kayman |
Used Roll20 for some games for about 2 years until the summer of the pandemic when I decided to try out Foundry. The quality difference between them is so massive I can't adequately describe it. It's in contention for the best $50 I've ever spent.
Like, from a player perspective the pf2e plugin is so smooth to build and level up characters, drag and drop loot from the latest adventures/source books very quickly after they come out, and to connect without worrying about roll20's servers going down (Granted, now we need to worry about the GM/host's connection going down but that would shut down the game regardless).
And from a GM perspective running 3 concurrent weekly games for a few months, the amount of pre-built drag-and-drop creatures, items, abilities, spells with built-in damage buttons, status effects for tokens that apply the modifiers automatically across the creatures stats and that offer short reminder descriptions makes Foundry a great choice.
Maybe the best thing is how the plugin is open source and how active the creators are with the community on their discord and on their repo here. I cannot recommend Foundry too highly, just an exceptionally quality experience.
Same opnion here ... for me , and i dont want to be rude , there is no discussion ... Foundry is by far the best VTT for Pathfinder 2e.
nephandys |
1 person marked this as a favorite. |
Ediwir wrote:I forget it doesn't do that natively :D I align grids with one click and use arrow keys to stretch pixel by pixel. Takes a few seconds if you didn't use the importer.May I ask what module you use to stretch the map in Foundry?
You don't need a module for that you can import the map as a tile and stretch it
Malk_Content |
1 person marked this as a favorite. |
RH wrote:You don't need a module for that you can import the map as a tile and stretch itEdiwir wrote:I forget it doesn't do that natively :D I align grids with one click and use arrow keys to stretch pixel by pixel. Takes a few seconds if you didn't use the importer.May I ask what module you use to stretch the map in Foundry?
Ah that'll be why I didn't really get what Ediwir was saying. I don't use my main map images as tiles. Will probably stick to my method of editing Paizo maps (because I'm used to it) but if I'm doing something quick in a pinch I'll remember that!
Shandyan |
nephandys wrote:Ah that'll be why I didn't really get what Ediwir was saying. I don't use my main map images as tiles. Will probably stick to my method of editing Paizo maps (because I'm used to it) but if I'm doing something quick in a pinch I'll remember that!RH wrote:You don't need a module for that you can import the map as a tile and stretch itEdiwir wrote:I forget it doesn't do that natively :D I align grids with one click and use arrow keys to stretch pixel by pixel. Takes a few seconds if you didn't use the importer.May I ask what module you use to stretch the map in Foundry?
You can also stretch the grid using the 'grid configuration tool' in foundry. When you create a scene, the scene config menu has a section on grid configuration. There's a button with two rulers on it that brings up the tool, and you can use the arrow keys to stretch the grid. It won't work if you need a different grid size on one part of the map compared to another, but otherwise should do the trick.
GayBirdGM |
A bit late but, for making scenes and foundry and getting the map to align, I've found that if you count the tiles of the map, so get the width and height, and then change the image size to match it works perfectly.
And example would be you have a map that is 25x25 tiles. Change the image side to 2500x2500, and upload it to Foundry and it should fit perfectly on a 100 size grid. If you have a larger map, you can easily cut the dimensions in half, so the 2500x2500 would be 1250x1250, and change the grid from 100 to 50.
Of course, changing image sizes can cause loss of quality, so use an image upscale tool first if you can.
thewastedwalrus |
A bit late but, for making scenes and foundry and getting the map to align, I've found that if you count the tiles of the map, so get the width and height, and then change the image size to match it works perfectly.
And example would be you have a map that is 25x25 tiles. Change the image side to 2500x2500, and upload it to Foundry and it should fit perfectly on a 100 size grid. If you have a larger map, you can easily cut the dimensions in half, so the 2500x2500 would be 1250x1250, and change the grid from 100 to 50.
Of course, changing image sizes can cause loss of quality, so use an image upscale tool first if you can.
Good advice, though I believe the problem folks were mentioning was that some maps published by Paizo have irregular "squares" for whatever reason. So without adjusting the image more directly and making the underlying grid square it is impossible to properly align a grid.
