DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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Male Human Expert 1 Warrior 1

Dimitrious's third volley would be enough to put a normal creature unconscious. But the cyclops remains conscious out of sheer ferocity.


Male Human Swashbuckler 10

Paddy continues to attempt to wiggle out of the chains wondering where cyclops got human sized chains that fit so well like they are master crafted; the fiends


Male Human Expert 1 Warrior 1
Paddy "Pim" Crocker wrote:
Paddy continues to attempt to wiggle out of the chains wondering where cyclops got human sized chains that fit so well like they are master crafted; the fiends

From a chelaxian slave ship that met an unfortunate end?


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro continues to attempt to pin the Cyclops and choke it to death.

maintain grapple: 1d20 + 23 + 5 ⇒ (3) + 23 + 5 = 31
damage: 1d6 + 15 ⇒ (5) + 15 = 20

greater grapple to damage: 1d20 + 23 + 5 ⇒ (20) + 23 + 5 = 48
damage: 1d6 + 15 ⇒ (1) + 15 = 16


Male Human Expert 1 Warrior 1

Noro finally chokes the life force out of the Cyclops. Its body shudders and then flops lifeless.

Suny begins her negotiations with the cyclops remaining in the pit. The Cyclops seems to listen as it can not figure out how to escape at the moment.

Round 6
Dimitrious -prone, 24 damage
Paddy - manacled in the larder, other prisoners are unresponsive

Round 7
Suny -talking
Noro - 10 damage, 7 non lethal
Cyclops (red) dead
Cyclops (blue) 17 damage, in pit
Angus-Catatonic


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

But I is talkin' rilly gooder to tha' big feller! (^_^)

like that time we made friends with Fishpork.


Male Human Expert 1 Warrior 1

Suny, Noro killed the one outside of the pit. You were talking to the one who was trapped inside it. Right now he is listening, he can't do much about his current situation so he is listening. Your use of diplomacy was not very convincing. This round you will have time for that intimidate you rolled. It may have different effects.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

With the Cyclops down Noro begins to search for the voices she heard during the combat.

perception: 1d20 + 11 ⇒ (4) + 11 = 15


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

page turn

Do cyclopses speak common

Look buddy we didn't want any trouble, perhaps we can make a truce?

Diplomacy: 1d20 + 17 ⇒ (10) + 17 = 27


Male Human Expert 1 Warrior 1

Common,Cyclops and Giant

Between Suny's threat and Dimitrious's offer, the cyclops replies in gruff voice, Fine.
He puts down his weapons. Now throw me a rope so I can get out of this forsaken pit.

Noro moves toward the voice she heard. First through a room with a small triceratops slaughtered for food and then into another room with twelve sets of shackles hanging on the wall. Three prisoners are currently kept here. Only one seems conscious. He seems tall at just over 6 feet. His build is slender but he holds himself well. His face has an air about it, as if used to a smirky smile. Most of his effects lay in a pile on the other side of the room. All he has at the moment is few pieces of his clothing. Moved you on the map to G4, where you can now see Paddy "Pim" Crocker.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will hit Noro 3 times and himself four times with the wand of infernal healing and then dismiss the pit.

@Cyclops Now why would you want to attack us, we are not looking for trouble just exploring

Diplomacy: 1d20 + 17 ⇒ (17) + 17 = 34


Male Human Swashbuckler 10


in a raspy voice


have ye any water or food or a blacksmith ta git these infernal chains off me; I'd be in yer alls debt.

I roll over so they can see the manacles and possible the blood and scraps from my struggles to free myself.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny smiles as the cyclops 'pops' back up to ground level. (^_^)

Perception:1d20 + 10 ⇒ (17) + 10 = 27

Though she is a little sad at the fellow's companion state of affairs.

"Aye, well.. t'is a bad thing whut ye wus doin' rillin' up tha' Cap'n some." Still, it doesn't stop Suny from beginning to go through the other cyclops's pockets and such, though she offers anything she finds to the freed cyclops first.


Male Human Expert 1 Warrior 1

The cyclops replies to Dimitrious as the create pit spell ends, We were just looking for some food. A feller's got to eat and we were running low on prisoners. What are ye gunner do to me now? he says wearily.

Searching the Cyclops Suny does not come up with much. Besides the large crossbow and great axe she finds the large leather armor, seemingly made from some sort of dinosaur hide, as well as a bone salt shaker and a small glass trinket probably removed from one of the prisoners.

Looking around at the prisoners it is clear to see that they are not in good shape. A few have perished and a couple others look close to death. Only Paddy and one other seem to be in any kind of shape at all.


