
![]() |

Depend on the kind of action required for the attack.
Grapple is a standard action, so you can't use it as part of a full action;
Disarm is used "in place of a melee attack", so you can combine it with other melee attacks, and make the attempt (with the appropriate penalty);
Trip has the same text of disarm and works the same way;
Steal is a standard action and works as a grapple.
Specific feats can change the kind of action you need to use, but the base is always the same; check what action is used for the Combat maneuver. If it says that it can be used "in place of a melee attack", you can use it during a full attack, if it doesn't say that, you need to use a specific action.

Derklord |
1 person marked this as a favorite. |

Starting a grapple requires a standard action, and thus can't be done in a full attack. Dito for steal.
Disarm and trip can be made in place of a melee attack, that would work with TWF. Per this blog post, disarm and trip are made with a weapon, which can be an unarmed strike, that means things affecting the weapon also affect the combat maneuver. Thus, you'd provoke when using an unarmed strike and you don't have the IUS feat.
You could make the maneuver with a blade boot or armor spikes as the off-hand weapon, but that goes against the spirit of Singleton and against this FAQ, so don't be surprised if your GM vetos it.
Free Hand Fighter is just abysmal, though, I'm really not sure what the idea here is.

TheApapalypse |

Starting a grapple requires a standard action, and thus can't be done in a full attack. Dito for steal.
Disarm and trip can be made in place of a melee attack, that would work with TWF. Per this blog post, disarm and trip are made with a weapon, which can be an unarmed strike, that means things affecting the weapon also affect the combat maneuver. Thus, you'd provoke when using an unarmed strike and you don't have the IUS feat.
You could make the maneuver with a blade boot or armor spikes as the off-hand weapon, but that goes against the spirit of Singleton and against this FAQ, so don't be surprised if your GM vetos it.
Free Hand Fighter is just abysmal, though, I'm really not sure what the idea here is.
The FHF does have IUS and TWF....the point is to have a hand free to disarm and trip during an attack as well as be able to catch arrows, hang from a rope, or gesture with a single finger at enemies without dropping a shield or secondary weapon.....as well as be able to grapple without dropping a weapon.

![]() |

Derklord wrote:The FHF does have IUS and TWF....the point is to have a hand free to disarm and trip during an attack as well as be able to catch arrows, hang from a rope, or gesture with a single finger at enemies without dropping a shield or secondary weapon.....as well as be able to grapple without dropping a weapon.Starting a grapple requires a standard action, and thus can't be done in a full attack. Dito for steal.
Disarm and trip can be made in place of a melee attack, that would work with TWF. Per this blog post, disarm and trip are made with a weapon, which can be an unarmed strike, that means things affecting the weapon also affect the combat maneuver. Thus, you'd provoke when using an unarmed strike and you don't have the IUS feat.
You could make the maneuver with a blade boot or armor spikes as the off-hand weapon, but that goes against the spirit of Singleton and against this FAQ, so don't be surprised if your GM vetos it.
Free Hand Fighter is just abysmal, though, I'm really not sure what the idea here is.
Remember that grappling with a single hand suffers from a penalty.
Humanoid creatures without two free hands attempting to
grapple a foe take a –4 penalty on the combat maneuver roll.

thorin001 |

TheApapalypse wrote:Derklord wrote:The FHF does have IUS and TWF....the point is to have a hand free to disarm and trip during an attack as well as be able to catch arrows, hang from a rope, or gesture with a single finger at enemies without dropping a shield or secondary weapon.....as well as be able to grapple without dropping a weapon.Starting a grapple requires a standard action, and thus can't be done in a full attack. Dito for steal.
Disarm and trip can be made in place of a melee attack, that would work with TWF. Per this blog post, disarm and trip are made with a weapon, which can be an unarmed strike, that means things affecting the weapon also affect the combat maneuver. Thus, you'd provoke when using an unarmed strike and you don't have the IUS feat.
You could make the maneuver with a blade boot or armor spikes as the off-hand weapon, but that goes against the spirit of Singleton and against this FAQ, so don't be surprised if your GM vetos it.
Free Hand Fighter is just abysmal, though, I'm really not sure what the idea here is.
Remember that grappling with a single hand suffers from a penalty.
Quote:Humanoid creatures without two free hands attempting to
grapple a foe take a –4 penalty on the combat maneuver roll.
Technically all humanoids must take that penalty because you cannot perform an action that requires 2 hands in a grapple. Gotta love catch-22 style rules.

![]() |

Diego Rossi wrote:Technically all humanoids must take that penalty because you cannot perform an action that requires 2 hands in a grapple. Gotta love catch-22 style rules.TheApapalypse wrote:Derklord wrote:The FHF does have IUS and TWF....the point is to have a hand free to disarm and trip during an attack as well as be able to catch arrows, hang from a rope, or gesture with a single finger at enemies without dropping a shield or secondary weapon.....as well as be able to grapple without dropping a weapon.Starting a grapple requires a standard action, and thus can't be done in a full attack. Dito for steal.
Disarm and trip can be made in place of a melee attack, that would work with TWF. Per this blog post, disarm and trip are made with a weapon, which can be an unarmed strike, that means things affecting the weapon also affect the combat maneuver. Thus, you'd provoke when using an unarmed strike and you don't have the IUS feat.
You could make the maneuver with a blade boot or armor spikes as the off-hand weapon, but that goes against the spirit of Singleton and against this FAQ, so don't be surprised if your GM vetos it.
Free Hand Fighter is just abysmal, though, I'm really not sure what the idea here is.
Remember that grappling with a single hand suffers from a penalty.
Quote:Humanoid creatures without two free hands attempting to
grapple a foe take a –4 penalty on the combat maneuver roll.
If you want to play that kind of RAW, it never says that starting a grapple requires 2 hands, it only requires 2 free (unoccupied) hands. And nowhere it says that you use a hand to mantain a grapple.

Baba Ganoush |

TheApapalypse wrote:Derklord wrote:
Quote:Humanoid creatures without two free hands attempting to
grapple a foe take a –4 penalty on the combat maneuver roll.I guess, as a theoretical exercise, you could get around that by using a Crook sized for a creature one category smaller (so it can be wielded 1-handed) and Irongrip Gauntlets to negate the size penalty. BUT it'd be a pretty underwhelming use of getting proficiency in an exotic weapon and using Irongrip Gauntlets to use an inappropriately sized version of that exotic weapon.