Cyouni |
GayBirdGM wrote:Good advice, though I believe the problem folks were mentioning was that some maps published by Paizo have irregular "squares" for whatever reason. So without adjusting the image more directly and making the underlying grid square it is impossible to properly align a grid.A bit late but, for making scenes and foundry and getting the map to align, I've found that if you count the tiles of the map, so get the width and height, and then change the image size to match it works perfectly.
And example would be you have a map that is 25x25 tiles. Change the image side to 2500x2500, and upload it to Foundry and it should fit perfectly on a 100 size grid. If you have a larger map, you can easily cut the dimensions in half, so the 2500x2500 would be 1250x1250, and change the grid from 100 to 50.
Of course, changing image sizes can cause loss of quality, so use an image upscale tool first if you can.
I use this tool to help with that. Despite being on the FG site, it's a standalone application.
Ediwir |
A bit late but, for making scenes and foundry and getting the map to align, I've found that if you count the tiles of the map, so get the width and height, and then change the image size to match it works perfectly.
And example would be you have a map that is 25x25 tiles. Change the image side to 2500x2500, and upload it to Foundry and it should fit perfectly on a 100 size grid. If you have a larger map, you can easily cut the dimensions in half, so the 2500x2500 would be 1250x1250, and change the grid from 100 to 50.
Of course, changing image sizes can cause loss of quality, so use an image upscale tool first if you can.
You can also just upload it to Foundry and then change it to 2500x2500. It's in map settings.
EvilAardvark |
1 person marked this as a favorite. |
Some thoughts:
* I've bought all the Paizo content on roll20. I've bought Foundry and FGU. And they're all... deeply unsatisfying.
* Roll20 content, when it is available, is the best, but it is patchy and getting worse.
* My gaming groups - there are 4 - are never going back to in-person play again.
* I've been a happy "everything Paizo produces" subscriber for almost a decade.
In this thread, people have been debating the merits of various VTTs, but nobody seems to be discussing "the other option". Roll20 content is only patchy for (Path|Star)finder but... there are other choices.
I'm down to 2 Pathfinder games, and I'm playing a 5E game and a WFRP game. One is well supported by roll20, one is poorly supported but for that game it doesn't matter. We have just as much fun, but with a lot less effort. We've played several other games - Call of Cthulhu, Rogue Trader and Traveller, on roll20 and they were fine too.
When the two Pathfinder APs I'm playing come to an end, I expect that'll be the end of my group playing Paizo games. There's a lot of other great games that don't need the same investment of time and effort. I might prefer Pathfinder but... I prefer gaming to prep more.
I'm already looking at my Paizo subscriptions and thinking "what's the point, I'll never use any of it?"
Until now, I've had a hope that that Paizo will step up and make the investment needed to so they're a practical choice for people who want to trade $$$ for effort in the future. That's kept me around but.. I'm approaching done.
Looking at the figures from the latest roll20 report [ https://blog.roll20.net/posts/the-orr-group-industry-report-q1-2021/ ], I don't think I'm alone in these feelings.
CorvusMask |
1 person marked this as a favorite. |
I'm bit confused by your post which is umm... Bit rambling and not really sure what is your "the other option" you mentioned?
Like if your issue is "why should I subscribe to paizo when all other systems work just as fine for my group" well that is valid point assuming your group doesn't want to go back to 2e pathfinder. But the thing I'm confused by is that some of those systems you listed are MORE complicated than 1e pathfinder and none of them have roll20 modules either so umm...
...If you are fine with prepping call of cthulhu, rogue traders and traveller campaigns in roll20, why wouldn't you be fine with 2e considering that is easier system to prep?
(I also get feeling you are asking why paizo isn't investing more to roll20 when they arrangement is that roll20 is the one who does work into roll20 stuff. So its more on roll20 if they don't adapt adventures on schedule)
thenobledrake |
I'm bit confused by your post which is umm... Bit rambling and not really sure what is your "the other option" you mentioned?
I think what they were getting at is that while they feel like to play Pathfinder requires significant prep, they've realized they don't feel like other games do - they can just pop onto Roll20, do very little, and it's "good enough."
Where I am confused is that it seems like they are saying playing D&D 5e on Roll20 is less effort than playing PF2 in Foundry... and in my experience that isn't the case (but that could be a result of Roll20 being the opposite of intuitive for me, so even running a bought adventure involves tons of me fighting the software just to get it to do the things I want, and tons of time spent inputting character information because it's not all in the SRD and I'm not buying the PHB on Roll20 - and Foundry actually making sense to me, plus Pathfinder having a full open license so everything is actually just there character-wise, so I spend like an hour doing prep and have at least 2 sessions ready to go rather than feeling like I am spending more time prepping than playing).