Male Tiefling Bloodrager 2 (Primalist, Steelblood)

Slowly rousing from the haze of unconsciousness, Guillaume does his best to blink away the blurryness from his eyes and glance around. He sees his things, still just across the room, out of reach. Pim, chained a few feet away. He could feel that there was still blood matting his beard. His own, mostly. Blurry figures entering the room. Friendly, he hoped. Unnngh With a groan, he pushed himself up from the position he had slumped into after passing out. He refused to call it sleep, the occasional periods of unconsciousness he experienced while chained to the wall. Rattling his chains I the general direction of the newcomers, with hoarse voice he asked "Any o' ye got keys to these blasted chains, by any chance?"


Male Human Swashbuckler 10

Whispers to Guillaume quietly

good ta see your rousin; them their where a fighting; now conversin and I aint seen em yet; I have almost slipped these chains; no tellin ifn them are gonna help or not or leave us ta rot or be et, but even if it be me last breath; I will be free and won't forgetcha


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
MichaelCullen wrote:
Searching the Cyclops Suny does not come up with much. Besides the large crossbow and great axe she finds the large leather armor, seemingly made from some sort of dinosaur hide, as well as a bone salt shaker and a small glass trinket probably removed from one of the prisoners.

Sunny hands everything she finds (That she can lift/hold) to the other Cyclops with her usual smile and grin. (^_^)

Once he's accepted the stuff she spins about and skips off to see what there is to see.

Perception:1d20 + 10 ⇒ (16) + 10 = 26

Upon hearing and seeing the trussed up folk she immediately bounces over to them and begins to help out as best she can.

"Here now, whut a fine mess ye've come an' tangled yerself in't." She exclaims.

Disable device:1d20 + 10 ⇒ (19) + 10 = 29

And with seeming bits of bone and twine that pulled at random from the leaced shells she's wearing proceeds to extricate folks some

For the DM:
Was hopin' t'be gettin' some dialouge with tha' big clopsy feller, but there's still plenty of time fer that.

As fer them whut's all shackled up? Sunny will be letting them whut looks worse for wear free first (Not that there seems to be much that can be done for them :( ) And those who are able to talk and wriggle to be free'd last, like.

Give the good captain more time ta' be talkin' ta' peple who in't likely ta' be runnin' away an' stuff.

(^_^)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Cyclops[/quote wrote:
We were just looking for some food. A feller's got to eat and we were running low on prisoners. What are ye gunner do to me now? he says wearily.

Well I was going to offer you a great opportunity...That is if you're interested?

Diplomacy: 1d20 + 17 ⇒ (5) + 17 = 22


Male Human Swashbuckler 10

In Elvish

Spoiler:

Thank you kindly for opening the cage and helping free our bonds; might you share a drink of water, we have not et r drunk in a couple days; since it rained anyway. Ar insidious captures intended us fer a meal and not ta waste one on us.

Paddy steps out of the cage; looking for his sea chest and something potable to drink after which he will go to his sea chest for his things and get dressed and armed if he is not already.


Male Human Expert 1 Warrior 1

The remaining cyclops accepts its former companion's possessions before looking quizzically but very interest at Dimitrious. I would be interested to hear what you have to propose.

With a bit of effort and a few minutes time Suny is able to work with Paddy to get him free.

Guillaume takes a little more time, but with some effort his lock is picked. The chains thud to the stone floor. The sweet sound of freedom reminds Guillaume of his many efforts before.


Male Tiefling Bloodrager 2 (Primalist, Steelblood)

Stretching his cramped limbs, Guillaume turns to Pim. "If someone's got a mug or a waterskin or something, I can handle all the clean, fresh water we can drink. he says, glancing around expectantly.


Male Human Swashbuckler 10


Aye; let me empty my sea chest and ye can make it in there; we can drink our fill and get a bit o wash and if nothin else; eat what vittles i have.


I open the lock on my sea chest, taking my key from a hidden place, and get dressed; take my other stuff out; lantern; oil; some dried rations and such; and put it on my blankets; don my armor and cloak, change of clothes and weapons which I put in the sea chest after during our shipwreck.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Cyclops wrote:
I would be interested to hear what you have to propose.

We will be having some visitors...Very important visitors. We could use your help in constructing buildings as well as showing us where the best meat is to be hunted, the best fruit gathered and pointing out any other dangers we may encounter. My captain and the rest of us could in turn help you rebuild this fine location and other places you may like.

Diplomacy: 1d20 + 17 ⇒ (19) + 17 = 36


Male Human Expert 1 Warrior 1

What to do when the party negotiates with the bad guys... Roll with it. This could be fun/helpful.

