Horse Substitute


Advice

Silver Crusade

Small sized Medium needs movement to keep up with medium Barbarian and Cavalier in combat and overland.

Horses and ponies are good for now, but their HP won’t scale well. Advice for other things to ride or a way around animal mounts altogether?


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Kangaroo! Not that it is especially helpful, just hilarious. Always worth it, in my opinion.

You could put the Horseshoes of Speed on your pony.

You could wear the Boots of Striding and Leaping to increase your own base speed to that of most other players/races.

Put a harness on the back of one of the larger players, and they wear you like one of those backpacks for carrying babies... seen that in a meme, with a Halfling. I had a Kobold that would climb up on the Dwarf. It probably wasn't very legit, but it was fun and flavorful. The Drawf even had extra large pauldrons added to his full plate to give me a little wiggle room whilst up there... actually, his miniature just happened to have these huge pauldrons, so he just incorporated it into the game to fluff our little strategy. It didn't actually change anything or give me any sort of bonus when I was up there.


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Skill Focus (any know)-> Eldritch Heritage (Arcane)

Choose a flying familiar and give it the Mauler archetype. You probably want to replace its starting feat with Hefty Brute for carrying capacity.

Silver Crusade

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VoodistMonk wrote:
Kangaroo! Not that it is especially helpful, just hilarious. Always worth it, in my opinion.

Ha! I will have to change my PCs name though if they are going to be carried in a pouch!

To what you ask?:
Joey!

That name change would be too funny. Absolutely splendid, thank you for that.

I'm pretty sure just about anyone can buy a battle-trained Bison to ride. They are a little meatier than your average horse, and can wear barding... even if they cannot wear armor, you can always sew it to their flesh (if you're into that sort of thing). Same speed as a pony, though... so a wee bit slower than a horse, but that's why we give it the Horseshoes of Speed!


there are several ways to go

Animal Companions and tiger is a favorite mount along with giant bat, then roc...

In game you have magical options. I prefer Phantom Steed:C3 but there's Wicker Horse:C2

Home Game
Scaling Purchased Horses

Dark Archive

A yak (uses bison stats) only cost 24 gp and has more hp and str than a warhorse


Name Violation wrote:
A yak (uses bison stats) only cost 24 gp and has more hp and str than a warhorse

how much are the combat trained ones? {75GP?} Do PC's buy the domesticated ones as outlined in the monster's description? I believe domesticated -> docile quality.

Cheaper than a horse with more HD. Not so good saves or speed.
Comment - Pricing is nonsensical as it should go by CR with adjustments... ahh well... I like the idea of a few gallons of peroxide, hair conditioner & detangler, some disguise rolls and rainbow hair extensions for a rainbow uni-yak *sparkley*!


Hitch a light chariot to your barbarian.

Jokes aside, you could probably ride behind the cavalier in his saddle. If your DM doesn't want to create rules for two people riding together, then a chariot would give you access to larger, faster mounts, and increase their speed once they've accelerated.

And of course, the wasp familiar feat works well enough for a mauler mount. There's also the option of racial heritage bat-kin + bat shape if you have 2 extra feats for some reason.

Dark Archive

Azothath wrote:
Name Violation wrote:
A yak (uses bison stats) only cost 24 gp and has more hp and str than a warhorse

how much are the combat trained ones? {75GP?} Do PC's buy the domesticated ones as outlined in the monster's description? I believe domesticated -> docile quality.

Cheaper than a horse with more HD. Not so good saves or speed.
Comment - Pricing is nonsensical as it should go by CR with adjustments... ahh well... I like the idea of a few gallons of peroxide, hair conditioner & detangler, some disguise rolls and rainbow hair extensions for a rainbow uni-yak *sparkley*!

buy several, use the stampede ability the bison has


I'd steal the Wild Cohort feat from 3e.


Name Violation wrote:
Azothath wrote:
Name Violation wrote:
A yak (uses bison stats) only cost 24 gp and has more hp and str than a warhorse

how much are the combat trained ones? {75GP?} Do PC's buy the domesticated ones as outlined in the monster's description? I believe domesticated -> docile quality.

