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Giant crawling hand has its attack listed as
Melee [one-action] claw +15, Damage 2d6+7 slashing plus Grab
Grab in the bestiary says
"The creature is grabbed by whichever body part the monster attacked with, and that body part can’t be used to Strike creatures until the grab is ended."
What I am wondering is, what happens once the giant hand grabs?
Am I right in thinking that since it is the "body part" that it can't strike until the grab is ended?

Castilliano |

Wow, yeah, that's a hole in its tactics unless it only uses it when trying to subdue. Or it could release each round, only grabbing so that the enemy doesn't flee. A Constrict ability would've been useful there.
Then again, one holding down an enemy while other hands swarm it, that'd work too. While dumb, the original grabber might normally wait until a different Crawling Hand has grabbed before releasing to do its own attacks.

Castilliano |
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Castilliano wrote:Don't hands usually travel in pairs? ;)...
Then again, one holding down an enemy while other hands swarm it, that'd work too. While dumb, the original grabber might normally wait until a different Crawling Hand has grabbed before releasing to do its own attacks.
Now I'm wanting a Clap ability...

Gisher |

Gisher wrote:Now I'm wanting a Clap ability...Castilliano wrote:Don't hands usually travel in pairs? ;)...
Then again, one holding down an enemy while other hands swarm it, that'd work too. While dumb, the original grabber might normally wait until a different Crawling Hand has grabbed before releasing to do its own attacks.
What is the sound of one giant crawling hand clapping?

Sanityfaerie |

Might make it an interesting sort pf puzzle boss for an underleveled party. It comes crawling in and grabs someone, doing a fairly significant hit... and then sits there. If they successfully escape, it'll grab someone else, but otherwise, it just sits there, placidly holding whoever or whatever it grabbed last. If the party is particularly underleveled, it's a question of how to get a party member out and get clear without getting attacked again - maybe they simply don't *have* the time they'd need to kill it before (insert bad thing happening here). If they're only somewhat underleveled, then hacking at it becomes a possibility... but once you damage it enough, it changes tactics and is much more dangerous as a result, so hopefully you thought to prepare and didn't spend your high-damage effects until after the switchover.
at a somewhat higher level, you can pull a variant on the same trick with one hand per party member.

Castilliano |

They could grab you underwater or while a room's flooding. Maybe there's ongoing AoE damage the hands are immune to. Or they might just be minions where grabbing a higher level PC is a helpful debuff for the real threats to take advantage of (as in, the Crawling Hand seldom has to consider what to do in the following rounds since surviving until then and maintaining a hold is success enough). A BBEG cranking out Harm spells would work here (not that it's particularly strong, but it also heals its allies, some which could be more significant, like low h.p. ones with high defenses like Incorporeal where that healing's more meaningful).
Or they could be furniture, much like those real world chairs shaped like hands where you sit on the palms. Until needed for other tasks that is.

Sanityfaerie |

Perhaps they could be mounts? Some sort of appropriate small-sized enemies with spears that come scuttering in on Giant Crawling Hand mounts. The hand grabs a target, then they stab once the target is grabbed.
Reading the stat block, Pus Burst makes the "let's just stab it until it lets go of our friend" technique rather more costly.
...and now I want a Giant Crawling Hand Undead Companion.

Gisher |

...and now I want a Giant Crawling Hand Undead Companion.
That concept reminds me of the Hand's Detachment Feat from PF1.