mythic question


Rules Questions


i have the craft tattoo and the mythic craft, i wonder if i take the legendary item ability, can designate a tattoo as my legendary item and possibly my artifact?

Second, if I have a pack of wolves trained with my handle animal skill and I am a weretouched wolf, if I get the mythical ability of pack wild shape, this pack can be considered as allies for the concept of becoming hybrids while the effect lasts?.


Are you talking about the skill craft tattoo or a feat that allows you to create a magic tattoo? Legendary items are magic items so making a normal tattoo into a legendary item is not an option. If the tattoo is considered a magic item, there is no reason it could not be used as a legendary item. Having the skill craft tattoo and mythic craft have no bearing on this.

Pack Wild Shape allows you to share your class ability wild shape. So, unless you are a druid or another class with wild shape you cannot take it. When you use it, your allies take the same form you do using your wild shape. It does not allow you to share anything else, so your wolves could not become hybrids because you cannot assume that form with wild shape. Your wolves could for example become bird is you have wild shape as a class feature and use it to assume the form of a bird.


Mysterious Stranger wrote:
Are you talking about the skill craft tattoo or a feat that allows you to create a magic tattoo? Legendary items are magic items so making a normal tattoo into a legendary item is not an option. If the tattoo is considered a magic item, there is no reason it could not be used as a legendary item. Having the skill craft tattoo and mythic craft have no bearing on this.

im using the incribe magical tattoo item creation

Mysterious Stranger wrote:


Pack Wild Shape allows you to share your class ability wild shape. So, unless you are a druid or another class with wild shape you cannot take it. When you use it, your allies take the same form you do using your wild shape. It does not allow you to share anything else, so your wolves could not become hybrids because you cannot assume that form with wild shape. Your wolves could for example become bird is you have wild shape as a class feature and use it to assume the form of a bird.

im using the Weretouched shifter archetipe and its change my wild shape into Lycanthropic Wild Shape that say:At 4th level, when a

weretouched uses wild shape, she can assume only the
form of an animal of the same type as her lycanthrope
aspect. However, instead of assuming a major form, she can
assume a hybrid form that mixes the traits of her natural
form and the major form of her aspect. While in a hybrid
form, she gain a +2 size bonus to her Strength score, a +2
natural armor bonus to her AC, and all of the natural attacks
and abilities listed by her major form


How are you qualifying for inscribe Magical Tattoo without a caster level? The prerequisite is craft 5 ranks and caster level 5th. Not that that makes a difference you don’t have to be the creator of the magic item to make it a legendary item.

Pack Wild Shape is Hierophant path ability unless you are using something like Path Dabbling to gain it. Taking the Hierophant path would be a waste of time for a single classed shifter. They have neither spells, nor an animal companion so none of the Divine surges would work, and a lot of the path abilities would also be useless. You can of course take universal path abilities, but that seems like waste as the path abilities tend to be a lot better.

Assuming you are using Path Dabbling to gain Pack Wild Shape your wolves should count as allies. I am not sure what you are gaining from doing this as the hybrid form does not gain much that the wolves do not already have.


Mysterious Stranger wrote:

How are you qualifying for inscribe Magical Tattoo without a caster level? The prerequisite is craft 5 ranks and caster level 5th. Not that that makes a difference you don’t have to be the creator of the magic item to make it a legendary item.

Pack Wild Shape is Hierophant path ability unless you are using something like Path Dabbling to gain it. Taking the Hierophant path would be a waste of time for a single classed shifter. They have neither spells, nor an animal companion so none of the Divine surges would work, and a lot of the path abilities would also be useless. You can of course take universal path abilities, but that seems like waste as the path abilities tend to be a lot better.

Assuming you are using Path Dabbling to gain Pack Wild Shape your wolves should count as allies. I am not sure what you are gaining from doing this as the hybrid form does not gain much that the wolves do not already have.

im brawler 3/ weretouch wolf 4/ferocity (psychic archetype) 1/ hunter 6/hierophant (dual champion) 3

I'm replacing a fellow player who succumbed to corruption in WotR with this makeshift character

I am already with a similar character in a solo survival game only without the mythical part, and the player will take a few days off while he thinks about what to create, for my part I play this character to see how it turns out


Not sure how well that character is going to do in a mythic campaign. The mythic rules don’t just multiply power they raise it exponentially the characters power. You character lacks any high-power class features so will not get the same power boost other will. It’s like the difference between 10x2 vs 10 squared. It is really going to depend on how the rest of the party is built and how your GM runs things

From what I understand Wraith of the Righteous is not really that tough of an adventure path so you might be fine. But if the other players are even moderately optimized and have any familiarity with the mythic rules you might find your character outclassed. Again, it is really going to depend on what the other characters are playing. I am running a high-level mythic game and that character would get slaughtered in my campaign.

Shadow Lodge

Mysterious Stranger wrote:

Not sure how well that character is going to do in a mythic campaign. The mythic rules don’t just multiply power they raise it exponentially the characters power. You character lacks any high-power class features so will not get the same power boost other will. It’s like the difference between 10x2 vs 10 squared. It is really going to depend on how the rest of the party is built and how your GM runs things

From what I understand Wraith of the Righteous is not really that tough of an adventure path so you might be fine. But if the other players are even moderately optimized and have any familiarity with the mythic rules you might find your character outclassed. Again, it is really going to depend on what the other characters are playing. I am running a high-level mythic game and that character would get slaughtered in my campaign.

WotR is fairly easy because it is pretty predictable: You are fighting Demons, so it is pretty easy to build for that (Just equip Holy Cold Iron weapons on your martials and include both a Paladin and a Cleric or Oracle in your group).* I honestly have no idea how this particular build is supposed to be played (I don't even recognize the weretouched part) but I have trouble believing it will work well here (Trained wolves vs. Demons???).

*Semi-vague spoiler for an 'exception to the rule' encounter:
The biggest issue we had was a Module 5 encounter with a creature that was
  • a) Immune to Crits/Precision Damage (rendering our Ninja ineffective),
  • b) Immune to Mind-Affecting,
  • c) Non-Outsider, Non-Evil (removing the Paladin's Smite from play, along with a lot of the Oracle's spells),
  • d) Had effectively unlimited reach, multiple AoOs, and a grab ability (limiting our Gunslinger and Oracle), and
  • e) DR 30/- (which none of our dex-build dual-wielding martials could actually pierce)
It was a very unpleasant encounter that I used an artifact to get out of, which probably shouldn't have worked but the GM really didn't want to wipe us on a non-boss encounter...

Addendum: Honestly, this kinda feels like bringing the 'wrong' character to the campaign. My group played the 5e 'City of Danger' campaign a while back and I definitely should not have played a wildshaping Druid as it really didn't fit well mechanically (way too many 'resistant to non-magical weapons' foes for a low-level shapeshifter) or thematically (My druid really should have sided with a 'bad guy' in at least one of the encounters)...

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