Staffan Johansson |
Where I am confused is that it seems like they are saying playing D&D 5e on Roll20 is less effort than playing PF2 in Foundry...
One advantage of 5e over PF2 on Roll20 is that even if you haven't bought the books on Roll20, you can use D&D Beyond plus the Beyond20 plugin to do the mechanical interfacing for characters and monsters, and D&D Beyond's functionality is WAY beyond what the PF2 charactermancer can do.
Proven |
thenobledrake wrote:Where I am confused is that it seems like they are saying playing D&D 5e on Roll20 is less effort than playing PF2 in Foundry...One advantage of 5e over PF2 on Roll20 is that even if you haven't bought the books on Roll20, you can use D&D Beyond plus the Beyond20 plugin to do the mechanical interfacing for characters and monsters, and D&D Beyond's functionality is WAY beyond what the PF2 charactermancer can do.
This is true, but aren't people paying for D&D Beyond paying twice for books in a similar way that someone playing Pathfinder 2e would be asked to pay for the books from Paizo and then the books from Roll20?
And you can share physical/pdf/Roll20 books.
EvilAardvark |
3 people marked this as a favorite. |
Where I am confused is that it seems like they are saying playing D&D 5e on Roll20 is less effort than playing PF2 in Foundry... and in my experience that isn't the case
I wanted to play 5E. I bought the WotC roll20 offerings for 5E, which are all (or close to all) available. I had a character builder with all the options, fully populated adventures with maps, creature stats, lighting and everything I needed to play every official 5E adventure in under 10 minutes. My players didn't have, and didn't read, the 5E rules, but the roll20 tools gave them enough to get playing and let them read up on specific topics as they needed them.
10 minutes and I could play any WotC adventure, fully configured, with all the WotC character content.
Pathfinder, Pathfinder 2 and Starfinder on roll20 get you part of the way there. The modules they have are great, and let me get up and running straight away. But, most are missing, they have very little of the character content, and the character builders - where they exist - are very poor.
Pathfinder players discussing which VTT is best doesn't produce an answer because all of the choices are poor, so everyone is right when they point out the flaws.
There are people who are looking for different trade-offs. You said you won't buy the PHB on roll20. That's a fair choice, but it isn't one I want to make. I want to swap money for time and effort. You don't. That's OK, we're not the same.
EvilAardvark |
Staffan Johansson wrote:thenobledrake wrote:Where I am confused is that it seems like they are saying playing D&D 5e on Roll20 is less effort than playing PF2 in Foundry...One advantage of 5e over PF2 on Roll20 is that even if you haven't bought the books on Roll20, you can use D&D Beyond plus the Beyond20 plugin to do the mechanical interfacing for characters and monsters, and D&D Beyond's functionality is WAY beyond what the PF2 charactermancer can do.This is true, but aren't people paying for D&D Beyond paying twice for books in a similar way that someone playing Pathfinder 2e would be asked to pay for the books from Paizo and then the books from Roll20?
And you can share physical/pdf/Roll20 books.
You can share content on DnDBeyond with players, actually better than you can share content on roll20.
When you have Paizo pdfs you get a discount for the matching roll20 content if you link your account. There's no such thing with DnDBeyond or with 5E books on roll20, that I'm aware of.
EvilAardvark |
I'm bit confused by your post which is umm... Bit rambling and not really sure what is your "the other option" you mentioned?
Like if your issue is "why should I subscribe to paizo when all other systems work just as fine for my group" well that is valid point assuming your group doesn't want to go back to 2e pathfinder. But the thing I'm confused by is that some of those systems you listed are MORE complicated than 1e pathfinder and none of them have roll20 modules either so umm...
...If you are fine with prepping call of cthulhu, rogue traders and traveller campaigns in roll20, why wouldn't you be fine with 2e considering that is easier system to prep?
(I also get feeling you are asking why paizo isn't investing more to roll20 when they arrangement is that roll20 is the one who does work into roll20 stuff. So its more on roll20 if they don't adapt adventures on schedule)
The world is filled with two types of people: those who can extrapolate from incomplete information.