Listening to what Dimitrious has to say and not quite sure what to make of these strange small folk the cyclops states, I will take you to Ishtoreth, he will know what to do. No promises on his mood. He does not like outsiders, especially small ones.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Thank you...Pardon me what is your name, we appreciate the opportunity to speak with Ishtoreth. By the way how should we properly address him


Male Human Swashbuckler 10


I had thought after arr ship went down we were in deep; then I got some of our sea chest tied all together in a makeshift raft and we were in the arms of the sea mistress in bossom of her current as it were and things looked up cept fer eating all dat raw fish; then we washed up on this shore beat to death and woke up in these cages; dire straights watching our mates get et; now things looking up or are they. Life full of high tide then low; which does ya figure this one is...stick close to me Guillaume till things here are fair sorted.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

With the scene settled down, Noro takes a seat for moment to toast the victory with a swig of Rum.

Shunny, any likely proshpects for new crew? over there? she asks. indicating for Sunny to introduce them to thier potential new captain.

glancing toward Dim, we could remind them that one of us shmall ones just took down on of their own with their bare hands.


Male Human Swashbuckler 10


Crew ya say, well now, I been on ship fer yars and yars; gunners mate; quartermaster's mate; even a spell in the royal marines fer I was caught all disagreeable on the account of royal tyranny, a overbearing royal who fell ta me in a fair duel; but no, they tried ta string me fer it anyhows; so yahsir, I know me way around a ship fer sure, and Guillaume was there too. Am freelance as it were now. Was last on a merchant marine set sail for port unknown till its mishap and death o that ship; now there is a tale dontcha know.


now properly dressed and geared; Paddy now looks the part of a swashbuckler; if you look close you can see various dueling scars upon him; he walks with grace and his movements naturally catlike.


Male Tiefling Bloodrager 2 (Primalist, Steelblood)

Guillaume steps over to the now-empty sea chest and, with a quick prayer to the Pieate Queen and a complex gesture, it fills to the brim with clean, fresh water. Stepping away, he gathers his own things. In moments, he looks the part of a salty old sea dog, rapier at his hip, tricorne on his head, mail unseen beneath his typical sailor's attire. Turning to any other sailors in the vicinity, he says "If any o' ye need healing, gather 'round and I can oblige."

I figure Pim and I might need it, so if any others with a need can gather within 30 feet I can channel energy, probably the most efficient way if more that a couple need it.


Male Human Expert 1 Warrior 1

My name is Gurden, we refer to Ishtoreth as Grasnik, which mean Chieftain.

The Cyclops says as he moves closer to the man offering healing. He looks a bit aloof as if deep in though. Perhaps he finds it odd that his food is offering healing and not quite sure if the man meant him as well.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Gurden a pleasure to meet you, I am Dimitrious, the bouncy tanned elf is Suny. The large woman currently swilling rum is Captain Noro...I'm afraid I do not know the other two. Guests of yours?

Dimitrious says as he makes his way over to the hoopla.

Hello, I am Dimitrious


Male Human Swashbuckler 10


Thank yea kindly matey

I drink my fill and share some rations; eating and drinking slowly until I feel better/full and watching how things develop.

perception
1d20 + 5 ⇒ (10) + 5 = 15


Male Tiefling Bloodrager 2 (Primalist, Steelblood)

Suspicious of the Cyclops, but aware that he is disarmed and apparently not resisting, Guilllaume raises an eyebrow and looks to a nearby member of the crew for confirmation that it's ok to include the monstrous being before going through with channeling.


Male Human Expert 1 Warrior 1

Gurden does not say much after Dimitrious's remark. He continues to look at the group wearily. His former captives especially have him off guard. But these shortlings have good words and they are persuasive. Finally as if to break the awkward silence the cyclops says, If you want to talk to Ishtoreth, you will have to follow me.


Male Tiefling Bloodrager 2 (Primalist, Steelblood)

Satisfied that there are no objections to healing the cyclops, and presuming that everyone in need of healing has gathered around, Guillaume brandishes his holy symbol of Besmara and says a prayer to the Pirate Queen.

Channel Energy: 3d6 ⇒ (6, 4, 1) = 11


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny does her best to help every one. Untangling any of those who've 'Fallen behind' while under the ministrations of the cyclopes. Even saying something quietly in Elven over their still forms.

When every one begins to introduce themselves she's back to her usual bright, bouncy, tanned self. Skipping about and offering to shake hands with all the new folks. (^_^)

"Hey-YA there! M'name be 'Suny' in'a speakin' of tha' peoples!" She exclaims even as she enthusiastically pumps people's hands up and down.

At Gurden's offer she nods happily and gets ready to march off and say hello to yet more peoples.

(^_^)


Male Human Swashbuckler 10

As Sunny says some words over the dead; Pim chimes in, that there is Stinky Pete; was just Pete till this one, nods at the cyclops, pulled his arms off and left him there to rot in the sun; that there is his cousin Long Tom, o'er there is Fry and Buck Buck...guessin illness wit exposure dun fer them fore they got et. As fer me; I ain't never gonna be no friend to cyclops after what dey done; no sirrah! They et Jord; Bean, Keifer, n Willa

Pim draws his weapons with a flourish of Dazzling Display
Intimidate 1d20 + 7 ⇒ (1) + 7 = 8

I ain't sleepin ona beach now monster, come get some!