Cheaper than a horse with more HD. Not so good saves or speed.
...
buy several, use the stampede ability the bison has

I think you dodged the questions.

Silver Crusade

Thanks everyone! Lots of options to choose from as I level up!


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Is this for mounts that PC can rent, or as animal companions?

This is what cavaliers and paladins can pick:

- Medium: Axe Beak, Camel, Elk, Giraffe, Horse, Giant Seahorse, Giant Tortoise, Yak, Zebra

- Small: Antelope, Boar (requires 4th level), Capybara, Dog (requires 4th level), Eohippus, Kangaroo, Lizard (Giant Gecko), Pony, Ram, Reindeer, Stag, Giant Weasel, Wolf, Wolfdog

Yes... you can ride a giraffe or a tortoise. Also, yaks can easily be used for other bovines, even if they're different from cattles and aurochs.

Oddly enough, the wolf is the only animal available for Small riders which can grow Large. If a Medium rider wants one, it will have to wait until 7th level.


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You need a mount with scaling HP or some other way to keep up with a Cavalier both in combat and in overland travel. For the scaling HP mount, if it'll be under you in combat I'd suggest staying away from the Mauler Familiar. It would have to be external, so no point in a Tumor Familiar; this means that, in combat, it'll be exposed to danger.

Familiars get no inherent feat to wear armor, so the best barding you'll ever get on your Mauler is Leather. Add in that it's switching its starting feat to Hefty Brute to carry you and the best it'll ever have for HP will be half yours. Unless you have a consistent way to make it invisible or give the familiar Mirror Image or something, it'll be an obvious target for any ranged focused foe.

No, if you want scaling HP you want an Animal Companion. Keeping up with a horse (50' speed) there are plenty to choose from. The only one I have personal experience with is a Wolf, and that's 'cuz I'm boring, but there are Small and Big cats, plenty of dinosaurs, and a couple of flying mounts to pick through.

Other options...

1. Figurines of Wondrous Power: anything from a Serpentine Owl (9100 GP) to an Obsidian Steed (28,500 GP) can get you a decent mount for hours at a time. Perhaps you and your GM can work out a unique one commissioned by your character.

2. Handle Animal and You: feel like using your Move actions in combat barking out orders? Pick up Handle Animal and make your own new best friends! You can start with a common horse for now, but specifically ask your GM for locations where you can find young hippogriffs, giant owls or other unique Medium or Large-sized animals you can train.

3. Items of Flying: you'll only move at 40' but in overland flight if you're riding a broom, cauldron or carpet you should be able to keep pace w/your mounted companions by avoiding twists in the road, slowed movement from terrain and so on. In combat you'll be CLOSE but not adjacent to your mounted allies, but still.

4. Make a Golem: there are manuals you can buy to make a couple different types of Golems. As your GM if you can craft one in the shape of a mount instead of the usual humanoid biped. Even without that, crafting a simple Flesh Golem that moves at a 30' but is immune to exhaustion means you call it "Blaster," call yourself "Master" and you affix a harness to it's back so that you can pilot the Golem beside your comrades.


Azothath wrote:

there are several ways to go

{. . .}
In game you have magical options. I prefer Phantom Steed:C3 but there's Wicker Horse:C2
{. . .}

I looked at Wicker Horse, and it says "A horse made of tree branches is continually affected by barkskin, as cast by a magic-user with a caster level equal to yours."

That sure brings back memories . . . haven't heard Wizards called that for a LONG time . . . .


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This probably isn’t the answer you’re looking for, but if the players in question aren’t able to invest in Nature Soul and Animal Ally, consider borrowing a page from history: proper knights (and cavalrymen at least as far back as the Hellenistic era) went on campaign with multiple horses and had squires to tend to them as well as their equipment (plus one or more auxiliary fighting men to back them up).

Past a certain level, I imagine it’s affordable for most player characters to hire an entourage that can, among other things, bring a spare horse to their master as needed. The trope adventuring party starts looking more like a small mercenary company (or band of brigands), and the GM needs to think about whether or not to tailor encounters accordingly, but there are options out there.


