zza ni |
depend on where you are and who you fight, this one feat can help.
(what you wanna do is make sure you got enough affinity to gain the authority to claim lands for your state. then you can annex the land where ever you are and smite almost whoever you fight..)
if you can nab channel energy from some source (idk, maybe there is a bloodline that with eldritch heritage give it). then you also can go for channel smite. (though this one might not be considered a smite for specific effects).
Diego Rossi |
depend on where you are and who you fight, this one feat can help.
(what you wanna do is make sure you got enough affinity to gain the authority to claim lands for your state. then you can annex the land where ever you are and smite almost whoever you fight..)
It is very specific. Even if the GM allows it for other militaristic nations, it starts with "For your kingdom and the General, you may strike down enemies who threaten your homeland."
and continues with:"Once per day, you may attempt to smite an enemy of Touvette with one normal melee attack."
Most adventurers' opponents aren't enemies of their nations.
To cite a few AP's, in Crimson throne, Council of Thieves, and Hell's Rebels you are the enemy of the state, most of the opponents in Carrion Crown don't care about your nation, some even work with it, in Jade Regent you travel outside your original continent.
It will often work in Kingmaker, but when you start building your separate kingdom it will stop working. It works for a specific state.
To work consistently it needs an ad-hoc campaign.
zza ni |
you really should read the whole feat and not jump to conclusions before posting.
the feat explain who is considered 'an enemy of Touvette' :
".. For the purpose of this feat, an enemy of Touvette is any person or creature that is not a citizen of Touvette.." (kinda 'if you're not with us you're against us' vibe)
pretty sure that most monsters would automatically be considered not citizens.
the bigger problem would be that you must attack him on Touvette soil. ('You can only use this ability within the borders of Touvette.')
which is why i added the whole annexing part.
i never said it would be easy, and annexing places is down right a cause for war, but OP asked for non-multicalss ways and i pointed one out.
as with anything else in this game, players should learn to work with the consequences of their actions and figure out before acting if something is worth the outcome.
Diego Rossi |
That whole feat is about being of Touvette, a state that abhors adventurers, is LN, is a military dictatorship, and has at most 200.000 inhabitants. Plus it is based on a concert of unyielding loyalty to the state.
I really doubt that a Bloodrager would be welcome in Touvette.
It is a solution that requires the GM to allow its use where the PCs live and to tailor the campaign to its use.
Do you annex foreign territories? You risk starting a war.
Do you leave your state? It doesn't work and your government could question your loyalty.
It works in an area that is about 60x40 miles (map of the River Kingdoms), and the description of the state of Touvette make it clear that it works thanks to the kind of loyalty that can be generated by being a small state with hostile neighbors. Making it some kind of first usable by people of other states is a way to change its nature.
SheepishEidolon |
A few more options:
Be a tiefling, pick up alternate racial trait Smite Good.
Be a samsaran, add Bestow Grace of the Champion to your bloodrager spell list.
Be a mythic PC with the trickster path, choose bottled talent / class mimic at tier 6.
None of them strikes me as "simply gain smite evil pretty much for free". But honestly, I don't think a bloodrager needs a further damage boost.