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Placing the cork back on her bottle, Noro gets up, well, then letsh go meet yer leader, Ishtoreth.

turning to the newcomers, Pim, Gill; stick closhe and follw yer Captain's orders, an you'll be fine. welcome to the crew.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro pulls Pim aside, listen, I know you don't like them Cyclops' but if you want to be a part of this crew, you will learn to work with them, or I'll be the one ta be rippin yer limbs off. got it.

Noro gives him a look like she means business. indicating that she already wrestled one of them to the ground.


Male Human Swashbuckler 10

Aye Cap'in

Pim hopes this display gives Capt Noro more esteem in the eyes of the cyclops


Male Human Expert 1 Warrior 1

Well if you follow me he says before leading you across the village. He takes you to a building large by even the local standards. G17

If you follow him in:
Six columns carved to resemble huge cyclopes in decorative armor support the ceiling of this immense chamber. Fallen rubble blocks passageways to the north and southeast, but double doors still stand in the north wall and another set of double doors leads farther south. In the northeast corner, a giant animal hide is stretched across the floor beside a pile of bones stripped of meat. Several dinosaur skulls hang from the western wall. Standing in the middle of the room is an imposing figure. Massive by even cyclops standards he must stand nearly 20 feet high. He growls at Gurden in their native tongue, what ever it is, it was not pleasant. Guardian then looks at you expectantly.


Male Human Swashbuckler 10

Looks at the dino skulls....
ar; now weez no what they et when they dont gets our like


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny stands besides her Captain and waits. Though she does smile brightly and wave at this new, big friend they've been introduced to. (^_^)

She does lean over to 'Pim',

"Aye, well in'a way t'is better we found these fellers than them big critters they bin makin' a meal of, hey? Least we can talk ta' these folks. Dun't think we've any one amongst us who can be talkin' ta' critters..."


Male Human Swashbuckler 10

to Suny in Elvish softly

Spoiler:

Life is light as a leaf in the wind, duty to what is good is often heavier than a mountain; yet, without the leaves the mountain would be barren. Thus, was told to me by my teacher, Salinorii Razorleaf, in an attempt to teach me when to fight and when not to

Pim smiles at Suny to mask the anger in his eyes.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Great and Powerful Ishtoreth, we thank you for making time for us. I will keep this short as I'm sure you are quite busy. We would like to offer a chance to help one another out

Dimitrious will wait and see if the great king is intrigued.

If so: We will be having some visitors in a few months time and could use your obvious skills in constructing a grand hall, we in turn offer our services for you. For example we encountered a bunch of broken ships where we landed. We can fix these very quickly...


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
Paddy "Pim" Crocker wrote:
to Suny in Elvish softly

Sunny gives a small 'Squeee' and glomp-hugs Paddy.

Elvish:
"Oh! Outdon'tknowhowlongit'sbeen!

She gushes, then coughs a little possibly in embarrassment.

Elvish:
"My people also love such sayings. Like 'Beware the hidden fury of a slow building storm who's clouds but peak with white puffy innocence over the horizon'."

She adds with her usual smile.

"But... often more'n not I dun't know tha' right way of sayin' stuffs like that in'a people's speakin'.' She laments, then remembers where they are and looks to captain Noro with an apologetic nod and slight bobbing curtsy.


Male Tiefling Bloodrager 2 (Primalist, Steelblood)

Guillaume hangs toward the back of the group, one hand hovering near his rapier, still off balance from the rapid changes of the day. He had woken up chained to a wall, assuming he would be cyclops food sooner than later. Now he stood armed and armored amongst a crew of accomplished pirates, treating amicably (at least so far) with these same cyclopes. Truly a bizarre day, even to his rich and varied life experience.


Male Human Swashbuckler 10

As Pim walks along; he slashes at an occasional weed or overhanging plant until they get within the compound, after which he holds them both point down; ready but not aggressive on the right side of the group.


Male Human Expert 1 Warrior 1

Dimitrious Diplomacy: 1d20 + 17 ⇒ (6) + 17 = 23
Thinking over your "shortling" words the cyclops seems to eventually come upon an idea. He is not so impressed as to go along with what you ask but is willing to give a counter "offer".

In a deep rolling voice the cyclops responds.
I will let you help us with our boats but first I want to see why I should not just kill and eat you. I have a challenge to prove you strength. If you pass it I will go along with your "plan". Do you accept?

sense motive DC 20:
He does not think much of you but would rather have something else deal with you just in case you are more than you seem to him.


Male Human Swashbuckler 10

I would like to see you try mumbles Pim, wondering what the challenge would be and what could possibly be gained from working with cyclops and for that matter; what a cyclops tastes like.

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