| Subutai1 |
Hello,
building characters with animal companions I noticed that the math between Strength based companions and Dexterity base companions is completely off and getting worse and worse the higher level said companions reach. The barding gear, which is supposed to somewhat offset the imbalance between those only works for a very limited time and is completely useless at higher levels, with Heavy Barding being the biggest offender here.
Below, you will find a direct comparison at according milestones where the companions start to differ, so "Nimble/Savage companion", first time specialized and fully specialized companion. The reason why I left out Genie-Touched, is because they are rare and therefore, will see little play on most tables. Indomitable, although being a little better with barding mid-game, looks exactly the same as Savage in end-game, which is why I left it out as well. I compare a Wolf for Dex and Scorpion for Str, but you could just as easily take other companions in their stead:
Level 8:
Wolf (Nimble) vs Scorpion (Savage):
Hit Points: 86 vs 78
Speed: 40 feet vs 30 feet
Size: Medium vs large
AC: 28 vs 26 (with barding)
Fortitude: 16 vs 15
Reflex: 18 vs 17
Will: 15 vs 15
Acrobatics: 18 vs 15
Athletics: 14 vs 18
Survival: 15 vs 13
Intimidation: 10 vs 10
Stealth: 16 vs 17
Attacks: jaws +16 (finesse), Damage 2d8+6 Piercing
vs stinger +16, Damage 2d6+9 Piercing +1d4 poison
pincer +16 (agile), Damage 2d6+9 Slashing
So at this level, the savage companion is missing a whopping 2 AC, even though it has the most possible Dex value it can have, meaning that most Str based companions have even less AC. The trade-off here is doing minimally more damage (3.5 per attack), which doesn't even come close to being so much more squishy. I will ignore the skill difference, HP, speed, size, resistances, since those vary from companion to companion and are overall a preference thing/wash. Let's look at the next milestone:
Level 14:
Wolf (Specialized, Daredevil) vs Scorpion (Specialized, Wrecker):
Hit Points: 146 vs 132
Speed: 40 feet vs 30 feet
Size: Medium vs Large
AC: 38 vs 32
Fortitude: 24 vs 23
Reflex: 28 vs 26
Will: 23 vs 23
Acrobatics: 28 vs 22
Athletics: 20 vs 27
Survival: 21 vs 19
Intimidation: 16 vs 16
Stealth: 24 vs 24
Attacks: jaws +26 (finesse), Damage 3d8+8 Piercing
vs stinger +25, Damage 3d6+13 Piercing +2d4 poison
pincer +25 (agile), Damage 3d6+13 Slashing
So here, we have whopping AC difference of 6. 6 AC in PF2 is absolutely gigantic and there is absolutely nothing that evens out this massive hole in the defense. Note that at this level, even the Scorpion has a Dex modifier of 6, so even the light barding becomes completely obsolete. Even the additional damage, which at this level is quite sizable, gets nerfed, since the Dex focused animal companion hits better. Okay, now let's look at the endgame next:
Level 20:
Wolf (Specialized, Ambusher, Daredevil, Racer) vs Scorpion (Specialized, Bully, Daredevil, Wrecker):
Hit Points: 226 vs 186
Speed: 50 feet vs 30 feet
Size: Medium vs Large
AC: 45 vs 41
Fortitude: 33 vs 29
Reflex: 35 vs 33
Will: 29 vs 29
Acrobatics: 35 vs 33
Athletics: 26 vs 34
Survival: 27 vs 25
Intimidation: 22 vs 27
Stealth: 33 vs 31
Attacks: jaws +33 (finesse), Damage 3d8+8 Piercing
vs stinger +32, Damage 3d6+14 Piercing +2d4 poison
pincer +32 (agile), Damage 3d6+14 Slashing
In order to not fall even further behind in AC, the Savage companion has to take one of the 2 Dex specializations, so Daredevil. However, this leaves the Nimble companion with the choice to either be a little bit more tanky or do a little bit more damage. Since at this level, the damage scaling is very bad either way, I went with Racer to get much more tanky than the Savage counterpart. Even then, the AC difference is still 4, which is simply too much considering what huge of a difference a +2 buff or -2 debuff makes. Without taking any Dex Specialization, the Savage companion would fall behind 7 AC, which is simply impossible.
To fix this issue, I would suggest Paizo taking a hard look at their barding designs once again and adjusting the Dex caps and required Str on them, so it helps out the Strength focused builds without further improving Nimble companions. Barding being awkward at all levels at best and simply being completely useless at worst seems to have been a design overlook when the core rule book released.
In case there is something I have missed, please let me know in your reply. Also, what would you suggest to fix this quite heavy balance issue?
| Gortle |
| 2 people marked this as a favorite. |
Hello,
building characters with animal companions I noticed that the math between Strength based companions and Dexterity base companions is completely off and getting worse and worse the higher level said companions reach. The barding gear, which is supposed to somewhat offset the imbalance between those only works for a very limited time and is completely useless at higher levels, with Heavy Barding being the biggest offender here. .
