Wrath of the Righteous, Knights of the Black Blades!

Game Master BloodWolven

Wednesday evenings, 8:30 p.m Pacific (11:30 p.m. Eastern) to 9:30 p.m. Pacific (12:30 a.m. Eastern).

Slide deck, pictures, maps, and more!

Discord server!

I will get a google sheet setup.


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CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

I have Captain Fergus during-life mythic abilities written down, including his major artifact, Fiend-Ender (Legendary Item universal path ability taken full 3 times).

I might type it up and send it to you over weekend, Wolf.


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)
Guriok wrote:
Focus hour is long over. I already left.

Lots of posts...be sure to read whisper spoiler Preacher said to Guriok.

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

The funny thing about +1 inherent bonus to abilities doesn't mean much for characters built by point buy. The abilities are already planned out until game's end.

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

Wait, what? I thought the whole group was walking the 40 minutes forward!


After traveling the winding route from area A4 for about 1,900 feet (at a speed of 15 feet through the rough cavern passages, this takes about 25 minutes to navigate), you reach the tunnel’s end at a junction. To the north, a 5-foot-wide opening in the wall leads into a cave filled with soft but nasty-looking green light—the tunnel itself continues
South beyond this toward area C.

The passageway leading south from area B continues for about 3,000 feet (at a speed of 15 feet, this takes about 40 minutes to navigate) before ending here after a gradual rise in elevation of 30 feet from area B.

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

Ok, in the map I only see areas A2 and A4, I guess areas B and C are not featured there.

I'm sorry, I'm having trouble following the group's separation. We can play it like this conversation happens in the future, maybe?


You going to sprint after them to catch up?

Wait... you want me to put on 5000 feet of tunnels?!?!

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

No! Heh, we can just theater the tunnels :-)

But yeah, I'll try to reunite the group in Gameplay.


Female Ganzi
Vitals:
HP 22/22; AC 22, FF 21, T 11, CMD 17, CMB +5; F +11, R +8, W +11 (+2 vs Polymorph); Perception +3, Init +1, Speed 30 (20)
Paladin 2
Skills:
Acrobatics -5 (-3 to balance, -9 to jump), Bluff +3, Diplomacy +10, Disguise +0, Knowledge (nobility) +5, Knowledge (religion) +5, Profession (soldier) +8, Ride +0, Sense Motive +5, Survival +5

May join the active game a bit late. But haven't forgotten


Male
Skills:
Percep +6|Diplo +17 (Charming, +18)|SM +6|Heal +10|Kn. eng +9|Kn. planes +12|Kn. religion +10|Spellcraft +9
Special:
Fast Healing 8|Heavenly Fire (Sp) (1d4 +1, 11/11x/day)|Touch of Good (Sp) 4/4xday|Channel Energy 1d6 (Will DC 20) 11/11x/day
Vitals:
HP 52/52|AC 20 (12 T, 20 FF)|F: +9, R: +5, W: +4|Resist Ne 10, Ac 5, Co 15, El 15|Init. +6|BAB +1 CMB +5 CMD 16

Dealing with some indigestion. So I'm awake.


Female Ganzi
Vitals:
HP 22/22; AC 22, FF 21, T 11, CMD 17, CMB +5; F +11, R +8, W +11 (+2 vs Polymorph); Perception +3, Init +1, Speed 30 (20)
Paladin 2
Skills:
Acrobatics -5 (-3 to balance, -9 to jump), Bluff +3, Diplomacy +10, Disguise +0, Knowledge (nobility) +5, Knowledge (religion) +5, Profession (soldier) +8, Ride +0, Sense Motive +5, Survival +5

Awake


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

Fading, hopefully will manage to stay awake for entire dedicated hour.


Here for the dedicated hour, here we go!


Human Female Ranger-Cleric 2 | HP: 26/26 | AC: 18 (T: 14, F: 14) | CMB: +4, CMD: 18 | F: +5, R: +7, W: +6 | Init: +6 | Perc: +8, SM: +3 | Speed 30' | Channel: 4/4

I may not last long this evening. I have the flu and I'm mostly dead.


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)
Bengi asuli Fidan Yulduzli-Koz wrote:
I may not last long this evening. I have the flu and I'm mostly dead.

I hope you have a quick recovery from the flu.


Best of wishes for you Benji!

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

Stay safe Benji!


Yes preacher you are in your new shoes.


vital:
HP: 16/16_ FH: - _AC: 15 _T: 11_FF: 15_ Perception +6_Init: -2_Fort: +1_Ref: +0_Will: +6_CMB: +1_CMD: 14_Speed: 40
Skills:
Acro+13_Ap+12_Bluf+20_Climb+12_Dip+30_EscA+12_Heal+18_Intimidate+20|K(Arc,H is,Nob,Planes,Rel)+15|Ling+12_Ride+12|Dance+21|Cook+21_SpellC+15_Ste+11_Sur +10_Swim+11_UMD+20

Xantor? What are we doing?! Waiting for your response.


