Can you melt down an Adamantine weapon and harvest it?


Pathfinder Second Edition General Discussion


Pathfinder Lost Omens, Rulebook Subscriber

Our group received as treasure a standard grade Adamantine Battle Axe.

The weapon is not useful for anyone in our group but we have a Master Crafter with Specialty Crafting Blacksmith. Can we melt it down and harvest the Adamantine? If so, how much does it yield? It's bulk 1.

On page 599, the gp value for Adamantine Weapon is 1,400gp + 140 per bulk, so 1540 gp. The craft requirement is 175 gold of Adamantine + 17.5 per bulk implying it required 192.5 gold value of Adamantine to craft it?

However, on page 578 under Adamantine it lists a chunk as 500gp (bulk L) and a standard grade object (as 350gp per bulk).

How much Adamantium should it yield, since the Crafting math and the precious materials rules seem to vary?

Obviously we can just sell it at the usual 50% or 770 gold. We are only considering this because it's Uncommon.

Liberty's Edge

Pretty much, yeah, it would be a crafting activity to reverse-engineer the item for the formula and you end up with half of the item value in raw materials at the end.


Pathfinder Lost Omens, Rulebook Subscriber
Themetricsystem wrote:
Pretty much, yeah, it would be a crafting activity to reverse-engineer the item for the formula and you end up with half of the item value in raw materials at the end.

Do you need a formula to craft an item out of precious materials if its not magic?

Also, I was getting it how much Adamantium could you harvest? Seems odd you would only get 192.50 gold value out of it using the crafting rules, but using the using the precious item rules it's 350 gold value for a standard grade object?

Shadow Lodge

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If the issue is that no one wants to use a Battle Axe, remember that you can always slap a Shifting rune on it and turn it into another 1 handed weapon.


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Ares71 Lord of War wrote:
Themetricsystem wrote:
Pretty much, yeah, it would be a crafting activity to reverse-engineer the item for the formula and you end up with half of the item value in raw materials at the end.

Do you need a formula to craft an item out of precious materials if its not magic?

Also, I was getting it how much Adamantium could you harvest? Seems odd you would only get 192.50 gold value out of it using the crafting rules, but using the using the precious item rules it's 350 gold value for a standard grade object?

It's not a standard grade "object", it's a weapon. An "object" is something like a sculpture or not-weapon tool like a smithy hammer or a lockbox. I know it's a weird distinction to make, but it's more about complexity and what materials you're using to "cut" the adamantine to make an alloy to save on cost. So either use the weapon bulk equation, or guestimate the purity and give them some chunk items. Remember, it's not pure absolute adamantine, just like a tungsten pocket knife isn't actually pure tungsten, it's tungsteel alloy with a 30/70 or 40/60 ratio in favor of the steel.


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In the lore it also requires special forges capable of reaching really high temperatures (the dwarves use a special gas to achieve this)


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Rules-wise Nike1wasd is right, use the bulk from the weapon not "object" section. I would also say that they might lose some of the bulk as some of that is a possibly wooden haft, or the leather wrappings etc.

From an RP standpoint, I might require the PCs to find a specialty forge to melt it down and reforge it.

The Shifting Rune is probably the easiest to go (your PCs are at least 7th level so shouldn't be a problem).

Liberty's Edge

Not to mention all the nice tricks you can do with the Shifting rune, though the best shenanigans will be out of reach until you get the Soulforger archetype's ability to make your Battleaxe thrown and Returning.

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