
Gar0351 |

This came up in conversation during our game today. When a paladin gains his Aura of Courage ability does it make him immune to the Shaken condition (and the frightened and panicked conditions)?
"Shaken is a less severe state of fear than frightened or panicked."
I found an old thread from like ten years ago and it was more focused on Intimidation so was not clear and there were a host of opinions on the topic.
From a simplistic viewpoint, it would appear they are immune to those conditions but I could be wrong.

Mysterious Stranger |

Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.
The section on Demoralize under the skill intimidate specifically state it is a fear condition. Aura of Courage states a Paladin is immune to fear (magical or otherwise). That means he is not affected by any type of fear. Since Shaken is a form of fear he is immune to it.

zza ni |
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Fear conditions stack unless said otherwise ( like in intimidate that call out to not stack).
So if an effect say nothing for not stacking the fear, say like in final embrace horror(although that one is not easy to proc without ways to grapple more then once a round) uneffected creatue that become shaken twice would be frightened and a frightened would panic. And shaken that get a frightened condition would also panic.
Paladin with their aura are immune to all of this.
...unless an Antipaladin with HIS aura is close by...

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Fear
Spells, magic items, and certain monsters can affect characters with fear. In most cases, the character makes a Will saving throw to resist this effect, and a failed roll means that the character is shaken, frightened, or panicked.
Levels of Fear
The existing rules for fear offer three levels of fear, each one represented by a condition: shaken, frightened, and panicked.
There are three levels of fear. The paladin is immune to all fear. So yes; they are immune to shaken, frightened, and panicked conditions.
Horror adventures offers an optional system that expands to seven levels of fear. A paladin would still be immune to all the levels

willuwontu |
See also this FAQ.
What makes something a fear effect? What about a morale effect?
Fear effects include spells with the fear descriptor, anything explicitly called out as a fear effect, anything that causes the shaken, frightened, or panicked condition, and all uses of the Intimidate skill. Intimidate, in particular, is a mind-affecting fear effect, so fearless and mindless creatures are immune to all uses of Intimidate.
Morale effects, unlike fear effects, so far have not had a descriptor or a call-out. Anything that grants a morale bonus is a morale effect. For example, the rage spell grants a morale bonus, so a creature immune to morale effects would be immune to the entire spell, including the –2 penalty to AC.

AwesomenessDog |

CRB page 563 wrote:Fear
Spells, magic items, and certain monsters can affect characters with fear. In most cases, the character makes a Will saving throw to resist this effect, and a failed roll means that the character is shaken, frightened, or panicked.Horror Adventures page 10 wrote:Levels of Fear
The existing rules for fear offer three levels of fear, each one represented by a condition: shaken, frightened, and panicked.There are three levels of fear. The paladin is immune to all fear. So yes; they are immune to shaken, frightened, and panicked conditions.
Horror adventures offers an optional system that expands to seven levels of fear. A paladin would still be immune to all the levels
Actually, there's four stages, cowering, which panicked automatically progresses to if the creature cannot escape.

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Belafon wrote:Actually, there's four stages, cowering, which panicked automatically progresses to if the creature cannot escape.CRB page 563 wrote:Fear
Spells, magic items, and certain monsters can affect characters with fear. In most cases, the character makes a Will saving throw to resist this effect, and a failed roll means that the character is shaken, frightened, or panicked.Horror Adventures page 10 wrote:Levels of Fear
The existing rules for fear offer three levels of fear, each one represented by a condition: shaken, frightened, and panicked.There are three levels of fear. The paladin is immune to all fear. So yes; they are immune to shaken, frightened, and panicked conditions.
Horror adventures offers an optional system that expands to seven levels of fear. A paladin would still be immune to all the levels
Cowering is not a stage of fear. It is an additional condition that can occur if a panicked creature can't flee. (They are still panicked, but they also get the cowering condition.)

AwesomenessDog |

Except you can fear someone directly to cowering instead of just panicked and can't flee.
15 Ranks: If you exceed the DC to demoralize a target by at least 20, it is cowering for 1 round or panicked for 1d4 rounds (your choice) and frightened thereafter.* A Will save (DC = 10 + your number of ranks in Intimidate) negates the cowering, panicked, and frightened conditions, but the target is still shaken, even if it has the stalwart ability.

Majuba |

Sounds like a poorly written rule, as technically if you make them cower they wouldn't have the penalties of the shaken condition (included in frightened and panicked).
You're right that it *is* a fear condition, as it specifically references it:
Cowering: The character is frozen in fear and can take no actions. A cowering character takes a –2 penalty to Armor Class and loses his Dexterity bonus (if any).
To the OP: Yes, Paladins are 99.99% immune to the shaken condition (see Anti-Paladin exception above).

zza ni |

. . . And some Paladin archetypes don't have Aura of Courage.
(Also, is Antipaladin the only thing that can overcome Fear Immunity? I sort of vaguely remember that something else can do this as well, but I could be wrong.)
- a paladin\Psychokinetcist get the option to ignore his ability when he get it or the kinetickist class so that he won't loose his kineticist abilities. once he decide to ignore it it stay ignored.
- in some horror settings (looking at you Ravenloft) the paladins lost their fear immunity and got a +4 vs fear instead - you can't really get into a horror setting if your character is immune to the main theme.
(i think Ravenloft also swiped their detect evil into detect chaos or something since the dread realms have a vailing thing to prevent evil from easily being spotted. again to keep the theme from being broken)
- making him a fallen paladin should also work... ('insert trip joke here')