Psychic's slots and incapacitation issues.


Psychic Class


1 person marked this as a favorite.

Most of the stuff in my personal thread was the same things people have been talking about, but this one seemed worth breaking out for discussion since I hadn't seen it come up.

Psychic only gets one or two top-level slots. That means only one or two reasonable attempts at Charm, Calm Emotions, Suggestion, Dominate, or any other similar spells. Sorc gets three times as many attempts when you hit a new spell level, while Witch, Bard, and even Summoner get twice as many.

The result is that Psychic is the worst Occult caster at some of the most Psychic/Mesmerist-like spells, except on even levels when Summoner's casting proficiency has fallen behind. So, 8, 16, and 19-20 when 10th level slots show up.

Anyway, it's not a big enough thing to redesign the whole class to fix, but it bugged me. A metamagic, non-cantrip amp, or unleash effect to add +1 to spell level for calculating incapacitation effects would be enough to let a specialized Psychic outperform Sorc in a narrow thematic area. If it's capped at max spell level, they at least keep up with Sorcerer.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

This is an interesting point to bring up. Perhaps another solution could be to offer feats that give you one casting of one of these spells per day, but have it auto heighten, and maybe do one additional thing like give you a bonus to cha skill checks against enchanted targets?

As a feat, it gives a path for those who want it without saddling the whole class with it

The Exchange

I know nothing about balance math so take my opinion with a grain of salt but what if we got focus spell equivalents of some of the classic ‘psychic’ spells? It would essentially make them the best casters of these spells since they’d auto-heighten and not have to deal with incapacitation. Or if not focus spells, give them a font keyed to wisdom to represent their dominating willpower.


Unicore wrote:

This is an interesting point to bring up. Perhaps another solution could be to offer feats that give you one casting of one of these spells per day, but have it auto heighten, and maybe do one additional thing like give you a bonus to cha skill checks against enchanted targets?

As a feat, it gives a path for those who want it without saddling the whole class with it

Yeah, I figure any solution is likely to be a feat. It's not something important to Infinite Eye, for instance. All the stuff I was suggesting was in the same category of proposed feats.

Grand Archive

4 people marked this as a favorite.

I don't see why the psychic can't just get 1 more spell per level per day.


4 people marked this as a favorite.
Leomund "Leo" Velinznrarikovich wrote:
I don't see why the psychic can't just get 1 more spell per level per day.

they were overestimating current power of amps and unleash. Theyll probably keep the 2 slots if they lift up those mechanics accordingly. If they don't want to change it much they'll probably throw a third slot back to them.


2 people marked this as a favorite.

More than overestimating, they are working on them.

The playtest will eventually ( I give it for granted though ) bring up the fact they need to adjust AMPS/Unleash in order to give them 2x spells.

Even though, I happened to play with a cleric with the flexible spellcaster archetype and it went fine even with 2 slots per day ( though they are given for free X highest level slots to cast heal ).

We'll see.
I like the 2slots/lelvel.


9 people marked this as a favorite.

The 2 slots per level will only work if they have class features to make up for it. I like the 2 slots per level because it gives the designer the power budget to add power elsewhere.

This class is dead if they don't nail the psi cantrips w/ amps and the unleash mechanics, because of the lack of fall back to spells.

Since Psychic should be the best at mind affecting spells, I hope they include some way to get around the incapacitation mechanic, even if it's just temporary, like the ability to use charm spell that ignores the incapacitation trait but only while unleashed.

Or perhaps a new unleash that allows you to treat incapacitation spells as if cast at the highest spell slots

Psychic should be best at mind spells, but the play test has them falling short on this regard


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

The Master Summoner feat from Summoner might be a good option for those who want more Psychic-themed spells at higher level slots. Give a feat option to choose a spell-slot to be two spell slots for a specific set of "Psychic" spells.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Something like the Cleric's Divine Font ability might work (except instead of heal/harm, it uses one 1st level spell that could benefit from heightening (i.e., either has heightened effects at each level or involves incapacitation or a counteract check), the specific spell determined by Conscious Mind. So Silent Whisper could get charm, and the others would get a different spell to match the theme (I'm having a hard time coming up with examples for the others, actually).


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

If we're going outside the box here, like way outside the box, I think the 2x spells issue could be fixed by having the feats grant a menu of amps for their standard spells in addition to cantrips. I'm talking like an amp that lets you make any mental spell have an enemy treat a successful save as a failure, and a failure as a critical failure, recover a spell slot for a single target spell that failed to affect the creature, maybe add a spell from your repertoire to your signature list for the fight, things like that. You can balance this pretty effectively by placing amps at the right feat levels, setting spell level caps specific amps can affect, or having some of them require additional actions.

