| DRD1812 |
How do you adjudicate dwarf tossing? Or halfling hurling? Or gnome lobbing? Or whatever unfortunate half-pint is about to get hurled halfway up yonder castle wall? At some point, every group is going to try this biz. And that's when a GM has to make a ruling.
So first a question, and then an anecdote: What are the rules for throwing an ally?
(Comic for illustrative purposes.)
When it happened to me, my guys were climbing this Mountain of Fire, all bright-eyed and eager to make friends with the local volcano god. Of course they stumbled across an inconvenient lava flow. And being low level, they didn’t have access to flight spells yet. That meant they had to make do with levitate and the strong right arm of their ogre pal. After doing some carrying capacity calculations, factoring in wind speed, and adjusting for the unsteady footing provided by a steep cliff face, I realized I had absolutely no idea what I was doing.
“Give me a combat maneuver check I guess?”
“Hrrrrragh!” said the ogre.
“Um,” said I. Papers were shuffled. Rules were consulted.
“Is an 18 good enough?”
“I mean… Sure? Actually, you know what? Yes it is. Why the hell not? Your sorcerer pal pinwheels ass over teakettle across the lava, and even gets a boost from the rising heat. Sorcerer? You can see your base camp from here.”
My basic strat was to make something up, set a lowish DC, and try to call the close ones in the players’ favor. I'm curious if there's anything more official though.
| yukongil |
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in our last game, I played a prodigiously strong character and this came up quite a lot, so I figured out a fairly simple formula for tossing heavy weights, which can be adjusted easily depending on the "tone" of the game (we were playing mythic, so distances were mythically ridiculous)
throwing a weight under a character's light load Str check x 5 feet
medium load; Str check x 2 feet
heavy load: Str check in feet
The rogue absolutely hated this after he found a ring of feather falling and we had a new scouting method...
| DRD1812 |
http://sites.legendsmiths.com/pathfinder/pathfinder/rules/throwing
I found this... which lists "creature" as a potential thrown item.
That is an amazing find! I honestly didn't think it was covered anywhere in the rules. Kudos!
My only other question would be how this interacts with encumbrance.
| Quixote |
Yeah, throwing is wonky in a game where the range of your javelin is a set number, no matter what.
Still, I'd look for some basic maths and go from there. The suggestions above look like they'd work fine.
I wouldn't be too liberal with distances allowed, though. I like my games to feel at least somewhat real, and. I mean...pick up a 20lb bag of rice and give it the ol' heave-ho. How far did you get it? Sure, strong character is strong, but even small people (+small equipment) weigh a bit more than a bag of rice.
And dwarves? They weigh as much as humans do. So. If you can shotput between 1 and 2 hundred pounds...I guess go for it?
| Hugo Rune |
From memory (I originally looked it up when answering another post) an average human can output about 120 watts over an extended period and about 4 times that amount for short periods (cyclists top out at around 500W).
Converting 1 point of STR to 10W of long term power a STR20 character can output 800W in a burst.
Let's assume that the thrown character weighs 50Kg, is lifted 1m of the ground and gravity is 10 m/s2.
It's been a long, long time. Since I did applied maths - so please correct my mistakes. I believe the 800W power can be converted to 800N and with F=MA. The thrown character would be thrown at a velocity of 16m/s and would travel for 0.1 seconds before hitting the ground. So could be thrown about 1.6m or 5 feet.
On a more empirical note, my eldest used to love being thrown into the foam pit when he was about 2-3 at the local trampoline park. He weighed about 15Kg at the time and I (average strength) could throw him about 10 feet at best.