shaventalz |
since the stat loss has a duration, it would be considered temporary stat loss, which can be cured by restoration .
Stat damage and drain is fixed by Restoration. This is neither.
I'd agree that the GM can allow that kind of thing, but that's definitely something to check about rather than just assuming.
The Heal spell might also be a slight possibility; compare the results of Contact Other Plane with the results of Feeblemind.
Azothath |
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Contact Other Plane
the highest INT check DC is 16 with effects for 5 weeks. The caster rolls ONCE per casting of the spell, not with every question.
Try avoiding the loss in the first place, or;
> Four-leaf Clover $3750 (none) OccAdvtr.
> Talisman of Good Fortune $1680 (neck) OccAdvtr.
> Any INT buff spell or item.
> Spells/items that buff saves or give retries, like Protection from Evil, Heroism. Contingency springs to mind but the trigger condition has to be observable.
> Have a Diviner touch you and give you an Insight bonus... Listen to Bardic music so you're more competent...
Other precautions:
> make sure you've got 6 or so loaded heavy crossbows in your handy haversack so you can help out as a mook & make sure to study up and get proficiency with a weapon that actually does damage BEFORE you cast the spell. Cold Iron bolts + prepping with various Weapon Blanches and 2 +1 heavy crossbows. Place cold iron bear traps for battlefield control.
> Transform or posses a heavy war horse so you can be a brilliant mount or helpful critter (even your familiar will do)... Magic Jar has a good duration.
Azothath |
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Does a natural 1 cause an automatic fail in this case?
That is going to fall under the GM's purview AFAIK it's not specifically called out in RAW. It's a "Check" with a DC, not a Save. I'd assume like a Skill check it's not an automatic fail like this caster.
It's also why raising the caster's Ability Score, Insight and Luck bonuses will be your best defense. Hire an NPC Diviner to help, Diviner’s Fortune (Sp) at 10th level is +5 even on Ability Checks.TxSam88 |
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TxSam88 wrote:since the stat loss has a duration, it would be considered temporary stat loss, which can be cured by restoration .Stat damage and drain is fixed by Restoration. This is neither.
I'd agree that the GM can allow that kind of thing, but that's definitely something to check about rather than just assuming.
The Heal spell might also be a slight possibility; compare the results of Contact Other Plane with the results of Feeblemind.
"Lesser restoration dispels any magical effects reducing one of the subject’s ability scores"
Looks to me like this qualifies. YMMV
shaventalz |
shaventalz wrote:TxSam88 wrote:since the stat loss has a duration, it would be considered temporary stat loss, which can be cured by restoration .Stat damage and drain is fixed by Restoration. This is neither.
I'd agree that the GM can allow that kind of thing, but that's definitely something to check about rather than just assuming.
The Heal spell might also be a slight possibility; compare the results of Contact Other Plane with the results of Feeblemind.
"Lesser restoration dispels any magical effects reducing one of the subject’s ability scores"
Looks to me like this qualifies. YMMV
Huh. Hadn't noticed that clause in Lesser Restoration (and it isn't repeated in Restoration.) That looks incredibly unintended but possibly RAW.
The workaround for that would be the GM saying "it's not a magical effect, it's Iomedae smiting you for having the temerity to ask which kid she'd rather have as a sacrifice."
Azothath |
Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain.
... Avoid Int/Cha Decrease: You must succeed on an Intelligence check against this DC to avoid a decrease in Intelligence and Charisma. If the check fails, your Intelligence and Charisma scores each fall to 8 for the stated duration, and you become unable to cast arcane spells.
it's really a GM call if it qualifies as 'temporary ability damage'. I think it's more of a penalty. I'm not sure that Fox's Cunning would even help after a caster fails... The caster's mind has interacted with an Outer Plane Greater Deity... think about that. Intentionally smelling parfum rêver la mort is safer.