Male
Skills:
Percep +6|Diplo +17 (Charming, +18)|SM +6|Heal +10|Kn. eng +9|Kn. planes +12|Kn. religion +10|Spellcraft +9
Special:
Fast Healing 8|Heavenly Fire (Sp) (1d4 +1, 11/11x/day)|Touch of Good (Sp) 4/4xday|Channel Energy 1d6 (Will DC 20) 11/11x/day
Vitals:
HP 52/52|AC 20 (12 T, 20 FF)|F: +9, R: +5, W: +4|Resist Ne 10, Ac 5, Co 15, El 15|Init. +6|BAB +1 CMB +5 CMD 16

Sorry. Didn't notice the post.


Human Female Ranger-Cleric 2 | HP: 26/26 | AC: 18 (T: 14, F: 14) | CMB: +4, CMD: 18 | F: +5, R: +7, W: +6 | Init: +6 | Perc: +8, SM: +3 | Speed 30' | Channel: 4/4

I mentioned the pronunciation of Bengi's name a while ago. I said it didn't really matter since nobody is saying it. But since it's also leading to misspellings, I'll explain again.

The "g" in the name is a hard English "g" sound like in "gift" or "gig". Or if you prefer, think of it as sounding like "Ben-Ghee" (like the clarified butter).

Or, you can hear how it sounds here: Bengi

It's an Oghuz Turkic name. Almost always female but there are some exceptions.

Since Kellids have a fairly thin cultural and social description in Pathfinder, mostly borrowed it seems from Robert E. Howard and related pulp fiction, I'm having to build it out some myself. I'm borrowing bits and pieces from the regions around the Black Sea. For example, Bengi's falx is a Dacian or Thracian weapon; Tengrism seems to be a good fit for what Sarkorian religion was/is like, and so forth.

Sorry if I'm coming across as a stickler, but Bengi's name is morphing into Benji in posts.


So what us to spell it Ben-Ghee?

I could use, that lady with black on her face. :P


Yes indeed, we would have been just behind the others. We didn't stay in the temple for long. They bypassed it.


Human Female Ranger-Cleric 2 | HP: 26/26 | AC: 18 (T: 14, F: 14) | CMB: +4, CMD: 18 | F: +5, R: +7, W: +6 | Init: +6 | Perc: +8, SM: +3 | Speed 30' | Channel: 4/4
GM Wolf wrote:

So what us to spell it Ben-Ghee?

I could use, that lady with black on her face. :P

No, that's an example of how it sounds. The spelling is always the same - Bengi.


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

Not sure how many rounds the combat with the dwarf is at.

The darkmantle one is up to the 5th round (Onyx has his 5th round still), Guriok and Sylvara have to to take some turns to get up to 5th round.

Xantor (I think) has taken 3 effective turns so far (1) charage, (2) c.l.w on Preacher, (3) potion of c.l.w on Preacher. If that is correct, if he takes two more he will be at actions equivalent of first 5 rounds (caught up turn-wise to Preacher, Fergus, and 1 turn past Onyx).

I simplified the darkmantles hp trackers (tracking their hp instead of damage) (or dead) for the ones that have been killed already.


Female Ganzi
Vitals:
HP 22/22; AC 22, FF 21, T 11, CMD 17, CMB +5; F +11, R +8, W +11 (+2 vs Polymorph); Perception +3, Init +1, Speed 30 (20)
Paladin 2
Skills:
Acrobatics -5 (-3 to balance, -9 to jump), Bluff +3, Diplomacy +10, Disguise +0, Knowledge (nobility) +5, Knowledge (religion) +5, Profession (soldier) +8, Ride +0, Sense Motive +5, Survival +5

I'll try to catch up on turns soon. My day has barely started


Xantor and Onyx start at round 2. So onyx and Xantor have round 5 actions still.

Sylvara and Guriok need to catch up!


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

@GM: is the white one attacking Guriok, Horgus or Arataurë?

* *

@all players: Reminder, that the GM has asked us to label our rounds in our posts

* *

@Guriok: Roll for the attacks the darkmantles take on you as well. You have three rounds of actions to do to get caught up to round 5.

Guriok's rounds posted so far:

(suprise round): cast shield

Round 1: flurry

Round 2: flurry (make green attacks (and possibly white darkmantle) on Guriok before Guriok finished it off).