Yes. I complained about it a long time ago. To their credit they have done something. Paizo have opened up Indomitable Companion to all animal companions. The extra proficiency level in barding offered helps a little.
Still not great from about level 14 though. Then you pretty much have to go with the DEX based animal companions.
The STR animal companions do have some options like grappling that don't work so well for DEX based companions. They do do a little more damage. But a point or two of AC is more than enough to make that advantage moot, and it gets far worse than that.
Its annoying as some of the options are always just terrible. Very much a poor use of design space.
Have a lookat my thoughts on it here
| Subutai1 |
| 1 person marked this as a favorite. |
The STR animal companions do have some options like grappling that don't work so well for DEX based companions.
Even that advantage gets kinda moot when you have Advanced Maneuvers such as the one from a wolf.
Right now, there is not a real choice on how to build an animal companion and considering how tight the math in PF2 is, it heavily punishes players who would like to build a flavorful animal companion which is not nimble.
| Ventnor |
| 1 person marked this as a favorite. |
Wolf, Cat, and Bird are pretty much the best AC choices, yes.
I think you mostly fix it if barding was a little better, or could reach master proficiency somehow?
Way I see it, if Savage Companions got expert proficiency with Barding and there were a few specializations that bumped it up to Master proficiency the way Ambusher & Daredevil bump up the proficiency of Unarmed Defense, things would be moree balanced.
| Golurkcanfly |
| 1 person marked this as a favorite. |
This, along with the overall fragility of Animal Companions in general as a balance mechanism is something I've said was an issue since the playtest.
The fragility of Animal Companions results in them dying way too quickly for what is generally a major character element/RP decision and creates an awkward "gentleman's agreement" to not target companions at most reasonable tables, making it ineffective as a balance mechanism anyways.
pauljathome
|
This, along with the overall fragility of Animal Companions in general as a balance mechanism is something I've said was an issue since the playtest.
The fragility of Animal Companions results in them dying way too quickly for what is generally a major character element/RP decision and creates an awkward "gentleman's agreement" to not target companions at most reasonable tables, making it ineffective as a balance mechanism anyways.
At the tables I've been at the companion gets targetted quite frequently but the other characters try fairly hard to keep it alive (its almost as much a character as its person is).
The companion has gone down a lot but hasn't yet (we just hit 16th level in Extinction Curse) died.
| Captain Morgan |
I think animal companions are mostly OK outside of this AC balance with savage. They are fragile, but that just means you don't want them to be the first thing into battle, holding the front line. If other martials are already in the fray, animal damage isn't high enough go draw aggro.
If you send it in ahead of the group and it gets focus fired, it will be a bad time.
| Falco271 |
| 1 person marked this as a favorite. |
A nimble dex companion actually does quite well defense wise. It is sometimes first in battle to provide flanking. AC is usually comparable to martials except for champion/monk ofcourse.
I've never considered going STR with a companion, balance is way off indeed. Maybe low level with max barding, but depending how you use them, even the actions of the dex ACs are better. Use it for Support: Bird is awesome. Attack with the AC: Wolf for auto knockdown.
| YuriP |
Golurkcanfly wrote:This, along with the overall fragility of Animal Companions in general as a balance mechanism is something I've said was an issue since the playtest.
The fragility of Animal Companions results in them dying way too quickly for what is generally a major character element/RP decision and creates an awkward "gentleman's agreement" to not target companions at most reasonable tables, making it ineffective as a balance mechanism anyways.
At the tables I've been at the companion gets targetted quite frequently but the other characters try fairly hard to keep it alive (its almost as much a character as its person is).
The companion has gone down a lot but hasn't yet (we just hit 16th level in Extinction Curse) died.
I also target animal companions normally. Only familiars I avoid to attack once the even represents a risk to mostly creatures in encounters.
| Gortle |
Dubious Scholar wrote:Way I see it, if Savage Companions got expert proficiency with Barding and there were a few specializations that bumped it up to Master proficiency the way Ambusher & Daredevil bump up the proficiency of Unarmed Defense, things would be moree balanced.Wolf, Cat, and Bird are pretty much the best AC choices, yes.
I think you mostly fix it if barding was a little better, or could reach master proficiency somehow?
Not sure if it would be totally fair if STR based companion got to the same AC as DEX based ones. 1 point behind would be fine though.
Yes master proficiency in barding should exist, some heavy barding options, and higher level barding runes in the same way that armour runes work.
The problem at the top end is not 1 or 2 points of AC its 5 or 6+
It is of such a scale that I am left with the impression that many animal companions are not supposed to be relevant in high level play. Which is just a bad design decision to invalidate player choices like that.
pauljathome
|
| 1 person marked this as a favorite. |
The difference is enough to where I don't think it is intended.
Well, people have been pretty vocal about the issue at least since 2e got released (I don't remember what the situation was in the playtest). And it hasn't been fixed. Which kinda implies that it likely IS intentional. Bad design, but intentional bad design.
