two characters one mount?


Rules Discussion


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So, I have a serious question, with a somewhat silly character backing it up. Specifically, is it possible to have more than one character riding a single mount? The silly idea in question is to have a Sprite Summoner (Fae Eidolon) who takes Corgi Mount and Miniaturize so that you can have *two* tiny spellcasters riding around on an adorable little dog, but I realized that the rules might not permit.


The rules aren't written to account for this kind of situation.

There's no clear direction (to my knowledge) for how to rule it. Your GM would have to make up rules.


If I needed to make a ruling I would probably say the 3 characters (two riders and mount) would all share MAP, so they would all have an attack penalty to their actions and only 1 rider could donate actions per turn.


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Hmmm... especially since the RAW if taken literally pretty clearly falls into the "it would be way too good, and you need to houserule that" rule.

If we just take rules as written...

- The mount action says nothing about whether or not anyone else is riding the thing that you're trying to mount. RAW, you can have as many people mount and ride a single creature as you like. (It also pays no attention to things like intangibility, or anything else that might render them unfit for riding.)

- Once you all are mounted, according to RAW, the mount (if unintelligent and not affected by specific other rules) takes their turn along with *every single one of you*. By extension, there is no absolute top speed in Golarion. Find an appropriately willing war mammoth, load it up with low-level pixies who've taken the ride feat, and have every one of them order it to move on their own turn. You'll be breaking the sound barrier in no time. An enormous furry blur goes blitzing across the countryside the the accompaniment of thousands of tiny voices all saying things like "Gogogogogo!" and "Wheee!". That's not even thinking about what it looks like if the thing ever winds up in combat and they each get their own turn to tell it to hit the foe.

So, yeah. Okay. Looks like DM adjudication time.


This is definitely into houseruling territory. So:

The sprite and corgi are a team and the sprite can ride the corgi without penalty, yes? It is when adding a second rider that we run into problems.

I would run that with the same rules as when riding sapient creatures. The second rider and the sprite/corgi pair would each lose one action per round keeping the additional rider in place.


breithauptclan wrote:

This is definitely into houseruling territory. So:

The sprite and corgi are a team and the sprite can ride the corgi without penalty, yes? It is when adding a second rider that we run into problems.

I would run that with the same rules as when riding sapient creatures. The second rider and the sprite/corgi pair would each lose one action per round keeping the additional rider in place.

...and does the fact that the second sprite is an eidolon of the first change anything? Because in the original case, it's the same action pool.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Well, I think it adds yet another point of houseruling, if I haven't forgotten a relevant summoner feat or something, since fae eidolons or normally Small or Medium. Otherwise, I suppose you could look at Steed Form, as the action reduction for rising on your eidolon without the feat normally reduces your actions to 2, rather than reducing it twice.

But yeah, this is a clear case of operating outside of what the rules cover and needing to just make a table decision.


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Its the type of thing I'd probably allow once as a cool solution to a problem, but put pretty heavy restrictions on it becoming a common/go-to solution. Probably the riding sapient creature type rules is enough to limit it.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'd allow multiple people to ride a mount, provided it was large enough and could carry the extra mass.

There would be a lead rider that controls the mount. Control could not be switched without the expenditure of one or more actions (typically by having the two dismount and remount) or by special circumstances (I would allow a passenger to scoot up and grab the reigns as two actions if the lead rider were unexpectedly unseated, for example).

Passengers would need to spend an action each round to hold on with at least one hand, or risk tumbling off when they (or the rider) took another action that might cause them to lose balance (such as swinging a weapon for a passenger or having the horse jump for the rider).


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Ravingdork wrote:

I'd allow multiple people to ride a mount, provided it was large enough and could carry the extra mass.

There would be a lead rider that controls the mount. Control could not be switched without the expenditure of one or more actions (typically by having the two dismount and remount) or by special circumstances (I would allow a passenger to scoot up and grab the reigns as two actions if the lead rider were unexpectedly unseated, for example).

So somewhat like the vehicle rules. Not a bad idea either.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Mounted Combat wrote:

You can ride some creatures into combat. As noted in the Mount specialty basic action (page 472), your mount needs to be at least one size larger than you and willing. Your mount acts on your initiative. You must use the Command an Animal action to get your mount to spend its actions. If you don’t, the animal wastes its actions. If you have the Ride general feat, you succeed automatically when you Command an Animal that’s your mount.

For example, if you are mounted on a horse and you make three attacks, your horse would remain stationary since you didn’t command it. If you instead spent your first action to Command an Animal and succeeded, you could get your mount to Stride. You could spend your next action to attack or to command the horse to attack, but not both.

Seems from the mounted combat rules that the animal still has a normal amount of actions per round.

So multiple riders could independently command the animal to act but once the animal is out of actions it won't be able to follow further commands that round.

Mounted Attacks wrote:
You and your mount fight as a unit. Consequently, you share a multiple attack penalty. For example, if you Strike and then Command an Animal to have your mount Strike, your mount’s attack takes a –5 multiple attack penalty.

If each rider fights as a unit with the mount, then each rider shares a multiple attack penalty with the mount. And so when one rider attacks the mount gets MAP and shares it with the rest of the riders, effectively that each rider and the mount all share MAP.

Nothing here really requires house-rules—there's nothing stopping multiple people from mounting an animal other than its Bulk limits and the penalties above. And with a sufficiently large animal, the Bulk limit becomes not much of a problem.


If the mount's strong enough (and large enough) to carry both of them, then I'd let them both ride. I'd say one has to be the designated driver, and the other(s) would be passengers. Only the driver can control the mount, and only the driver and mount share MAP. If the riders want to swap places, it would require an action from each of them.


Just a note here that the mount would not be an AC but a familiar.

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