Round 3: not posted yet (possibly roll for white darkmantle attack on Guirok before Guriok attacks)

Round 4: not posted yet (possibly roll for white darkmantle attack on Guirok before Guriok attacks)

Round 5: not posted yet (possibly roll for white darkmantle attack on Guirok before Guriok attacks)

* *

@Sylvara: based on map, it would make sense that your first round of attacks is against the purple darkmantle (that you and Arataurë are flanking)

Sylvara (and Arataurë's) posts so far:

Round 1:

Syvara swings and misses (purple one) (still misses with flank bonus)

Arataurë's first claw, with flank bonus, becomes hit on purple one. Roll damage for single claw against purple one.

purple darkmantle 15/15 --> 7/15 hp --> (7 minus non-crit lion claw attack damage)/15 (it will be dead if Arataurë rolled 6 on 1d6 for non-critical claw damage)

Round 2:

Roll for purple darkmantle (if it is not dead yet) attack against Sylvara.

Roll for orange darkmantle attack against Arataurë.
Possibly roll for white darkmantle attack against Arataurë.
Roll for Arataurë's attacks.

Round 3:

repeat as Round 2 as needed (before being able to get to dwarf)

Round 4:

repeat as Round 3 as needed

Round 5:

repeat Round 4 as needed

* *

Guriok's, Sylvara's and Arataurë's remaining rounds above will determine which rounds each of them are able to make their way to start engaging the dwarf in melee.

**

@Bengi:

Round 1: posted

Round 2: posted

Round 3: posted

Round 4: (not labeled as round 4): posted

Round 5: not posted yet. I suggest waiting until Guriok, Sylvara and Arataurë have posted their earlier rounds, since they may have reached the dwarf before Bengi takes her Round 5 actions.

* *

@GM: Please let me know if you prefer that I do not make such combat rounds organization posts like this one.

* *

Arataurë fitting through spaces smaller than half his size (less than 5 feet wide (RAW, before any adjudications by our GM), which is DC 30 Escape Artist. Taking 20 gives Arataurë 23, so will need 4 people to assist him squeezing through. 2 at front and two at rear?

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

Oh boy, this is complicated... I'll do the other rounds tomorrow.


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

Results of Sylvar & Arataurë's attacks:

Round 2

Sylvara damages purple for 11 ==> 15/15 hp ==> 4/15 hp

Arataurë misses purple one with his claws but connects with bite for 5 damage ==> purple one dead!

Round 3

Sylvara takes 5-foot step to engage white one and deals 9 damage to it ==> 7/15 hp ==> dead!

Arataurë misses purple one with all his attacks

Round 4

Sylvara strides and engages orange one in melee (not flanking it with Arataurë yet) and misses it6.

Arataurë attacks orange one, connects with first claw but not the second claw, for 4 damage ==> orange 15/15 hp ==> 11/15 hp

Arataurë chomps down on it and deals 3 more damage ==> 11/15 hp ==> 8/15 hp

Round 5

Sylvara takes a 5-foot step (still not flanking it with Arataurë) and misses it

Arataurë misses with first claw but connects with second and deals 4 damage ==> 8/15 hp ==> 4/15 hp

Arataurë scores critical threat but does not confirmed critical (Sylvara needs one more turn to flank it with Arataurë) and deals 7 damage ==> 4/15 ==> dead!

* * *

@Guriok: You have 2 rounds for getting to dwarf fight and engaging in melee, then it is round 5 turns for both Guriok and Bengi.

With Onyx and Xantor taking their round 5 turns (and the dwarf of course) we will all be caught up and in round 6.


Thanks Preacher!!!

Did anyone say anything at all? Was it all a quiet fight? Did we get hit by a silence spell?


Female Ganzi
Vitals:
HP 22/22; AC 22, FF 21, T 11, CMD 17, CMB +5; F +11, R +8, W +11 (+2 vs Polymorph); Perception +3, Init +1, Speed 30 (20)
Paladin 2
Skills:
Acrobatics -5 (-3 to balance, -9 to jump), Bluff +3, Diplomacy +10, Disguise +0, Knowledge (nobility) +5, Knowledge (religion) +5, Profession (soldier) +8, Ride +0, Sense Motive +5, Survival +5

Mostly because I rushed through my turns to catch up


Rolls are atrocious

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7
Sylvara "Silver Flame" wrote:
Mostly because I rushed through my turns to catch up

Exactly. The fast forwarding of the action curbed the dialog.


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

Arataurë dropped the last of the darkmantles (the orange one) with his bite on round 5. He just would have 'killed it more' if he had confirmed the critical hit with the bite. That is why Guriok had two rounds to get to the dwarf fight (as all the darkmantles had been killed),


Ah ok, so combat over then!


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

Phantoms start at 7 Int (so I am partially treating that as not having full recall of all the memories of their lives).

with the more powerful (from life) memories being the ones being ones they have no issues remembering.

