[Advice required] Building two recurring vilains


Advice


Hi Community !

For new campaign, I'm building two recurring vilains. I'm not looking for OP builds but I need them to survive PC's wrath (5 PC) for a few scenarios and be a real danger. Both are undead.

PC should meet with them at level 3 to 5, and a combat to the death is no required.

First NPC is to be able to used ranged attacks casting invisibility or vanish on its projectiles (probably compo bow with arrows to benefit from STR ?). Invisibility on arrow is to be able to be a sniper and making pinpoint its position difficult plus the "surprise" effect when arrow hit target.
I was thinking of a vampire magus with archery archetype ?

Second NPC is a ghoul goblin. Point is to make it kinda fury that could jump on a PC and lash it. Could be "hit and run", not sure. Not a bright one, more a bestial one. No idea for class... Rogue, ranger or monk ?
Race choice is fixed. Ghoul could be changed for something "close to a ghoul" if interesting

Unchained classes is possible

Any suggestion ?


Hmm... I like the idea of invisible arrows striking the players and remaining invisible the whole time. Would be quite expensive to permanency a lot of arrows (and good luck finding them without a see invisibility spell). That's 5,000gp an arrow, wow. I'd thing that maybe charging that for a quiver of arrows would be reasonable. The vanish option is a non-starter though, it can only effect creatures.

Maybe use the vanish spell to make it possible for the sniper to get away, or change location before unloading a round of arrows at the players.


What lb are this villains?a can't suggest if I don't know in what lb you wanted?


For the ghoul goblin I'd suggest vexing dodger (rogue), probably multiclassed with feral gnasher(barbarian). Mouser(swashbuckler) is also a nice dip for flanking with any adjacent allies, and spending panache for not provoking entering enemy square.


DeathlessOne wrote:

Hmm... I like the idea of invisible arrows striking the players and remaining invisible the whole time. Would be quite expensive to permanency a lot of arrows (and good luck finding them without a see invisibility spell). That's 5,000gp an arrow, wow. I'd thing that maybe charging that for a quiver of arrows would be reasonable. The vanish option is a non-starter though, it can only effect creatures.

Maybe use the vanish spell to make it possible for the sniper to get away, or change location before unloading a round of arrows at the players.

Crap ! You're right, I completly missed the target spell being different from parent spell, invisibility !

Ok, so back to first idea : he's to cast invisibility on its arrows (ie target is an object).

And, again, you are right : crafting invisible arrows or permanency on it would be too pricy. Plus you also need a way to see your own invisible arrows :-)

Thanks a lot for feedback


Zepheri wrote:
What lb are this villains?a can't suggest if I don't know in what lb you wanted?

lb ? What you mean ? Level ?

These ennemies will probably be CR 5 for their first encounter and for next ones will advance by 2 to 4 levels max


I grok do u wrote:

For the ghoul goblin I'd suggest vexing dodger (rogue), probably multiclassed with feral gnasher(barbarian). Mouser(swashbuckler) is also a nice dip for flanking with any adjacent allies, and spending panache for not provoking entering enemy square.

Great recos ! Fits quite well with concept.

- Sneak atk makes claw more dangerous
- Gaining a strong bite atk too

I liked monk option to take advantage of natural atk (with proper feat) and flurry and improving AC with WIS (he won't be wearing armor).

I was to use goblin ghoul as a base. It's a ranger build but I can change it of course.

Thanks a lot.

Acquisitives

Very important: Be prepared that these NPCs will be killed by the players in the first encounter with them.

I would never prep recurring villians unless they are in the background (and then I don't need stats for them). "If it has stats it can be killed!"


True. Thanks !

These are to be recurring threats that will follow them after first encounter to get revenge. They are not to be arch-enemies that are center of the campaign.

So, should they be killed at first encounter, that won't be a matter. Just too bad for me :-)

I'm thinking of a vampire for archer so I'd say he could get away if fight is not going well for him. Plus he will be using ranged attacks to start fight.

Ghoul goblin might die faster, especially because one PC invest a few on fighting undead. I'll see it using another ghoul may be as a meat shield.

For archer, I was looking as magus kinda "switch hitter". With a bow (or x-bow) he will be good thanks to DEX and maybe a feat but in fact he will be far better in melee (PC will discover it too late).

Some magus powers are not specific to melee wpn so can work for both (melee and ranged) and I won't be forced to go to magus archer archetype

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / [Advice required] Building two recurring vilains All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
Druid Gear