dimension door carries allies to make full attack


Rules Questions

The Concordance

Dimension Door states, "After using this spell, you can't take any other actions until your next turn." It is to prevent quicken Dimension Door and full attack.

Now, 2 melee-Dps. delay to the position just behind the wizard, and the wizard teleport them to the square adjacent to the boss, letting them make full attacks. It's RAW ok, but might be contrary to the D-Door's intention.

What if we count the rule as everyone who teleported by D-Door can't take any other actions until caster's next turn? Is it better?


Compare to the spell Telekinetic Charge, and keep in mind that the caster ends up near the enemy. I see no problem with allowing the passengers to keep their full turns.

Liberty's Edge

Java Man wrote:
Compare to the spell Telekinetic Charge, and keep in mind that the caster ends up near the enemy. I see no problem with allowing the passengers to keep their full turns.

A savvy caster ends behind his friends and near but not adjacent to the enemy.

As taking a single feat (Dimensional Agility) will allow the caster to take the action left to him, I see no reason to think that the RAI was that the caster allies should lose their whole turn.


I always knew your turn ended immediately after casting dimension door if you didn’t have dimensional agility, but I never actually noticed the exact wording on it… no other actions until your next turn… that’s even more restrictive than simply ending your turn… that prevents the caster from taking AoOs or even using Immediate Action abilities…

As for the original question… nothing in RAW prevents it, and it doesn’t really seem to be against RAI either… though with the understanding that the caster can’t do anything at all after (normally) it would make sense to apply the same restrictions to any travelers…


It's actually clearly RAW when the "lose your turn" is in the effects for all targets and the targets are "you and X others".


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AwesomenessDog wrote:
It's actually clearly RAW when the "lose your turn" is in the effects for all targets and the targets are "you and X others".

I'm afraid it doesn't work that way. The way the spell is written, the caster benefits and drawbacks apply to the caster.

It's written repeatedly as "you X", "you Y", and "you Z".

Using your interpretation, the same logic that applies the "you can't take any other actions" clause would apply the "you may also bring one additional willing...". As long as some of the original casters passengers are themselves casters, you can just chain the passenger list.

The parts that apply to you say "you". The parts that apply to "you and each creature traveling with you" apply to everyone.


Chell Raighn wrote:

I always knew your turn ended immediately after casting dimension door if you didn’t have dimensional agility, but I never actually noticed the exact wording on it… no other actions until your next turn… that’s even more restrictive than simply ending your turn… that prevents the caster from taking AoOs or even using Immediate Action abilities…

It specifies turn right? not round?

So you can still take immediate actions after your turn. Just no during the turn. So anything that reacts to your arrival you cannot. but you finish and then the enemy takes a turn and attacks you certainly can take an oop/ia.

turns are inddividual gos, round is the entirity of it all. ya?


Julien Dien wrote:

Now, 2 melee-Dps. delay to the position just behind the wizard, and the wizard teleport them to the square adjacent to the boss, letting them make full attacks. It's RAW ok, but might be contrary to the D-Door's intention.

Working as intended, and particularly recommended when the opposition is something with a lot of reach. The downside for the caster is that you are standing stunned within full-attack range of the big bad unless you do some interesting positioning (Falling isn’t an action, and 10’ drops are trivial damage). The alternative reading, that everyone looses a turn is incredibly punishing.

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It's a powerful trick for sure, but not necessarily more powerful than casting, oh say, Fear. And it stimulates teamwork. So I see no reason to disallow it.

Julien Dien wrote:
It is to prevent quicken Dimension Door and full attack.

Is it though? Quickened Dimdoor is normally an 8th-level slot, and arcane casters with 8th-level spells aren't known for their effective full attacks.

AwesomenessDog wrote:
It's actually clearly RAW when the "lose your turn" is in the effects for all targets and the targets are "you and X others".

Sure, but you deal with that by having the melee characters delay until after the wizard. The melee dudes can't act until their next turn, which just happens to be immediately after the spell.


Zwordsman wrote:

It specifies turn right? not round?
So you can still take immediate actions after your turn. Just no during the turn. So anything that reacts to your arrival you cannot. but you finish and then the enemy takes a turn and attacks you certainly can take an oop/ia.

turns are inddividual gos, round is the entirity of it all. ya?

If you want to use an immediate action after casting DD, you cannot do so until your NEXT turn has started.

DD wrote:


After using this spell, you can’t take any other actions until your next turn.

That is pretty clearly spelled out.


AwesomenessDog wrote:
It's actually clearly RAW when the "lose your turn" is in the effects for all targets and the targets are "you and X others".

RAW? Absolutely not the case. RAI? Maybe, but I don't think so here either.


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Since the dimension door is not happening during the passengers turn what does it matter if they are not allowed actions until their next turn?


Not a native speaker, but I don't think "until your next turn" can be plural. And if that "your" isn't plural, the "you" earlier in the sentence mustn't be, either, or there'd be a switch of subject mid-sentence. And if the entire sentence is singular, well, it can only refer to a single subject, in this case the caster.


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    Reviving this because I just stumbled upon an FAQ explicitly stating how it works:
    Q: Dimension Door: If the caster brings other creatures with him when he casts the spell, are the passengers unable to take any other actions until their next turn, or is that just for the caster?
    A: That restriction only applies to the caster.


If the other “you” statements preceding the turn-ender also only apply to the caster, then this issue isn’t a problem because even though the companions get to take full turns immediately afterwards, they are all unarmed, naked, and randomly located.


The dimension door is occurring during the caster's turn. It is already true that the passengers cannot take actions until their next turn, as normal. (Barring things like immediate actions that are exceptions by their natures).


Lelomenia wrote:
If the other “you” statements preceding the turn-ender also only apply to the caster, then this issue isn’t a problem because even though the companions get to take full turns immediately afterwards, they are all unarmed, naked, and randomly located.

Assuming we ignored the FAQ showing the "only the caster" is the correct interpetation, the spell itself also shows you are incorrect.

Quote:


You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load)...

You might be correct on randomly located, as the spell doesn't tell us one way or another. Though I'm pretty sure almost no GM would run it that way.


bbangerter wrote:
You might be correct on randomly located

That part is the other way around, actually. Strictly RAW, only your location is checked, and allies could end up in a wall or so. Meanwhile, if you (the caster) are moved to a random location, everyone else is, too, even if they would have been able to appear at the original location.

Java Man wrote:
The dimension door is occurring during the caster's turn. It is already true that the passengers cannot take actions until their next turn, as normal. (Barring things like immediate actions that are exceptions by their natures).

But the spell does overrides the rules allowing immediate actions (and certain off-turn free actions). Also, an interpretation (includign by the OP) was that the passengers couldn't act until the caster's next turn, which would have them lose a full turn of their own.

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