I get that the big flashing red danger sign with this kind of openness is future-proofing, but if you look at what people like most about the class conceptually, it's the Amps. Amps really feel like the core of what they want in 2nd ed: more choices, less rote attack patterns, so extend it to the whole class.


Ryan Marshall wrote:

If we're going outside the box here, like way outside the box, I think the 2x spells issue could be fixed by having the feats grant a menu of amps for their standard spells in addition to cantrips. I'm talking like an amp that lets you make any mental spell have an enemy treat a successful save as a failure, and a failure as a critical failure, recover a spell slot for a single target spell that failed to affect the creature, maybe add a spell from your repertoire to your signature list for the fight, things like that. You can balance this pretty effectively by placing amps at the right feat levels, setting spell level caps specific amps can affect, or having some of them require additional actions.

I get that the big flashing red danger sign with this kind of openness is future-proofing, but if you look at what people like most about the class conceptually, it's the Amps. Amps really feel like the core of what they want in 2nd ed: more choices, less rote attack patterns, so extend it to the whole class.

Past the balance issues, this would make amps and Metamagic essentially the same mechanic, albeit at the cost of focus points. Perhaps once you add the focus point cost then it'll be different enough to Metamagic, and definitely they will need to add language on the unleash mechanic only adding free amps to cantrips, but this would make their limited spell slots better.

Maybe they can add an amp that gets around incapacitation limits, and the focus point cost will be the limiter... They could really use something to get around incapacitation! It would give the psychic a much stronger identity!

Grand Archive

I fully support how the incapacitation mechanic works now. It serves a strong purpose for both PCs and NPCs.

I could see some ability that gives enemies a max of a -2 against incapacitation, though.


Hrmm, if psyches are kept being unleashed at round 3 (maybe round 2 on the rare case) then maybe the base one that the class gets should allow the Psychic to avoid Incapacitation effects on spells from spell slots while unleashed, but give anyone who would normally benefit from the boost in saves to instead gain a +2 to their save. Makes is so things can still critically fail a spell saving throw, but are less likely to in general.


1 person marked this as a favorite.
Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

My thought is something like master summoner, where a psychic can split a slot in two to get two spells assuming they are both "mental" or "emotion" spells, and there would be some per day limit to stop them going completely nuts, maybe casting stat spell slots can be split?


4 people marked this as a favorite.

The "bad" thing imo with the base unleash is that it's basically a spellslot blast bonus after the 3rd round of combat.

That's literally counter "tempo". If there's a long lasting combat you'd want to spend your better spells (slots) early rather than later.

I like the concept of unleash, but imo they should be more focused on sustain. By the time you are using them you are midway (or even later) in the combat, damage boosts are secondary by that time.


My suggestion drops slots entirely make the psychic a purely focus cast give them options for a larger variety of focus spells and a chance to get 4 or 5 focus points. This will make them much more intriguing and makes them completely different from other casters. Like other classes with focus spells they could get feats to give them regular focus spells instead of slot spells. Possibly even automatically give them a new focus spell at certain levels to replace the spell slots


4 people marked this as a favorite.

Losing spell slots would would be severely hamper the psychic by the limitations of 3 focus points maximum. Even if Unleash Psyche allowed them to cast a focus spell for free once per turn, unless unleashing is an option earlier than turn 3, a combat immediately after a previous one would leave them with basic cantrips until they could Unleash.

Additionally, their versatility would also plummet, the only spells they have are what were specifically written for them, and (given how many other classes there are) the publishers aren't likely to add class specific things for them over a new occult spell that many classes can use.


I don’t see a issue with lousing slots. Versatility would not plummet unless they don’t add more focus spells to the class. Consider the number of focus spells available to the cleric I don’t see the problem. Second the 3 point limit can easily be change for the psychic but giving them a class feature. No it would be a issue if they changed the design to anticipate the needs of the class


3 people marked this as a favorite.
tytalan wrote:
I don’t see a issue with lousing slots. Versatility would not plummet unless they don’t add more focus spells to the class. Consider the number of focus spells available to the cleric I don’t see the problem. Second the 3 point limit can easily be change for the psychic but giving them a class feature. No it would be a issue if they changed the design to anticipate the needs of the class

Your suggestion would make the issue I brought up much, much worse. Now instead of "The Sorcerer can cast Psychic-like incapacitation spells twice as often," it's "I can't do any Psychic-like incapacitation abilities." No Charm, no Suggestion, no Dominate, etc.

