Curse of the Crimson Throne - Foxy Quickpaw

Game Master Foxy Quickpaw

Bad things are going to happen in Korvosa.
Maps, etc.
Roll20 Game


251 to 284 of 284 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Ok, let's have a little chat about in-game economics here... Where's the LOOT you collection of diplomacy happy clowns!


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Good deeds are their own reward.


Kitsune Game Master

So far even the job isn't finished. If Ernhild doesn't pick up the unconscious rat. :D


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Two potions of bear’s endurance
potion of blur
potion of cure moderate wounds
potion of shield of faith (+3)
(+1) chain shirt
(+1) mithral rapier
230 gold sails

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2
Ernhild Jaggvir wrote:

Ernhild takes Griggiz's weapons away from him. "I don't think anyone will mind if we make him less dangerous."

"I feel that we should wake him up and persuade him to stop waging his stupid wars. Either that, or find a way to remove him from the wererat community."

"His own kin doesn't seem confident in his ability to overcome his violent impulses. And a fanatic will always find ways to gather followers."

I was trying to role-play reaching a decision on what to do with the guy. Thoughts?

Narciso the Sorcerer wrote:

Evidence of what Briggi, that we've wandered into someone else's place and committed a violent assault?[/auote]

Since when does the police need a good reason to confiscate stuff? Is that a new rule? :P


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 9/37| AC:18 (16) | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

I mean you aren’t going to get any pushback from Tisha about looting someone. :)

But seriously, we were asked to kill as few as we can. But given the clear attack on us when we tried to talk, even the most lawful character shouldn’t object to stripping anything even related to violence from Griggiz.

Personally, there should be a pretty clear path to trial for this guy. You have him on Assult with a deadly weapon. Unprovoked assult on a police officer and very likely from what the other wererats said a series of prior assaults on bums.
Plus the woman who asked us to look into this talked about wanting to make war on the city, so you could probably get evidence of incitement to rebellion if you went in and just searched the lair or talked to the woman who asked us to come here.

So I would suggest one of us guards the body/way out. (Or shackles him to something so he can’t get taken by his followers. But that could be hard if he can change into a rat and slip away.). Then the other three declare themselves with the watch, declare this a crime scene, and encourage the others to leave while we process the lair for evidence.

You have plenty of probable cause, and if some valuables happen to slip in Tisha’s pockets, I’m sure that is totally accidental. (Although I’m guessing the Magic gear on Griggiz is a good portion of the loot here)

Then once we process the crime scene, we dump his unconcious body in the watch cells, fill out the paperwork and let justice take its course. This probably happens daily in a city this large.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Sounds good to me Tisha. I will post something about it when I can


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

I would like a potion of CMW from the pile

230/4=57 gold each


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

It's Christmas again, and I am travelling until 2 January. I hope to keep up with posting, but cannot make promises. Bot me if needed.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 9/37| AC:18 (16) | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Merry Christmas to all!!!!


Kitsune Game Master

Merry Christmas!


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

1000 gp to everyone!


Kitsune Game Master

@Tisha
I found only that you have to roll Acrobatics to not be attacked. I haven't found anything about not being able to move through the field of an enemy. I didn't search too long though. Do you have any rules about that?


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 9/37| AC:18 (16) | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

It’s in acrobatics: Bold is my highlights

Move Through Threatened Squares

In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

Table: Acrobatics DC’s to Move Through Threatened Areas
Situation: Base Acrobatics DC
Move through a threatened area: Opponent’s Combat Maneuver Defense
Move through an enemy’s space: 5 + Opponent’s Combat Maneuver Defense


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

The thugs are well equipped. Each has a potion of cure moderate wounds, a magical chain shirt, a masterwork hand crossbow with 10 bolts, a masterwork rapier and a combined 24 gold sails.

Vendra has a wand of charm person (14 charges), a wand of remove disease (3 charges), two vials of giant wasp poison, a dagger, a circlet of persuasion, silver and violet earrings and bracelets (worth 180 gp in all) as well as keys to apartments and Lavender. The cash in her pocket are 13 gold sails.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Did we search the two guard who were out front? I don't see anything in the game thread about their loot, and if they're equipped like these guys are...


Kitsune Game Master

No, you didn't loot them, and yes, they are equally equipped.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Foxy Quickpaw wrote:
No, you didn't loot them, and yes, they are equally equipped.

And they went down to color spray?!?!


Kitsune Game Master

Well, they are fighter(2).

As you might have noticed earlier at first I missed the part where they are on top of that also rogue(2).


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi will take a potion of CMW


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 9/37| AC:18 (16) | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

I’d like a masterwork rapier and a potion of CMW.

The circlet should probably go to Ernhild as she seems to be our face.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 9/37| AC:18 (16) | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Foxy, I assume there is no problem with me renting a wagon and dropping hints that it is for lavender, so that people realize after the fact that she left town?

Was waiting before I posted saying I was back with a wagon.


Kitsune Game Master

Feel fre to RP this as you like.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 9/37| AC:18 (16) | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Did we decide to take the alchemy lane or leave it?

Adding this so we can add this to what was recorded above.
65pp, 534gp, and three empty but elegantly carved lapis lazuli perfume bottles (worth 45 gp each).


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Leave it


Kitsune Game Master

Wanna play that out, or shall I narrate through the rest of it?


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narrate, IMO


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Narrate


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

We might need to hunt up the gnome magic item seller to see if she can hook us up with a good supply of air


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

We do have a pile of stuff to sell/split, if we go see Lini, we might have some money to spend... Have we been keeping a loot spreadsheet?


Kitsune Game Master
Briggi Plannten wrote:
We might need to hunt up the gnome magic item seller to see if she can hook us up with a good supply of air

water breathing is 2h per level. And the time can be split on multiple people.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 9/37| AC:18 (16) | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

The loot has generally been in in here. Bit I don’t think anyone has a current loot sheet.
But yes, the water breathing scroll should cover all of us.
It’s just the swim checks that are most likely going to be the problem.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

potion of monkey fish, a potion of touch of the sea and a scroll of water breathing


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

I am travelling again, until the 11th. I hope to be able to keep up with posting...

251 to 284 of 284 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Curse of the Crimson Throne - Foxy Quickpaw Discussion All Messageboards

Want to post a reply? Sign in.