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To put it in perspective, it would cost 324 gp to buy and outfit a heavy, combat trained horse (minus barding, as it doesn’t come with armor proficiency). It would cost another 5cp a day for feed. An adequately trained guard or groom would cost you 3 sp per day.

So, for about 1,684 gp (give or take a copper), your character could buy and maintain a trio of mounts and a like number of hirelings to look after them (plus wash your clothes, guard your possessions, pull watch for the night, help you take your armor on and off, etc.), and three light horses of their own to keep pace. Round it up to 1,800-1,900 gp, and you can give your hirelings some weapons worth a damn.


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If you just want backup horses, it could be easier and safer to buy a bag of backup horses with Carry Companion cast on them at 60gp a casting.


But the OP isn't just looking for an overland mount. They specifically asked about scaling HP b/c this person is looking to use their mount in and around combat. A horse is "ok for now" per the OP, but in the future this creature will essentially be a moving target for villains.

The reason I suggested figurines is that a couple of them have magic that turns them back into a figurine when they take enough damage, but they can be called forth again later, fully repaired. Alternatively if you built a golem, there's spells that you can use like Mending or Make Whole along with golem-specific methods to heal damage to them.

If you can just get a conjured spirit from your Medium class powers to carry you around, cool, or maybe load yourself up with combat mobility buffs if you can get them. You might even consider two solutions:

For combat: just get potions of Fly or whatever cheap, 40-60 speed consumables you can afford, and use those to keep up with your allies

Out of Combat: get a horse or other mount, then figure a way to stow it somewhere. This can be as mundane as a tether bound to a tree near a dungeon entrance to the Shrink Item spell or something


UnArcaneElection wrote:
Azothath wrote:

there are several ways to go

{. . .}
In game you have magical options. I prefer Phantom Steed:C3 but there's Wicker Horse:C2
{. . .}

I looked at Wicker Horse, and it says "A horse made of tree branches is continually affected by barkskin, as cast by a magic-user with a caster level equal to yours."

That sure brings back memories . . . haven't heard Wizards called that for a LONG time . . . .

it's a generic term for casters. As it's part of the Core line I suspect someone pulled an old spell from their files 8^)

there IS an environmental limitation, I'm not sure that you can bring your own sticks but that seems rather silly... I still remember carting around a bag of horse bones for my undead mount in DnD3.5.
It's hard to beat the speed of Phantom Steed and the disposability of Mount:C1.


Mark Hoover 330 wrote:
But the OP isn't just looking for an overland mount. They specifically asked about scaling HP b/c this person is looking to use their mount in and around combat. A horse is "ok for now" per the OP, but in the future this creature will essentially be a moving target for villains.

Mark, I get that. I was simply offering a mundane workaround the non-scaling HP problem with mundane horses: to have more than one available. It's definitely not optimal, and I think what you propose is excellent, but I offered it as the simplest solution when magic isn't affordable or available.


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^It's also a good stopgap for somebody who intends to get Animal Ally and Boon Companion eventually but who needs something before that is possible. It works in terms of flavor as well -- if you manage to keep your temporary warhorse in good condition up to the point at which you get Animal Ally, eventually you bond with it and it becomes your Animal Companion.


Phoebus Alexandros wrote:
Mark Hoover 330 wrote:
But the OP isn't just looking for an overland mount. They specifically asked about scaling HP b/c this person is looking to use their mount in and around combat. A horse is "ok for now" per the OP, but in the future this creature will essentially be a moving target for villains.
Mark, I get that. I was simply offering a mundane workaround the non-scaling HP problem with mundane horses: to have more than one available. It's definitely not optimal, and I think what you propose is excellent, but I offered it as the simplest solution when magic isn't affordable or available.

There are also ways to keep your companion out of danger, like the Carry Companion spell.

The only house rule I would allow for companions without breaking much of the game is how item slots work. Some creatures have LESS slots, when in reality, they are substituted. Magic items can buff a companion to regular levels.

