ability%20M odification


alex2227 wrote:

Like the question above says I want to know if I can ignore the requirement of having the spell by increasing the craft dc by 5.

Basic Construct modification - SLA

fixed your link. *click* on the 'How to format your text' "show" button below to see how to do some simple formats.

that's from the Construct Handbook, so I'd have to read that resource as constructs are special and there may be some new rules in that supplement. Ultimate Magic is another applicable resource. At times AoN just has basic information.

Craft Construct feat
Magic Item Creation rules and 2nd paragraph

adjusting DC:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisite.

Craft Construct, Ult Mag on d20pfsrd:

The Craft Construct feat allows a spellcaster to create all manner of permanent constructs in a process much like magic item creation. Each construct has a purchase price and a crafting cost, along with a list of requirements and the skills used to create them. Some require special materials in addition to the cost for basic crafting supplies, generally for the construct’s body. Special material costs increase both the purchase price and the crafting cost of the construct. The DC to craft a construct is 5 + the default caster level of the construct, just like for a magic item. Like when crafting magic items, a creator with a sufficiently high skill bonus may ignore these requirements. Each missing requirement increases the Craft DC by 5. Regardless, the creator must meet all item creation feats and minimum caster level requirements. Crafting a construct takes 1 day per 1,000 gp in the item’s base price, excluding any special material costs. This process is identical to the process for crafting a magic item, including the rules for accelerating creation and handling interruptions.

so it sure does seem that you can adjust the DC for various allowed reasons (+5 for EACH prerequisite crafter does not meet) but the crafter does need the spell for "potions, spell-trigger, or spell-completion items" AND the core of that idea could have an impact.
- unfortunately the text on the site isn't pristine


Performing modifications on one's own construct requires the Craft Construct feat, and the creator must pay any additional crafting requirements and/or costs associated with the modification. Completing a modification requires 1 day per 1,000 gp of the modification's base price (minimum 1 day).

While similar, Construct Modifications are not crafting, therefore you cannot ignore requirements, nor can you speed them up like with crafting.

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