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For PFS1:
You can reimburse people for used consumables by purchasing an identical consumable afterwards. But it has to be an *identical* consumable. (So you can't reimburse someone for a single charge off a partially used wand, for example.)
For PFS2:
There is currently no ruling that would allow this, however the group can pool funds to buy an item at the start of the adventure. If the item is not used by the end of the adventure, one member of the group may reimburse the others, and keep the item, or else the group must sell it and each member of the group gets back 50% of what they put in.

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It wasn't technically legal, but back in PF1 days local groups often used "virtual" CLW wand charges. The healer would be handed several CLW wands and, if they were used in battle, the charge would be taken off the appropriate players sheet.
A simple solution that kept everybody happy, albeit technically illegal.

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RAW, in Adventures, I can borrow ally's consumables but I can't take it out of the Adventure. If I use it, I can not pay for it.
After Adventures, there is no item or money exchange, right?
Yes, you are correct.
At the start of an adventure Belafon hands a wand of cure light wounds to Chen and tells him to use the wand whenever he wants to. At the end of the scenario, Chen must give the same wand back to Belafon. Any charges spent are gone. Chen can not give Belafon money (or a new wand, or anything else) as payback at the end of the scenario.

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As I wrote above, if this is for PFS 1, you can reimburse others for used consumables, but only by giving them a replacement for that consumable.
For example, to get into the fortress and unlock the door for the rest of the party, PC A (the only one with disable device) needs to go invisible.
PC B has a potion of invisibility.
PC B gives PC A the potion of invisibility. PC A drinks it.
At the end of the scenario, PC A buys a replacement potion of invisibility and gives it to PC B.
This is the *only* sort of reimbursement that is legal in PFS1, and it is only legal in PFS 1.

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Are you sure about that Jared?
I just perused Guide 10.0 again, and I can't find anything about reimbursing for consumables at the end of an adventure. Can you point me in the right direction?
There were at least two major discussion threads about this very issue. While a decent number of people were in favor of it, I believe each time the concerns about people gaming the system outweighed the potential benefits.

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I will go see if I can find the post tomorrow.
Here are the two threads I remember: 2014 and 2016.
The 2016 thread ended with Tonya saying
Thank you to everyone who has weighed in on the issue. The team and I have read through the thread and are weighing our options. Any change to this issue will appear in the Season 8 Roleplaying Guild Guide.

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https://paizo.com/threads/rzs2tn2c&page=9?Sharing-consumables#432
I could have *sworn* that following this post, we drafted a rule allowing some variation on this.
However, it would appear that rule did not make it into the guide.
Unfortunately, it is unlikely that the PFS1 guide will be reopened. So unless someone can find that rule somewhere, ignore everything I said above.

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This is actually in the 1e Season 10 Guide at page 20. It isnt a carte blanche to pay for any consumable though.
In Pathfinder Society Roleplaying Guild play, you can never buy, sell, or trade items with another player, but you may allow another player to borrow an item for the duration of an adventure. Characters may also expend consumables on behalf of their party members. Players are permitted
to spend character gold to help a party member purchase spellcasting services such as raise dead or remove disease. This includes pooling money to buy breath of life or raise dead scrolls or potions for use in the game.If the PCs buy an item using pooled money that they do not use during the adventure, one PC may purchase the item at the end of the adventure, paying the item’s full cost. If no PC wants to purchase the item, the PCs must sell the item back for half value, reimbursing each PC for half of what she paid into the pool.

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So here’s the summary:
1. You may give another PC expendable items you own at any time during the scenario. If they use them (or use charges from a wand) they are gone. The PC may not reimburse you for the cost.
2. At any time during the adventure, PCs may pool their money to buy an item. If it is expended during the adventure, it is gone. If it is not expended by the end of the adventure and no one wants to pay full price themselves, it is sold back and each PC receives half the money they put into the pool.
3. At any time - including at the end of an adventure - PCs may pool money to buy spellcasting services.