SFS losing support


Starfinder Society

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I can't help but notice there is only 1 SFS scenario a month through the first 4 months of 2022 per Paizo's release schedule. So, it looks like SFS society is winding down? It seems to be losing new SFS scenario support.

I know about the new modules but they don't have a SFS option it's campaign mode only and they are in essence replacing what would be an AP chapter. So this isn't a SFS replacement option to make up for the cut down in SFS scenarios.

Scarab Sages 4/5 5/55/55/5 **** Venture-Captain, Australia—NSW—Greater West

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The change in the schedule was announced here.

I am not saying I agree with the change, but it may give you some context.

Paizo Employee 5/55/5 ** Organized Play Coordinator

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Starfinder Society isn't going anywhere; we'll be announcing our plans for Year 5 in the next couple of months if all goes according to plan. We've just reduced the workload to give our developers time to breathe instead of asking them to work 60-hour weeks. As long as Paizo is producing new Starfinder content, we'll be supporting it!

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So, the answer is yes we are cutting down on SFS scenario support. but Paizo determined due to work load and sales numbers work allocation should be re-disturbed to other areas.

SFS isn't ending; rather the product support is being reduced.

Good to know for long term gaming plans.

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roysier wrote:
but Paizo determined due to work load and sales numbers work allocation should be re-disturbed to other areas.

The 'other areas' in this case being the developers working reasonable workloads, their time is being allocated and re-distributed back to them and their families :)

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Shifty wrote:
roysier wrote:
but Paizo determined due to work load and sales numbers work allocation should be re-disturbed to other areas.
The 'other areas' in this case being the developers working reasonable workloads, their time is being allocated and re-distributed back to them and their families :)

I'm not saying there is anything wrong with their decisions. As far as I'm concerned they already f#%&ed up by having people work 60 hours a week. Shame on them by not hiring enough staff to do the work in a reasonable amount of hours. So instead of hiring more staff they cut content. That gives me a clue to where Paizo is headed with SFS. Are they growing of shrinking? They certainly are not growing with that decision.

I'm just one bum in the cog that has to adjust.

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For me this is just one more nail of disappointment in the Paizo coffin as I shift my gaming hobby time further and further away to other game companies.

For me this has everything to do with Paizo setting such a high standard for itself. For years there was so many exciting ideas and rules and game content and really interesting AP's. For 9 years I never even thought of shifting game systems, it never even crossed my mind. Paizo was a gleaming light of gaming excitement with constant stream of new ideas. The nails started falling for me with how disappointing the PF2 rules system was followed by the move away from adult content to family friendly material. Now it looks like SF/SFS is at most a few years from end of life.

I'm not there yet. I still have a FEW PF1 AP's to finish that are mid-stream. (Curse of the Crimson Throne, War for the Crown, and The Blight). But the coffin is almost shut.

I hope instead of SF - 2nd editio,n Paizo put their creative juices to a new genre for RPG. Maybe weird-west of horror. Knowing that Paizo hides that they are working on a new game system for a couple of years before announcing it, if there is anything in the works I'm sure it's already being worked on now.

Dark Archive 4/5 5/55/5

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Perhaps one might view the pace of content more positively. I'm still working through my ample supply of 1E material and trying to find ways to enjoy Starfinder as well. Maybe instead of a breakneck release everything you can think of schedule maybe the game system lasts longer with content released at a pace closer to what the typical gamer can actually use it. I would consider the net content change pretty modest in terms of pace.

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I agree that I would have preferred that they balanced things out by perhaps hiring more writers. I am just thinking out loud, but surely there's a lot of writers keen to cut their teeth on scenario writing.

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Shifty wrote:

I agree that I would have preferred that they balanced things out by perhaps hiring more writers. I am just thinking out loud, but surely there's a lot of writers keen to cut their teeth on scenario writing.

There is not a lack of writers, there are plenty of freelancers available. There is limited availability for in-house staff, such as developers and editors. Those have been overworked for a long time. Even hiring more would initially add more work to train and orient, as well as increasing the cost of the products. Once there has been a recovery period for the current staff, I am hoping that Paizo may hire more. There are other considerations though, such as increasing the pay and improving the working conditions for the staff they have. There is a complex web to consider, and the consumer price of the products is part of that. If we want more from Paizo, then we must be willing to pay more as well.

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Curious: Any thought given to Infinite material being sanctioned like WotC does with some DM's Guild material in Adventurer's League?

Though that could run up against the same manpower problems, I guess.

Paizo Employee 5/55/5 ** Organized Play Coordinator

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MurderHobo#6226 wrote:

Curious: Any thought given to Infinite material being sanctioned like WotC does with some DM's Guild material in Adventurer's League?

Though that could run up against the same manpower problems, I guess.

We will not be sanctioning any material from Infinite.

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