| Claxon |
Because Disarm can specifically use a weapon, you can effectively use your weapon attack roll by default to perform the maneuver.
So, if you can use dex with the weapon, you can use dex rather than strength when you perform the maneuver, but only using weapons to do so.
If you lost your hook sword and were unarmed, you would have to use strength.
| Claxon |
And there is at least one FAQs that points to this conclusion. One of which is an FAQ that identifies which maneuvers can or cannot use weapons.
However, I cannot find how to get to the PF1 FAQs anymore.
And I also recall another FAQ about how to calculate the bonus, which at it's core works the same as an attack roll barring specific bonuses to combat maneuvers.
| Java Man |
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And there is at least one FAQs that points to this conclusion. One of which is an FAQ that identifies which maneuvers can or cannot use weapons.
However, I cannot find how to get to the PF1 FAQs anymore.
And I also recall another FAQ about how to calculate the bonus, which at it's core works the same as an attack roll barring specific bonuses to combat maneuvers.
There is a link to the FAQ stickied at the top of the Rules forum.
| Derklord |
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Per this FAQ, any maneuver that uses your weapon also works with Weapon Finesse. For which maneuvers do use a weapon, consult this blog post.
| Claxon |
Claxon wrote:There is a link to the FAQ stickied at the top of the Rules forum.And there is at least one FAQs that points to this conclusion. One of which is an FAQ that identifies which maneuvers can or cannot use weapons.
However, I cannot find how to get to the PF1 FAQs anymore.
And I also recall another FAQ about how to calculate the bonus, which at it's core works the same as an attack roll barring specific bonuses to combat maneuvers.
Thanks, don't know how I missed that!
Actually, upon double checking I do. If you just go to the forum landing page, that holds all the sub-forums you don't see those stickies. Just the latest threads.
@Derklord, thanks for linking those. Those are the items I was thinking of.
| Claxon |
since unarmed strike is also a light finessable weapon loosing your weapon you used weapon finesse with still allow to use an unarmed attack to disarm the enemy with finesse.
I'm genuinely unsure if that's the way the rules shake out, because if true then agile maneuvers would absolutely be unnecessary for weapon based maneuvers. Or it could be that unless you have improved unarmed strike you would still provoke. Which I think might be where this lands.
Not 100% sure.
| Claxon |
I don't think you can perform disarm, sunder, and trip without a weapon/unarmed strike/natural weapon.
That's definitely incorrect at least in the case of disarm because:
Disarm
Source PRPG Core Rulebook pg. 199
You can attempt to disarm your opponent in place of a melee attack. If you do not have the Improved Disarm feat, or a similar ability, attempting to disarm a foe provokes an attack of opportunity from the target of your maneuver. Attempting to disarm a foe while unarmed imposes a –4 penalty on the attack.If your attack is successful, your target drops one item it is carrying of your choice (even if the item is wielded with two hands). If your attack exceeds the CMD of the target by 10 or more, the target drops the items it is carrying in both hands (maximum two items if the target has more than two hands). If your attack fails by 10 or more, you drop the weapon that you were using to attempt the disarm. If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped.
I think generally speaking, weapons aren't required to perform any combat maneuvers. But if you use a weapon (even an unarmed strike) things that you normally could apply to that weapon (such as finesse) can be applied to the combat maneuver roll.
| zza ni |
what you need to remember is that combat maneuvers are stated to be "attacks" (in the combat chapter, under combat maneuvers).
you can't crit in them (a nat 20 is auto success instead.). and some of the bonus is calculated differently (such as size bonus) but anything else that has not been called out as being changed from normal attacks is kept the same.
-a bonus for cover effect both normal attacks and maneuvers the same way, and casting true strike before will grant +20 for ether one.
as such any maneuver that can be used with a weapon (not all can be, see grappling etc) can enjoy any of that weapon bonus, special weapon ability, feat and abilities that are assisting in making that attack (again for the attack. flaming weapon won't add to a disarm, but a +3 weapon would grant that bonus to disarming attempts with it).
| Claxon |
what you need to remember is that combat maneuvers are stated to be "attacks" (in the combat chapter, under combat maneuvers).
you can't crit in them (a nat 20 is auto success instead.). and some of the bonus is calculated differently (such as size bonus) but anything else that has not been called out as being changed from normal attacks is kept the same.
-a bonus for cover effect both normal attacks and maneuvers the same way, and casting true strike before will grant +20 for ether one.as such any maneuver that can be used with a weapon (not all can be, see grappling etc) can enjoy any of that weapon bonus, special weapon ability, feat and abilities that are assisting in making that attack (again for the attack. flaming weapon won't add to a disarm, but a +3 weapon would grant that bonus to disarming attempts with it).
Absolutely agreed, Derklord and I were more talking about what if you don't use a weapon with a maneuver. And in fact, aside from disarm, trip, and sunder you don't use a weapon to perform the maneuver.