All the numbers are my lucky number!


Rules Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Is there anything stopping someone from casting lucky number (Secrets of Magic 113-114) multiple times in order to ensure they get a high number? I know it grants immunity to itself, but that's only after the reaction is triggered and--arguably--doesn't take away the "That's My Number!" reaction as currently written.

Sovereign Court

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Nothing prevents that. However, what it does is allows you to reroll your lucky number. So, you cast the spell, hope to roll a 1, then save the 1 as a result that you may now reroll.

It's a second level spell. If you want to spend second level spell slots and 10 minutes per casting to get a random number that, if rolled, you can reroll... go ahead?


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Yeah it'll get expensive pretty quickly in both slots and time. I guess there are ways to offset it, like casting from a scroll, but even so.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Only one contingency spell can be active on you at a time, so you're replacing your previous Lucky Number. The thread title doesn't really work, as a result. It's less "all of the numbers are my lucky number" and more "I kept burning time and spells until the one low number I wanted was my lucky number".


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
HammerJack wrote:
Only one contingency spell can be active on you at a time, so you're replacing your previous Lucky Number. The thread title doesn't really work, as a result. It's less "all of the numbers are my lucky number" and more "I kept burning time and spells until the one low number I wanted was my lucky number".

Wow. They buried that trait way back in the Glossary.

If you can only ever have one, why did they bother talking about immunity then in the spell description?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Contingency rules only let you have one at a time.

Immunity doesn't let you have another one that day after using the Reaction.

Separate limits.


Pathfinder Lost Omens, Rulebook Subscriber
Ravingdork wrote:
HammerJack wrote:
Only one contingency spell can be active on you at a time, so you're replacing your previous Lucky Number. The thread title doesn't really work, as a result. It's less "all of the numbers are my lucky number" and more "I kept burning time and spells until the one low number I wanted was my lucky number".

Wow. They buried that trait way back in the Glossary.

If you can only ever have one, why did they bother talking about immunity then in the spell description?

Because you could cast it after a combat where you used it to get the contingency up and running again.

Seems pretty weak to me since you have decent odds of rolling a number you wouldn't want to reroll along with the low chance of rolling your lucky number. I'm thinking of house ruling it as either initially rolling a d12 (or d10) to guarantee a lowish roll you'd like to reroll; or have it apply to enemy saving throws caused by you so the potential high results can be good for you too

Dataphiles

Pathfinder Rulebook Subscriber

Immunity to the spell should also prevent you recasting it until you hit a natural 1 as well, I think.

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