I mean... how many of you have "forgotten" that a mount's barding can be enhanced like a suit of armor :P ?


JiCi wrote:

The only house rule I would allow for companions without breaking much of the game is how item slots work. Some creatures have LESS slots, when in reality, they are substituted. Magic items can buff a companion to regular levels.

I mean... how many of you have "forgotten" that a mount's barding can be enhanced like a suit of armor :P ?

Adjusting the slots for the slot deprived is fair, but I don't think anybody's forgotten that animals can wear magic items and have those items upgraded just like a regular character.

I just think that with some storytellers being more... driven... by the wealth by level concept, it makes outfitting your companions and/or familiars a difficult proposition. In theory, any gold you don't spend on you lessens your survivability even though it makes complete roleplay sense to spend some gold on a pet or buddy that's always with you.


Te'Shen wrote:
JiCi wrote:

The only house rule I would allow for companions without breaking much of the game is how item slots work. Some creatures have LESS slots, when in reality, they are substituted. Magic items can buff a companion to regular levels.

I mean... how many of you have "forgotten" that a mount's barding can be enhanced like a suit of armor :P ?

Adjusting the slots for the slot deprived is fair, but I don't think anybody's forgotten that animals can wear magic items and have those items upgraded just like a regular character.

I just think that with some storytellers being more... driven... by the wealth by level concept, it makes outfitting your companions and/or familiars a difficult proposition. In theory, any gold you don't spend on you lessens your survivability even though it makes complete roleplay sense to spend some gold on a pet or buddy that's always with you.

I don't know that I'd add/subtract more than one magic item slot for animals. I would not alter what abilities go in what slot as there are price adjustments for that. The amount of that adjustment could be tweaked. The alternative is to make it slotless as an ioun stone and then imbed the stone in the creature.

hmmm, it's a mix but of course some people take it too far putting too much of their WBL into their mount. Usually an attack on a mount is an attack that isn't made against the PC. That can be worth it in and of itself at low or high levels. In example an attack against your 326GP outfitted heavy war horse with mage armor is the cheapest defense other than a spell like displacement or blink. The fact that many character's of level 1-3 have less HPs than the same horse.


Azothath wrote:
I don't know that I'd add/subtract more than one magic item slot for animals. I would not alter what abilities go in what slot as there are price adjustments for that. The amount of that adjustment could be tweaked. The alternative is to make it slotless as an ioun stone and then imbed the stone in the creature.

Several animals are missing the [feet] slot, when they could get something similar, like anklets and greaves.

Quote:
hmmm, it's a mix but of course some people take it too far putting too much of their WBL into their mount. Usually an attack on a mount is an attack that isn't made against the PC. That can be worth it in and of itself at low or high levels. In example an attack against your 326GP outfitted heavy war horse with mage armor is the cheapest defense other than a spell like displacement or blink. The fact that many character's of level 1-3 have less HPs than the same horse.

If you're casting those spells on your companion or familiar, you're not casting them on yourself, unless it's from a wand. It's a little different from catsing them on your allies, because those don't stack with what they have.


Azothath wrote:
I don't know that I'd add/subtract more than one magic item slot for animals. I would not alter what abilities go in what slot as there are price adjustments for that. The amount of that adjustment could be tweaked. The alternative is to make it slotless as an ioun stone and then imbed the stone in the creature.

I mean... that's fair for the most part, but some animals really get short shrift like the serpentine(3), plant(2), and vermin creatures(2) in that list you linked. Piscine(3) also jump out but that's only an issue in games with a strong aquatic theme. Otherwise it's a non-issue. Then again, making something a bad option just because you don't expect it to be used often seems like bad design to me.

It could just be me overthinking it, though.

Azothath wrote:
hmmm, it's a mix but of course some people take it too far putting too much of their WBL into their mount. Usually an attack on a mount is an attack that isn't made against the PC. That can be worth it in and of itself at low or high levels. In example an attack against your 326GP outfitted heavy war horse with mage armor is the cheapest defense other than a spell like displacement or blink. The fact that many character's of level 1-3 have less HPs than the same horse.