Fergus ==> His ship, his greater artifact (legendary weapon x3, Fiend-Ender), his first mate (who I still need to name), his drake companion Cruncher, his crew, how he died, and his overwhelming hatred towards fiends (and the thing that dominated him into killing his crew and made him watch helpless as Ousmariku destroyed Liachora).


Ready for the dedicated hour?!

Sounds appropriate Preacher.

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

I'm here. Daughter has fresh diaper, I have a blanket and wanna kick some butt.


Yes!!! Here we go!

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

I got a tiny bathroom emergency. Will be back in ~10 min.


Someone please make a google spreadsheet for loot!


Let's please put the dwarven talk in a spoiler or move it to discussion. I am fine with either option.


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

Let's decide on the dwarf stuff after dedicated hour is finished (and before next week's dedicated hour), which will cover:

- did he provide useful info on how to get to surface

- did any of our group take any of the dwarf's possessions

- if yes, what did others in the group say to stealing from the (not-dead) dwarf?

- did the dwarf offer some of his gear for his life?

- if yes, did anyone want to make such a deal with the dwarf?

Please add any other things you think should be covered with our dialogue with the dwarf.


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)
Preacherelius wrote:
Preacherelius wrote:

Earlier in the room, sorting the loot.

"There's a fit bit of magic here.

Preacher tries to identify some of the items while the dwarf is still invisible (if any are not invisible). When the dwarf becomes visible, he says a quiet prayer over the dwarf's corpse, "Whether your intent was to cause us harm regardless of our preference for peace, may you find your way along the Bone Yard to your deserved final resting place."

"Oh, you didn't kill him. We should tie him up, then wake him up and ask him how we get to the surface."


Post updated, please refresh!

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

I mean, he did attack us without talking. I don't have much against taking some things from him. None of us has a spellbook, I think, but it could be sold. Some of us should definitely take the Cloak of Resistance though. I can read the scrolls too.


Male
Skills:
Percep +6|Diplo +17 (Charming, +18)|SM +6|Heal +10|Kn. eng +9|Kn. planes +12|Kn. religion +10|Spellcraft +9
Special:
Fast Healing 8|Heavenly Fire (Sp) (1d4 +1, 11/11x/day)|Touch of Good (Sp) 4/4xday|Channel Energy 1d6 (Will DC 20) 11/11x/day
Vitals:
HP 52/52|AC 20 (12 T, 20 FF)|F: +9, R: +5, W: +4|Resist Ne 10, Ac 5, Co 15, El 15|Init. +6|BAB +1 CMB +5 CMD 16

Heading to bed. G'nite.


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

G'night.

dwarf room (potential) loot:

potion of cure light wounds ==> ??

potion of invisibility ==> ??

scroll of shocking grasp ==> ??

scroll of resist energy ==> ??

dagger ==> ??

light crossbow with 10 bolts ==> ??

cloak of resistance +1 ==> ??

8 pp ==> 1 pp each to ==>

7 gp ==> 1 gp each to ==>

Treasure: Millorn’s meager gear is gathered near his camp, consisting of:

- a ratty bedroll

- a small pack filled with dried meat, preserved fruit, and some moldy cheese (6 days of rations) ==> the three NPCs?

- and a chipped 6-inch-tall marble statuette of a humanoid throwing a spear. (The statuette is worth 75 gp) ==> group loot to be sold later?

- spellbook (160 gp value, spells below) ==> ??

In addition to his prepared spells, Millorn’s spellbook contains:

- detect secret doors
- fog cloud
- grease
- invisibility
- resist energy
- shocking grasp
- silent image

As Preacher is the only bloodied PC, he would not be opposed to quaffing the healing potion.

He mentions that both his uncle Iroh, Shimmerella and another of the phantoms, Maiden Medusa, are capable of using the scrolls, and that he is able to use them as well.

He also makes the query that who in the group would be able to make the most use of the potion of invisibility for increasing their ability to make quicker work of foes (via sneak attack/the like).


Female Ganzi
Vitals:
HP 22/22; AC 22, FF 21, T 11, CMD 17, CMB +5; F +11, R +8, W +11 (+2 vs Polymorph); Perception +3, Init +1, Speed 30 (20)
Paladin 2
Skills:
Acrobatics -5 (-3 to balance, -9 to jump), Bluff +3, Diplomacy +10, Disguise +0, Knowledge (nobility) +5, Knowledge (religion) +5, Profession (soldier) +8, Ride +0, Sense Motive +5, Survival +5

Sorry about today folks. Wife had a presentation at the mine she is working at. Bunch of foreign ministers wanting to invest and we were rushed to help make sure she gets there on time

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