You're suggesting a class that would need a different name, because it would be missing the availability of so many things like mind-reading, telepathy, levitation, etc. It's unreasonable to say, "just write as many focus spells as Cleric gets", because Cleric's focus spells support three classes so far and support the setting by tying into deities.

It would also leave the role of psychic-themed Occult caster still vacant.

Silver Crusade

1 person marked this as a favorite.
tytalan wrote:
I don’t see a issue with lousing slots. Versatility would not plummet unless they don’t add more focus spells to the class. Consider the number of focus spells available to the cleric I don’t see the problem. Second the 3 point limit can easily be change for the psychic but giving them a class feature. No it would be a issue if they changed the design to anticipate the needs of the class

Unless they released as many Cantrips as there are Occult spells then yes versatility would plummet.

The rest of your suggestion is about breaking the system which is just not a good idea, gimmicky classes tend to suffer (look at pre and post playtest Alchemist and Oracle).


1 person marked this as a favorite.
tytalan wrote:
My suggestion drops slots entirely make the psychic a purely focus cast give them options for a larger variety of focus spells and a chance to get 4 or 5 focus points. This will make them much more intriguing and makes them completely different from other casters. Like other classes with focus spells they could get feats to give them regular focus spells instead of slot spells. Possibly even automatically give them a new focus spell at certain levels to replace the spell slots

I would be incredibly uninterested in psychic with only focus spells and cantrips. Spellcasting as a class feature provides a level of flexibility and customization that is integral to my class fantasy of the psychic and would be remarkably difficult to replicate in 2e in a way I would find satisfying. There would need to be enough modular focus options that it would feel as flexible and customizable as spellcasting currently does, which would take a lot of page space to imitate something that exists, but in a way that would be more limited and harder to expand with later books. I would greatly prefer to see psychic as caster.


4 people marked this as a favorite.

Isn't a caster that's just focus spells a Kineticist? It'd slot in perfectly to the Amp system with Burn working like the Oracle's Curse.

The Psychic needs the versatility by it's concept, but the focus spell design is pretty great for Kineticist.


Psychic are casters, that's most likely going to be a holdover from 1e. Psychic casting is still casting, just done differently. Still, they need a better identity apart from the other occult casters.

Incapacitation mind affecting spells cover all the spells you would associate with a psychic, mind affecting are their jam! So if we want to make them stand out from the crowd instead of being stuck forever as the worst occult caster, i would love to see these mind affecting spells have more oomph from a psychic.

If not a method of getting around incapacitation, maybe the ability to add amps? But I feel that this just becomes Metamagic with extra steps... Not really too different, unless they make some crazy amps.


Maybe an just make it an actual focus spell? It's the kind of effect that's too powerful for an amp that can be freely accessed through a Psyche.

Empowered Mesmerization Focus 4
Uncommon, Enchantment, Metamagic, Psychic
Cast A (verbal)
You channel the strength of your mind to push a spell beyond its usual limits. If the next action you take is to Cast a Spell from your psychic spell slots that's an enchantment spell that targets one creature, the spell is treated as if it were up to 1 level higher, to a maximum of Empowered Mesmerization's spell level or 9th level, whichever is lower. This does not enable the spell to target more than one creature even if a higher level version of the spell could target multiple creatures.
Heighten 9th The spell is treated as if it were up to 2 levels higher instead of 1.


Rysky wrote:
tytalan wrote:
I don’t see a issue with lousing slots. Versatility would not plummet unless they don’t add more focus spells to the class. Consider the number of focus spells available to the cleric I don’t see the problem. Second the 3 point limit can easily be change for the psychic but giving them a class feature. No it would be a issue if they changed the design to anticipate the needs of the class

Unless they released as many Cantrips as there are Occult spells then yes versatility would plummet.

The rest of your suggestion is about breaking the system which is just not a good idea, gimmicky classes tend to suffer (look at pre and post playtest Alchemist and Oracle).

No it wouldn’t miss those thing because as I suggested they could be done as focus spells and or class feats. The problem is you limiting you view to the current play test. They don’t need to release even a quarter of the focus spells to match the Occult spells. Most of the occult spell list doesn’t fit the psychic at all. You look at the 1st level occult spell is the CRB only half at most really fit the psychic and the percentage get smaller as the spell level increases.