That's also a good point, but is it a bit of a corner case? Or is it just good tactics? Possibly both? Cavaliers beefing up their mounts make sense, as do druids and hunters and to a lesser extent rangers. And those are class features that can (but not always depending on the build) make a big difference in what they do.

Then again, if you're making the point that a character with handle animal and grabbing a mount with trample dominates at low levels, you're not wrong, but that too can be countered with things like terrain to break up movement and/or visibility... so I'm just rambling at this point.


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JiCi wrote:
Azothath wrote:
I don't know that I'd add/subtract more than one magic item slot for animals. I would not alter what abilities go in what slot as there are price adjustments for that. The amount of that adjustment could be tweaked. The alternative is to make it slotless as an ioun stone and then imbed the stone in the creature.

Several animals are missing the [feet] slot, when they could get something similar, like anklets and greaves.

My last group, the GM ruled that my boar companion could wear rings like anklets. He could still only have 2 of them. That was very helpful for me as I could give him a Ring of Sustenance and Deflection.


Heather 540 wrote:
JiCi wrote:
Azothath wrote:
I don't know that I'd add/subtract more than one magic item slot for animals. I would not alter what abilities go in what slot as there are price adjustments for that. The amount of that adjustment could be tweaked. The alternative is to make it slotless as an ioun stone and then imbed the stone in the creature.

Several animals are missing the [feet] slot, when they could get something similar, like anklets and greaves.

My last group, the GM ruled that my boar companion could wear rings like anklets. He could still only have 2 of them. That was very helpful for me as I could give him a Ring of Sustenance and Deflection.

In my first group, the GM ruled my wolf companion could wear a belt as a collar. The downside of course was that she couldn’t have an Amulet of Mighty Fists while wearing a Belt of Ability Scores.


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The game establishes how many magic items are feasible can be worn by a biped, and in what number. Absent a FAQ that establishes why, e.g., a snake companion should get less items than, e.g., a gorilla companion, the only cap to animal companions and magic items are concerned should be the creativity of the player and GM and the numerical cap imposed on player characters. A snake companion, for example, may only feasibly be able to accommodate a couple different types of items, but there shouldn’t be anything wrong with it being lined by thin bracelets—so long as they number fifteen or less, only two of them replicate ring powers, only one of them replicates boot powers, and so on.


If we're going to talk about enhancing an AC through magic items, consider the Belt slot. Most creatures suitable for being both an Animal Companion and a riding mount can wear a saddle in their Belt slot. There are a couple magic saddles, but why stop at those?

If you're lucky enough in your campaign to have a PC with Craft Wondrous item, or know an NPC with the feat, why not customize your saddle? Take the powers of another "belt" item and throw them into a saddle, or even combine them with an existing magic saddle? If you're willing to throw money at your AC, go the full nine, that's what I say.

I have a PC in one of my games that got special dispensation from me to choose a war bull for his Sacred Mount. This creature has horns and a Gore attack, so the PC got Tusk Blades for the AC. These eventually became Masterwork and then magical. While the mundane version doesn't add any extra damage, it does increase the threat range on a Gore attack to 19-20. The blades however can be upgraded as martial weapons, as far as magic goes, so you can add extra powers to the Tusk Blades after the fact.

But again, I feel like if you're going to throw money at kitting out your mount, there has to be a consideration for just how much is acceptable before it detracts from your own character. As to how many slots they have, consider that a horse for example has Armor, Belt (saddle), Chest, Eyes, Feet (horseshoes), Head, Headband, Neck and Shoulders. In my own games, if a player has found the GP to keep their character up to par on their own gear AND found a way to max out all of these slots, to the point where their mount is in danger of obliteration by enemies, I probably have the difficulty cranked up too high.

Last, but certainly not least, remember that with an Animal Companion the creature also gets feats. A static horse you buy from the equipment lists or even a Familiar is stuck with whatever feats it has, but an AC will continue developing combat and utility skill at nearly every level. Between that, 9 magic item slots, and the potential (with enough money) to customize those magic items, I can't imagine giving even more potential to AC's.

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