About Improved Familiar: Familiar Automaton


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About Improved Familiar: Familiar Automaton, its Creature Subtypes give it every HD4+ Int modifierSkill Points.

—intelligent construct:Automatons are intelligent constructs and can take class levels, can gain feats, and can gain class skills and additional skill points. An automaton gains a number of skill points equal to 4 + its Intelligence modifier (minimum 1) per Hit Die. The following are class skills for automatons: Climb, Craft, Diplomacy, Fly, Intimidate, Knowledge (all), Perception, Sense Motive, Spellcraft, Stealth, and Use Magic Device.

However, Familiar Basics said, Skills: For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master's skill ranks, whichever is better. In either case, the familiar uses its own ability modifiers.
So can Familiar Automato get skill points?


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Every creature that can be a familiar can get skill points.

Its just that beside the starting skills it has it doesnt gain any more from the fact the owner level. Nor feats or ability increase for every 4 hd.

Figuring what the familiar initial skill ranks were before ability and race size adjustments to swipe with the owners if greater is the tricky part.


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===> so the other post is a duplicate?

Improved Familiar Automaton [PFS] Construct Handbook pg 21 & 24.

Familiar Details goes into the list of what familiars gain as their master advances.
The familiar's (monster type {usually Magical Beast}) base HD determines skill points which scales with the caster (HD paragraph) once the master's class level exceeds the familiar's normal HD.

Liberty's Edge

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Azothath wrote:

===> so the other post is a duplicate?

Improved Familiar Automaton [PFS] Construct Handbook pg 21 & 24.

Familiar Details goes into the list of what familiars gain as their master advances.
The familiar's (monster type {usually Magical Beast}) base HD determines skill points which scales with the caster (HD paragraph) once the master's class level exceeds the familiar's normal HD.

The Familiars HDs stay those of the base creature.

CRB wrote:

Familiars

A familiar is an animal chosen by a spellcaster to aid him in his study of magic. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but is now a magical beast for the purpose of effects that depend on its type.

There is a specific exception:

CRB wrote:
Hit Dice: For the purpose of effects related to number of Hit Dice, use the master’s character level or the familiar’s normal HD total, whichever is higher.

but skill points aren't an effect.

An effect is what is killed/dismissed by Holy word, Circle of death and other spells and abilities.


Is there anywhere that's defined? I can't say I like vagaries that would allow someone to say something is an effect or isn't based on nothing. Your DM is the final arbiter, but guidelines really help.

Diego Rossi wrote:
Azothath wrote:

===> so the other post is a duplicate?

Improved Familiar Automaton [PFS] Construct Handbook pg 21 & 24.

Familiar Details goes into the list of what familiars gain as their master advances.
The familiar's (monster type {usually Magical Beast}) base HD determines skill points which scales with the caster (HD paragraph) once the master's class level exceeds the familiar's normal HD.

The Familiars HDs stay those of the base creature.

CRB wrote:

Familiars

A familiar is an animal chosen by a spellcaster to aid him in his study of magic. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but is now a magical beast for the purpose of effects that depend on its type.

There is a specific exception:

CRB wrote:
Hit Dice: For the purpose of effects related to number of Hit Dice, use the master’s character level or the familiar’s normal HD total, whichever is higher.

but skill points aren't an effect.

An effect is what is killed/dismissed by Holy word, Circle of death and other spells and abilities.


Luagsharpshank wrote:
Is there anywhere that's defined? I can't say I like vagaries that would allow someone to say something is an effect or isn't based on nothing. Your DM is the final arbiter, but guidelines really help.

Essentially, if it's a spell, class feature, feat, or ability, it's an effect.

Liberty's Edge

willuwontu wrote:
Luagsharpshank wrote:
Is there anywhere that's defined? I can't say I like vagaries that would allow someone to say something is an effect or isn't based on nothing. Your DM is the final arbiter, but guidelines really help.
Essentially, if it's a spell, class feature, feat, or ability, it's an effect.

Maybe it is more correct to say that an effect is a consequence of using a spell, class feature, feat, or ability or of doing something.

Sadly Paizo has never defined it, AFAIK, so you need to go the other way, look where Paizo uses it and where they don't use it.

Gaining skill points is an effect of increasing your HD, but differently from an animal companion the familiar never increase its HDs beyond the starting value.
The familiar has as many HDs as the master has levels when checking an effect against its HDs, but gaining HDs requires doing the opposite, gaining HDs and then, as a consequence, gaining skill points.

Probably Paizo has never directly defined it as writing a definition in a few rows of text is hard, while after seeing how it is used in the rules it is easy to grasp what it means.


Sounds like everything is an effect. Useless term.
Will have to be adjudicated at every table.

Diego Rossi wrote:
willuwontu wrote:
Luagsharpshank wrote:
Is there anywhere that's defined? I can't say I like vagaries that would allow someone to say something is an effect or isn't based on nothing. Your DM is the final arbiter, but guidelines really help.
Essentially, if it's a spell, class feature, feat, or ability, it's an effect.

Maybe it is more correct to say that an effect is a consequence of using a spell, class feature, feat, or ability or of doing something.

Sadly Paizo has never defined it, AFAIK, so you need to go the other way, look where Paizo uses it and where they don't use it.

Gaining skill points is an effect of increasing your HD, but differently from an animal companion the familiar never increase its HDs beyond the starting value.
The familiar has as many HDs as the master has levels when checking an effect against its HDs, but gaining HDs requires doing the opposite, gaining HDs and then, as a consequence, gaining skill points.

Probably Paizo has never directly defined it as writing a definition in a few rows of text is hard, while after seeing how it is used in the rules it is easy to grasp what it means.

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