Or they just don't see it as an issue. Pragamatically, dex based ACs ARE fine so the only problem is that many of the animals are just a waste of printed space. But even if the Dex/Str problem was addressed many would be a waste of space anyway since they're obviously inferior to other options :-)
| Gortle |
I also target animal companions normally. Only familiars I avoid to attack once the even represents a risk to mostly creatures in encounters.
It does make sense for enemies to prioritise attacking things that are hurting them first. Mounts that don't attack and familiars are often seen as secondary concerns that can be dealt with later.
Apart from the threat value mounts can be seen as potential loot, or perhaps lunch by some enemies. Which affects how and when they are targeted.
| Captain Morgan |
| 3 people marked this as a favorite. |
Captain Morgan wrote:The difference is enough to where I don't think it is intended.Well, people have been pretty vocal about the issue at least since 2e got released (I don't remember what the situation was in the playtest). And it hasn't been fixed. Which kinda implies that it likely IS intentional. Bad design, but intentional bad design.
Or they just don't see it as an issue. Pragamatically, dex based ACs ARE fine so the only problem is that many of the animals are just a waste of printed space. But even if the Dex/Str problem was addressed many would be a waste of space anyway since they're obviously inferior to other options :-)
I don't think that follows. They could simply have not noticed the issue, or haven't figured out how to reformat the page yet to accommodate it, or they might still be working on what the fix should be. Or maybe there are just other things that are higher priority.
| rnphillips |
Not sure if it would be totally fair if STR based companion got to the same AC as DEX based ones. 1 point behind would be fine though.Yes master proficiency in barding should exist, some heavy barding options, and higher level barding runes in the same way that armour runes work.
Better reflex saves for a little bit better damage seems fair. AC should be exactly the same. Do you expect str rangers to have worse AC than dex rangers?
| Gortle |
I'd recommend using Deadmanwalking's house rules, which balance them out more.
Personally I would remove all the increases in unarmed defense and barding proficiency. Then simple state that all Animal Companions gain expert unarmed defence proficiency and expert barding proficiency at level 8. Then master at level 14. Or you could trigger it off taking an advanced/specialized feat for a similar result.
Then all the other advanced and specialized animal companion options become reasonable picks. Maybe a little bit of tweaking to do to get it right. But suddenly we are in the right ballpark.
| Captain Morgan |
Gortle wrote:Better reflex saves for a little bit better damage seems fair. AC should be exactly the same. Do you expect str rangers to have worse AC than dex rangers?
Not sure if it would be totally fair if STR based companion got to the same AC as DEX based ones. 1 point behind would be fine though.Yes master proficiency in barding should exist, some heavy barding options, and higher level barding runes in the same way that armour runes work.
I'm not sure that comparison holds exactly, because dexterity has several advantages for PCs it doesn't have for animal companions. Animal companions don't benefit generally benefit from range attacks. Not can they capitalize on a many of the Dex skills. Even for stealth, they are often too big to sneak, can't use it for their own initiative, and lack the actions to use it in combat. And that's without getting into the minion/exploration issues that people bring up for familiars.
Not saying there should be an armor class gap. Just pointing out that pets are different and we shouldn't use PC assumptions.
| HumbleGamer |
I'd rather prefer a total companion rewamp.
A standard base archetype which can be modified depends the "companion specialization" the player chooses.
This just to get any class and companion the same possibilities, and also to prevent choosing a specific companion just because of the perks.
There would be more aesthetic ( you could ride a bear ) and balance ( STR and DEX builds would be more balanced, and not dependant on the "kind" of companion ) around there.
The eidolon, though different eidolons have different perks, showed a great way to deal with "companion" also avoiding powercreep.
| SuperBidi |
My Alchemist uses her Bird as tank. Animal Companions have extreme survivability due to high AC (higher than PCs during most of their carreer), honorable hit points and low aggro. So, most of the time, they take a hit or two before the enemy realizes they are not the dangerous guys and leaves them alone.
My Animal Companion never got knocked out, even when it was solo tanking encounters. I hardly see how some people manage to "lose" animal companions (unless they are strength-based, obviously).
| HumbleGamer |
My Alchemist uses her Bird as tank. Animal Companions have extreme survivability due to high AC (higher than PCs during most of their carreer), honorable hit points and low aggro. So, most of the time, they take a hit or two before the enemy realizes they are not the dangerous guys and leaves them alone.
My Animal Companion never got knocked out, even when it was solo tanking encounters. I hardly see how some people manage to "lose" animal companions (unless they are strength-based, obviously).
We got the opposite experience.
AoA, our druid has a bird.
It gets knocked down every 3/4 fights.
Sometimes a well landed critical hit ( or a failed reflex save ) can be fatal.
This doesnt' mean it's not tanky ( his AC is high enough to get different miss ).
In EC we had an investigator with a crocodile. The crocodile dealt a lot of damage but was pretty squishy.
Given the dying condition, I can also hardly see a companion or even an ally get killed, but anything can happen ( yesterday the bird took a 66 on his face. The DM then swapped target. If he didn't the bird might have gone down ).