Having actually played those games on roll20, they're not more complicated. 5E is much better supported, the others are more "theatre of the mind" games and are much less crunchy. They don't require anywhere near the same level of effort.
Call of Cthulhu is well supported too, which is probably why that roll20 stats show that twice as many people play it as PF1, PF2 and SF combined.
Roll20 don't invest in Pathfinder, because people do what I'm doing and play something else. They don't lose customers, because people still want to play.
Chaosium do their own work for roll20 and the Call of Cthulhu support is great.
Cubicle 7 do their own work for roll20 and WFRP support is pretty good.
Evil Hat do their own work for roll20 and their support is great.
Free League publishing do their own work for roll20 and support for Alien and Kids on Bikes is... <please extrapolate from a pattern and incomplete information>.
Paizo rely on roll20 who do a half-assed job on their behalf.
Proven |
Proven wrote:Staffan Johansson wrote:thenobledrake wrote:Where I am confused is that it seems like they are saying playing D&D 5e on Roll20 is less effort than playing PF2 in Foundry...One advantage of 5e over PF2 on Roll20 is that even if you haven't bought the books on Roll20, you can use D&D Beyond plus the Beyond20 plugin to do the mechanical interfacing for characters and monsters, and D&D Beyond's functionality is WAY beyond what the PF2 charactermancer can do.This is true, but aren't people paying for D&D Beyond paying twice for books in a similar way that someone playing Pathfinder 2e would be asked to pay for the books from Paizo and then the books from Roll20?
And you can share physical/pdf/Roll20 books.
You can share content on DnDBeyond with players, actually better than you can share content on roll20.
When you have Paizo pdfs you get a discount for the matching roll20 content if you link your account. There's no such thing with DnDBeyond or with 5E books on roll20, that I'm aware of.
What I meant is that a GM playing D&D 5E would be sharing D&D Beyond and any physical/digital books from WotC, and I think it's a similar cost to a GM playing PF2e sharing Roll20 compendiums and any physical/digital books from Paizo.
But I could be wrong on the pricing scheme of D&D Beyond. I don't deny that it's likely easier than sharing compendiums on Roll20.
CorvusMask |
CorvusMask wrote:I'm bit confused by your post which is umm... Bit rambling and not really sure what is your "the other option" you mentioned?
Like if your issue is "why should I subscribe to paizo when all other systems work just as fine for my group" well that is valid point assuming your group doesn't want to go back to 2e pathfinder. But the thing I'm confused by is that some of those systems you listed are MORE complicated than 1e pathfinder and none of them have roll20 modules either so umm...
...If you are fine with prepping call of cthulhu, rogue traders and traveller campaigns in roll20, why wouldn't you be fine with 2e considering that is easier system to prep?
(I also get feeling you are asking why paizo isn't investing more to roll20 when they arrangement is that roll20 is the one who does work into roll20 stuff. So its more on roll20 if they don't adapt adventures on schedule)
The world is filled with two types of people: those who can extrapolate from incomplete information.
Having actually played those games on roll20, they're not more complicated. 5E is much better supported, the others are more "theatre of the mind" games and are much less crunchy. They don't require anywhere near the same level of effort.
Call of Cthulhu is well supported too, which is probably why that roll20 stats show that twice as many people play it as PF1, PF2 and SF combined.
Roll20 don't invest in Pathfinder, because people do what I'm doing and play something else. They don't lose customers, because people still want to play.
Chaosium do their own work for roll20 and the Call of Cthulhu support is great.
Cubicle 7 do their own work for roll20 and WFRP support is pretty good.
Evil Hat do their own work for roll20 and their support is great.
Free League publishing do their own work for roll20 and support for Alien and Kids on Bikes is... <please extrapolate from a pattern and incomplete information>.
Paizo rely on roll20 who do a half-assed job on their behalf.
;P Should I be insulted?
Hey, I'd be happy to do Paizo's and Roll20's job of adapting modules to roll20, if I was paid for it ;D
I guess I can see how battlemaps would increase prep time a lot yeah
EvilAardvark |
What I meant is that a GM playing D&D 5E would be sharing D&D Beyond and any physical/digital books from WotC, and I think it's a similar cost to a GM playing PF2e sharing Roll20 compendiums and any physical/digital books from Paizo.
