rorek55 |
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Here is a link for the Machinemsith class
Hey, I'm looking to see if anyone would/could give some advice in finding a few good gestalt combinations for the Machinemsith 3pp class. Likely going for the analyzer great work.
and/or If you don't have the time or desire to read through the class, would you suggest a rogue, magus, wizard or fighter gestalt with the warlock Vigilante? Or something else entirely?
Ryze Kuja |
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The main problem with Gestalt is figuring out a Class combination that doesn't compete for actions and ability scores; like if you pick two classes that heavily use Swift Actions, or two classes that both cast but one uses Int and the other uses Cha, etc. After that, you want to make sure you have either a 3/4 BAB or 4/4 BAB from one of the classes, and +12 in all 3 Saves. Generally speaking though, picking a 9th level caster + 4/4 Martial is a solid strategy. You can pick two casting classes if you want, but caveat emptor: you will be powerful, but your bookkeeping is going to be nuts.
So in the case of Machinesmith, I think this would pair nicely with any Int-based class, but I'd specifically recommend Witch. You would end up with 3 Strong +12 saves, 3/4BAB, both classes benefit from maxing Int, and you'd have tons of spells/prototypes per day. And Hexes!
With Machinesmith's ability to Repair Constructs, I'd HIGHLY recommend you get Craft Wondrous Item, Craft Magic Arms and Armor, and get Craft Construct as SOON as possible, and then make yourself your own personal army.
rorek55 |
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The main problem with Gestalt is figuring out a Class combination that doesn't compete for actions and ability scores; like if you pick two classes that heavily use Swift Actions, or two classes that both cast but one uses Int and the other uses Cha, etc. After that, you want to make sure you have either a 3/4 BAB or 4/4 BAB from one of the classes, and +12 in all 3 Saves. Generally speaking though, picking a 9th level caster + 4/4 Martial is a solid strategy. You can pick two casting classes if you want, but caveat emptor: you will be powerful, but your bookkeeping is going to be nuts.
So in the case of Machinesmith, I think this would pair nicely with any Int-based class, but I'd specifically recommend Witch. You would end up with 3 Strong +12 saves, 3/4BAB, both classes benefit from maxing Int, and you'd have tons of spells/prototypes per day. And Hexes!
With Machinesmith's ability to Repair Constructs, I'd HIGHLY recommend you get Craft Wondrous Item, Craft Magic Arms and Armor, and get Craft Construct as SOON as possible, and then make yourself your own personal army.
unfortunately, crafting will be a no go for the game. (and machinsmiths get those for free as class bonus feats) So I won't get to build an army of constructs this time around. That said, they are being exchanged for additional tricks so not terrible.
I've never been a terribly large fan of witches, what would they bring that a wizard or arcanist wouldn't?
The first thing I'm having trouble deciding on is going for Str or Dex for the primary melee stat. Str would let me make use of the rampage (power) armor and razor-saw (chainsword). Though those don't open up until later (8 and 4 respectively)
I was considering Investigator could be a good mix, mechanically and flavor wise. And would fit whether I went dex or Str based.
Ryze Kuja |
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Ryze Kuja wrote:The main problem with Gestalt is figuring out a Class combination that doesn't compete for actions and ability scores; like if you pick two classes that heavily use Swift Actions, or two classes that both cast but one uses Int and the other uses Cha, etc. After that, you want to make sure you have either a 3/4 BAB or 4/4 BAB from one of the classes, and +12 in all 3 Saves. Generally speaking though, picking a 9th level caster + 4/4 Martial is a solid strategy. You can pick two casting classes if you want, but caveat emptor: you will be powerful, but your bookkeeping is going to be nuts.
So in the case of Machinesmith, I think this would pair nicely with any Int-based class, but I'd specifically recommend Witch. You would end up with 3 Strong +12 saves, 3/4BAB, both classes benefit from maxing Int, and you'd have tons of spells/prototypes per day. And Hexes!
With Machinesmith's ability to Repair Constructs, I'd HIGHLY recommend you get Craft Wondrous Item, Craft Magic Arms and Armor, and get Craft Construct as SOON as possible, and then make yourself your own personal army.
unfortunately, crafting will be a no go for the game. (and machinsmiths get those for free as class bonus feats) So I won't get to build an army of constructs this time around. That said, they are being exchanged for additional tricks so not terrible.
I've never been a terribly large fan of witches, what would they bring that a wizard or arcanist wouldn't?
The first thing I'm having trouble deciding on is going for Str or Dex for the primary melee stat. Str would let me make use of the rampage (power) armor and razor-saw (chainsword). Though those don't open up until later (8 and 4 respectively)
I was considering Investigator could be a good mix, mechanically and flavor wise. And would fit whether I went dex or Str based.
Any Int-based class will do fine, not just Witch. I recommended it because I think a Construct-making "Techno"-Witch is cool flavor. If you're not a fan of Witch, then Wizard/Arcanist would also be fine, Investigator would be good too. But I would recommend either getting BAB 4/4 or a 3/3 Full Casting class for your 2nd class, rather than an Investigator. Investigator and Machinesmith are both 3/4 BAB and 2/3 Casting so this is kinda redundant, but your Skills would be insane.
Mysterious Stranger |
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I would advise against an investigator. Too many of the class features are similar so you are just gaining more of the same abilities. I would also not recommend the Warlock Vigilante for the same reason.
The way I see it your best bet is to either use the second class to boost your combat ability or go full INT based caster. In either case the class should have good Will saves. A Vigilante with the Avenger specialization would for the combat focused character. A machinesmith looks to be similar to a prepared caster so adding another prepared caster is going to mean you have to put a lot of work into getting the right spells/prototypes memorized. An Arcanist requires both INT and CHA so that may be stretching yourself too thin. A Sage bloodline sorcerer could work.
avr |
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Looking at that class - basically everything it does wants standard actions and the occasional swift or immediate. It seems to have few buffs you'd use in advance. A complementary class would provide passive buffs, long-term buffs and maybe use some swift or immediate actions or AoOs. It does attacks more than save-based effects, but this depends on the exact build.
i.e. an inspired blade noble fencer swashbuckler with a greatwork mobius weapon rapier could work as the other side of the gestalt, or a living grimoire inquisitor. A witch would be a mistake IMO. An occultist could possibly work (it gets passive buffs) but the competition for standard actions would be fierce. An avenger vigilante would combine better with it than a warlock vigilante.