
GM - Obermind |

Hey Robert!
Don’t have anything specific in mind, but it would make sense to make it a non megalomaniac project, in case people get sick and tired of their Core characters faster than expected :D
So I guess… Something starting at level 1, 2 or 3? A scenario, or a one-shot of some sort - open ended as always in case players and GM feel the urge to continue into a story of epic proportions. Restricting the scope to core means it should be easier to adapt to even older modules, so we have a lot of possible options.

Louxman |

I would be very interested, everything gets inadvertantly too optimised sometimes.
Will some of the non-core classes struggle without having access to their 'class' feats? I suppose this will just bring them in line with the core...
My first character ever was a Ranger/Horizon Walker. I'd love to revisit that concept!

Robert Henry |

Second level, not a bad place to start. Are we rolling stats or using a point buy?
May I assume that the 'unchained' classes are not on the list of "all Paizo sources" along with occult?
Scrolling through the Core Rulebook now, I keep forgetting that 'traits' aren't core. Not a problem though. I will probably put together a frontliner or skill monkey; someone I've played before and would like to play again, like Boram or Ivar.
Do we know how many players you're looking for?

GM - Obermind |

Second level, not a bad place to start. Are we rolling stats or using a point buy?
I would say 20, min 8/max 18 after racials.
May I assume that the 'unchained' classes are not on the list of "all Paizo sources" along with occult?
Unchained Summoner is to be used instead of the core one.
Scrolling through the Core Rulebook now, I keep forgetting that 'traits' aren't core. Not a problem though. I will probably put together a frontliner or skill monkey; someone I've played before and would like to play again, like Boram or Ivar.
Do we know how many players you're looking for?
That I do not know yet - this is supposed to be an ‘Interest Check’ thread :D

GM - Obermind |

Thank you hustonj! I think the Shifter may still be worth a try ;)
Also to make it easier let us start adding 'modifications - no Gunslingers :D
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So far we have:
- 20pt buy (min 8/max 18 after racials)
- Level 2 (maybe 3)
- Core rules only, except;
- Classes from any Paizo source (except Occult and Gunslingers);
- Unchained Summoner;
- No Archetypes (not set in stone)
Am I missing something from the posts so far?

Robert Henry |

But may I venture forth the fact that even without Teamwork Feats, it is still cool to be an halfling mounted on a Wolf? And there are still mechanical advantages ;)
True enough.
At present I'd lean towards a frontliner or skill monkey build, less moving parts. If we needed a support divine caster I'd consider the halfling hunter. Hmmm might even make him a Druid (I've never played one)
So, do we have enough interest to look at a recruitment?

Louxman |

I guess there would be conflict where specific class features call for non-core feats or content. There's nothing stopping one from playing an Inquisitor for instance but without inquisitions and teamwork feats they're somewhat toothless.
How would allowing non-core for specific class features but not free choice feats/spells sound?
Ultimately, no-one has to choose a non-core class. If they're too limited by core only content, don't play one.

GM - Obermind |

I guess there would be conflict where specific class features call for non-core feats or content. There's nothing stopping one from playing an Inquisitor for instance but without inquisitions and teamwork feats they're somewhat toothless.
How would allowing non-core for specific class features but not free choice feats/spells sound?
Yeah, I see the clear disadvantage there for the classes based on Teamwork Feats… But I don’t want to open the Feat Pandora’s Box, so we will have to roll with it. I would want the Feats to remain Core.
So, do we have enough interest to look at a recruitment?
It seems we definitely have.
So what AP?
Wasn’t thinking about any AP - seems like too much to commit to an experience like this, but now you got me thinking some APs do have a really nice ‘low-level’ portion.

Flanderdash |

Consider me very interested. I like the back-to-basics vibe this gives off. While it's fun having a shmorgishborg of choices when playing Pathfinder, it's kind of cool to see that it can be played without all the frills and still be fun.
Wasn’t thinking about any AP - seems like too much to commit to an experience like this, but now you got me thinking some APs do have a really nice ‘low-level’ portion.
Is there an AP that has a good starting chapter/book to base a campaign on, that 1) Hasn't been played to death or at least in a little while on these boards, and 2) Doesn't almost require you play the storyline beyond it if the group/GM chooses not to?

Robert Henry |
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FreeRadical 139 wrote:So what AP?Wasn’t thinking about any AP - seems like too much to commit to an experience like this, but now you got me thinking some APs do have a really nice ‘low-level’ portion.
If your considering an AP now, do you want to do a first level adventure, like "Master of the Fallen Fortress" just to acclimate folks to each other's style? Also, if we're doing an AP, do we want traits?
As far as I'm concerned, wouldn't even need to announce more than that. If the game goes well, we could start something else afterwards.

GM - Obermind |

Is there an AP that has a good starting chapter/book to base a campaign on, that 1) Hasn't been played to death or at least in a little while on these boards, and 2) Doesn't almost require you play the storyline beyond it if the group/GM chooses not to?
You make a good point, but one of the (hidden) objectives of this experiment is also for me to get a handle on how easy/hard it may be to port 3.0 and 3.5 content to PF1e, if you play only with Core rules.
So that being said, I may grab something completely different ;)
If your considering an AP now, do you want to do a first level adventure, like "Master of the Fallen Fortress" just to acclimate folks to each other's style? Also, if we're doing an AP, do we want traits?
No traits :P
The first level adventure to acclimate players is a good idea, but I think level 2 works almost the same.
Robert Henry |

Flanderdash wrote:Is there an AP that has a good starting chapter/book to base a campaign on, that 1) Hasn't been played to death or at least in a little while on these boards, and 2) Doesn't almost require you play the storyline beyond it if the group/GM chooses not to?You make a good point, but one of the (hidden) objectives of this experiment is also for me to get a handle on how easy/hard it may be to port 3.0 and 3.5 content to PF1e, if you play only with Core rules.
So that being said, I may grab something completely different ;)
Nice, I've only played 'Pathfinder's Stuff' and some homebrew. Be fun to see some of the stuff that came before.