But I could be wrong on the pricing scheme of D&D Beyond. I don't deny that it's likely easier than sharing compendiums on Roll20.
I don't think we disagree. But a few thoughts:
WotC don't allow pdfs of their books, so DnDBeyond is one of the few ways to share the actual content as a readable book. For online play, sharing physical copies obviously doesn't make sense.
Having bought both, 5E products are generally more expensive than PF products, particularly when you factor in the paizo link discount. I paid $10.60 for each of the Edgewatch modules, and $49.95 for Icewind Dale: Rime of the Frostmaiden. Now, there are six Edgewatch modules, but each of them has more than half the content of Frostmaiden. In real terms, 5E products are, at a guess, twice the cost, on average, but there's no shortage of people paying for them.
Keeping the PF price lower isn't leading to high volume sales and an incentive to convert more, or there would be more PF products on roll20.
Pathfinder is cheaper and doesn't sell as well so... the investment from Roll20 goes elsewhere. Roll20 even put out their own game that competes with Starfinder - Esper Genesis - and around the same time publicly stated that they had nobody is working on Starfinder for them and they don't plan to have anyone.
I want Paizo to succeed; I love their products, I love the values the company espouses, I love Golarion and the Pact Worlds, and - when I hear them being interviewed - I love the people. I want to give them money in exchange for products I can use so I can have fun and they can be a profitable business. "Products I can use" now requires really solid online support, particularly for games as crunchy as the ones they produce.
EvilAardvark |
;P Should I be insulted?
Hey, I'd be happy to do Paizo's and Roll20's job of adapting modules to roll20, if I was paid for it ;D
I guess I can see how battlemaps would increase prep time a lot yeah
It is all tied together. It is a lot of work, if it wasn't Roll20 or Paizo would just bash it out quickly. Being a lot of work, it is going to need someone(s) to put in a lot of effort, and they should be paid for that effort. Fair is fair.
If someone does that, I'll buy it from them.
Tying back to the title of this thread: the people who use Foundry and point at the SRD - how long do you think that's going to continue if nobody pays Paizo for their products?
The RPG industry is brutal, and there aren't many, independent, companies at Paizo scale who've survived for long. I can't think of any other companies who're as big as Paizo, right now, who aren't owned or have their IP owned, by multi-national conglomerates like Hasbro or Topps. Conglomerates who'll take the worlds and ideas you love and do a canon crossover with Rick and Morty.
Not everyone can afford to buy a lot of stuff. That's perfectly fair. But optimizing for that isn't going to work out for anyone in the long term.
Cyouni |
I don't use Roll20 because Roll20 has so many problems as a platform.
This is completely unrelated to their Pathfinder support, though their incredibly mediocre PF2 support simply exacerbates the problem. It was bad in playtest (to the point where you literally had to figure out their text parsing system to make it function) and it's improved to mediocre.
Malk_Content |
1 person marked this as a favorite. |
I do somewhat agree with Aardvark. Having bought and run PF2 modules, using both R20 and Foundry, while Foundry is truly better than R20 (entirely due to community support) Paizo still get in the way of me getting the game setup quickly and easily. From their PDFs being a pain to extract images from, to maps with partial, differently sized and misaligned tiles (not to mention often no map without secret doors etc labelled so you've got to edit those out too) they are really bad at making their content easy to use virtually. Which in our current epoch of gaming is very unfortunate.
Porridge |
Chaosium do their own work for roll20 and the Call of Cthulhu support is great.Cubicle 7 do their own work for roll20 and WFRP support is pretty good.
Evil Hat do their own work for roll20 and their support is great.
Can you say a bit more about this? What work are you referring to? (And where did you read about them providing this support?)
EvilAardvark |
2 people marked this as a favorite. |
EvilAardvark wrote:Can you say a bit more about this? What work are you referring to? (And where did you read about them providing this support?)
Chaosium do their own work for roll20 and the Call of Cthulhu support is great.Cubicle 7 do their own work for roll20 and WFRP support is pretty good.
Evil Hat do their own work for roll20 and their support is great.