The biggest complaint is that the psychic is a poor man’s Bard or Sorcerer increasing the number of spell slots is only going to make things worse but if you make it the only completely focus spell caster with a good solid repertoire of focus spells and focus cantrips you’ll have a exciting unique class that will actually feel like a psychic

Silver Crusade

.. wut

Yes giving them just focus spells to pick form would cap their versatility, making focus spells copy actual spells would be underwhelming.

Occult is the most on point spell list for Psychic, not sure where this complaint is coming from.

And I don't understand the "bad Bard/Sorcerer and adding more spells would make it worse".

Making it "unique" just for the sake of uniqueness isn't necessarily a good thing.

"that will actually feel like a psychic" I'm not sure how this tracks, we all have different visuals in our heads of what psychic "should be", but that line is vague and rather meaningless. How does removing their spellcasting make them "feel like a psychic"?


Frozencaveman wrote:

The 2 slots per level will only work if they have class features to make up for it. I like the 2 slots per level because it gives the designer the power budget to add power elsewhere.

This class is dead if they don't nail the psi cantrips w/ amps and the unleash mechanics, because of the lack of fall back to spells.

Since Psychic should be the best at mind affecting spells, I hope they include some way to get around the incapacitation mechanic, even if it's just temporary, like the ability to use charm spell that ignores the incapacitation trait but only while unleashed.

Or perhaps a new unleash that allows you to treat incapacitation spells as if cast at the highest spell slots

Psychic should be best at mind spells, but the play test has them falling short on this regard

I'm just going to chime in on this, even though it's a bit late. I agree with pretty much everything here, except that an unleash effect wouldn't support anything subtle, because they need to be used in fights. It would be odd for Psychic to be better at charming someone trying to stab them than someone they've been talking with for a little while.


QuidEst wrote:
Frozencaveman wrote:

The 2 slots per level will only work if they have class features to make up for it. I like the 2 slots per level because it gives the designer the power budget to add power elsewhere.

This class is dead if they don't nail the psi cantrips w/ amps and the unleash mechanics, because of the lack of fall back to spells.

Since Psychic should be the best at mind affecting spells, I hope they include some way to get around the incapacitation mechanic, even if it's just temporary, like the ability to use charm spell that ignores the incapacitation trait but only while unleashed.

Or perhaps a new unleash that allows you to treat incapacitation spells as if cast at the highest spell slots

Psychic should be best at mind spells, but the play test has them falling short on this regard

I'm just going to chime in on this, even though it's a bit late. I agree with pretty much everything here, except that an unleash effect wouldn't support anything subtle, because they need to be used in fights. It would be odd for Psychic to be better at charming someone trying to stab them than someone they've been talking with for a little while.

Alright, fair. I should have said something more akin to being better at domination type effects. Being able to temporarily infiltrate the mind and have a bad guy work for you for the unleashed duration, and then immediately snap out of it once the unleash ends is what I meant. Sort of how combat forces the psychic to focus more but the psychic can only maintain that focus for a brief moment

Grand Archive

What if, instead of just amping cantrips, they could amp any spells that they cast? Specific amps could amp specific types of spells like mind-affecting, force, etc...?


Leomund "Leo" Velinznrarikovich wrote:
What if, instead of just amping cantrips, they could amp any spells that they cast? Specific amps could amp specific types of spells like mind-affecting, force, etc...?

I think the ability to add amps to mind affecting and force spells would be a good direction, strong focus on what psychic should do best. It would also open up the psychic to other things than just spamming cantrips, although it would probably be a little harder to balance. Still, i see this as basically adding Metamagic to spells but with the added caveat of spending focus points.

We would definitely need more amp options to customize how you can do it, but it would also kinda make the psi cantrips less of the focus, so i don't think this is the way to go. I kinda wish they didn't put a limit to the number of amps you can use with a cantrip, it's already going to be limited by the focus point cost, even when unleashed they can just put in language of just one free amp, so if you want to do one big spell it would cost you all the focus points in your pool.

Crazy and probably too broken to implement but a fun idea I think

Grand Archive

1 person marked this as a favorite.

I don't see an issue with the psy cantrips getting less focus. The psychic is a full caster. If you give them one more spell per level per day, keep amp cantrips as is and add an ability to add some other amps to slotted spells, that seems like a unique enough chassis to differentiate it from other casters while still being a full caster.

This would also take the pressure off of the amped cantrips to be better.

Community / Forums / Archive / Pathfinder / Dark Archive Playtest / Psychic Class / Psychic's slots and incapacitation issues. All Messageboards
Recent threads in Psychic Class