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I know its a sanctioned rule, but how many people remember to actually enforce it? I admit that once I am into the flow of the game, I rarely if ever remember to see if massive damage is in effect. I'm not the most prolific GM but I am running two home campaigns in addition to semi-regular org play and I have never remembered to apply massive damage when it applied and I do not recall a single table of org play I have played at where the GM enforced massive damage.

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As others have said, it only really ever comes up with very low level characters.
It seems to me that some GMs are a little bit subjective in when they notice it. They are more likely to ask what a characters total hit points are when it is an experienced player (or, at least, a player playing their -12 character :-)) than when it is an inexperienced player.
And I have absolutely no problem with that. I'm a firm believer in fudging things a little for new players. Especially at in person games (I vaguely remember what those were like :-)) where you're more likely to be able to tell how upset the new player will be if their character dies).
I may be totally misinterpreting things, of course, and there may not actually be such a bias.

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I actually had a character die from massive damage when I played the earlier version of 2-11. A crit on 1st level caster with only 15 hp.
Of course I didn't die because all damage was non-lethal and there is a rule in 2e that prevents massive damage with non-lethal.
As a GM, a 3rd level caster failed a save for an aoe that did high damage. They used a hero point to reroll and got a crit fail. I refused to accept the reroll because I don't think a hero point should be used to kill a character. I ruled the player still had the hero point and the character was down and dying 1.