Mounted overrun and Charger archetype confusion


Rules Questions


2 people marked this as FAQ candidate.

The

Trample:
When you attempt to overrun an opponent while mounted, your target may not choose to avoid you. Your mount may make one hoof attack against any target you knock down, gaining the standard +4 bonus on attack rolls against prone targets.
feat implies that the rider is performing the overrun action instead of the mount...

Does a mount or rider gain any benefit from the mount having the Improved Overrun feat if the overrun is being performed by the rider?

If not, why are the

Greater Overrun:
You receive a +2 bonus on checks made to overrun a foe. This bonus stacks with the bonus granted by Improved Overrun. Whenever you overrun opponents, they provoke attacks of opportunity if they are knocked prone by your overrun.
and
Charge Through:
When making a charge, you can attempt to overrun one creature in the path of the charge as a free action. If you successfully overrun that creature, you can complete the charge. If the overrun is unsuccessful, the charge ends in the space directly in front of that creature.
feats available to the Charger animal companion archetype?


I've yet to see an answer to this, which many people have asked about. I'm hoping that a clear question regarding this issue will get an FAQ response since the other threads don't seem to follow what they request for FAQ candidates.

If this has been answered in an FAQ already I couldn't find it.


Bump

Silver Crusade

The rider Initiates the overrun, however you would use the mounts Overrun bonus.


rorek55 wrote:

The rider Initiates the overrun, however you would use the mounts Overrun bonus.

So the additional feat options for the Charger companion archetype are only to add to the attack roll?

Since Improved Overrun gives the benefits; you don't provoke an attack of opportunity with the attempt and the target may not choose to avoid you... Would these effects not be granted if only the mount had this feat?


Bump

If anyone is also confused about this please click the FAQ on the post that has the question.

Dark Archive

Tyrant Lizard King wrote:

Bump

If anyone is also confused about this please click the FAQ on the post that has the question.

You do realize they don't do FAQs for 1e any more, right?


Note that mounted combat rules are a confusing, broken mess that doesn't properly work for unless rider and mount share a majority of the feats. Realistically, the mount is the one doing the trampling, and uses its bonus and action do it as a charge'd overrun. But, if the rider wants to make an attack as the mount continues to go by, the rider needs charge through, and if they don't have that, it's usually better for the mount to not be overrunning anyway. So then the mount needs improved overrun (and continuation feats) to not provoke twice as they move pass (once for attempting the overrun, and then the second option AoO for moving past if the person chose not just get out of dodge and forgo the AoO, but as a charger they can't do this (how or if they know this before they decide to take the AoO is a different question)).

The rider gains nothing from the overrun feats as he is not attempting the overrun, and if he has a reach weapon such as a lance, he cannot capitalize on a greater overrun AoO (unless maybe the creature is large or bigger, ask your gm and see long reach weapon debate). However, if he has charge through, he can technically forgo his charge attack until after the mount has passed and successfully overrun its target (assuming it does, otherwise the attack may be wasted as above when you're too close to attack) so that he gains the attack against prone target bonus to hit as well.


The mounted rules are simplistic and thus a bit of a mess and require home GM interpretation. There are lots of post in these forums related to Mounts and movement.

Rider AND Mount act together. Normally the mount provides movement or attacks(using it's BAB & bonuses) and the rider expends a Mov action to direct the Mount, it can vary. There will be scads of AoOs by moving through a crowd & taking actions that also provoke AoOs so feats are generally needed. IMO AoO takers get a choice of Rider or Mount.

You & your GM have to read the Feats and agree on the scope of what they do and how action economy is affected. What is a reasonable attack sequence for rider and mount.

In your home game review have your GM also consider the spell Phantom Steed (a spell effect).

PF1 FAQs are done, fini, set.

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