Roll20 have a marketplace where anyone can sell content. All those companies make RPGs, they then make their own matching content for Roll20 and sell it in the store. They're not alone there, lots of companies do it - like Pinnacle and Son of Oak. Lots of indy developers do it too, selling 5E supplements and add-ons.
The products that these companies put out are what you need to play their games on roll20.
Roll20 doesn't do this work for them. There's lots of documentation in how to do it, and in fact, if you go onto the roll20 forums you'll find that there are people there who do work for hire creating and converting content. Paizo and WotC **seem** to be unique in that they rely on Roll20 to do it for them. Roll20 do a great job for WotC and a poor job for Paizo.
I have no insights into sales, contracts, agreements or if these companies make any money out of this. Maybe it doesn't make sense for Paizo to do this. They're experts in their business, not me. But, it doesn't make sense for me to give them $3000 per year for books, figures, maps and cards I'll never use. When they're calculating the cost of doing this work, I'd hope they'd include the cost of not doing it. Maybe that's why these other companies invested time and money in making their games available online. I honestly don't know.
Ezekieru |
2 people marked this as a favorite. |
I don't blame Paizo for the poor sales for Pathfinder 2e on Roll20. I place the blame entirely on Roll20 for the poor support they've placed on the character sheet and features.
The character sheet was rushed out for launch, looks butt-ugly, still doesn't have 100% drag-and-drop support almost 2 years in, took them 1 1/2 years to separate the degrees of success from saving throw spells in the spell section, there's no real Alchemist support, they've dropped doing Age of Ashes with no sign of them going back, no sign of them doing Abomination Vaults, and they could be using the images from the Pawn Collections of the past 2 Bestiaries, but they've chosen not to and Aasimars will forever continue to look like Duskwalkers for their associated tokens.
Oh, and ZERO interest in porting over the Lost Omens books, despite over half of the ancestry options being in that line of books. 'Cause it's "too much flavor".
CorvusMask |
1 person marked this as a favorite. |
Which didn't them adapting Sword Coast Adventurer's Guide <_<
Anyway, yeah, I do believe that roll20's pathfinder support is half assed, heck, I think their D&D support might be bit half assed as well though to lesser extend :p
I don't think sheet is that bad though as people keep saying since its still functional sheet and I don't believe sheets need to automatize everything if its simple calculation easy to do in head.
(that said they definitely could do it if they bothered better :p I don't think foundry VTT is godsend of gaming though, due to reasons like IT KEEPS CRASHING MY GPU AAAAH xD)
nephandys |
Which didn't them adapting Sword Coast Adventurer's Guide <_<
Anyway, yeah, I do believe that roll20's pathfinder support is half assed, heck, I think their D&D support might be bit half assed as well though to lesser extend :p
I don't think sheet is that bad though as people keep saying since its still functional sheet and I don't believe sheets need to automatize everything if its simple calculation easy to do in head.
(that said they definitely could do it if they bothered better :p I don't think foundry VTT is godsend of gaming though, due to reasons like IT KEEPS CRASHING MY GPU AAAAH xD)
Out of curiosity, what's your GPU? We're running foundry in my group and no one is using a machine with a dedicated GPU, one person is even using a chrome book, and surprisingly it's worked better than other tabletops like Astral.
Heather F Customer Service Representative |
Scott Forster |
4 people marked this as a favorite. |
I've been using Foundry for almost a year to run 5e. The group got tired of 5e and WotC, so we're moving to Pathfinder 2e. I have found the Pathfinder community there to be a dream. The system module was easy to set up. The PDF importer (which only works with watermarked, legitimate PDFS that I paid for) worked great to set up Abomination Vaults.
For me, Foundry has been a fantastic solution. Would I pay money for an official system module from Paizo? Yes. But I am very happy with what is there already.
I like physical books. I've dropped a few hundred dollars on Paizo books during this process, even though I could get everything (except the adventure) for free. Their business model has worked for them thus far; I'm sure it will continue to do so.
Elfteiroh |
I've been using Foundry for almost a year to run 5e. The group got tired of 5e and WotC, so we're moving to Pathfinder 2e. I have found the Pathfinder community there to be a dream. The system module was easy to set up. The PDF importer (which only works with watermarked, legitimate PDFS that I paid for) worked great to set up Abomination Vaults.
For me, Foundry has been a fantastic solution. Would I pay money for an official system module from Paizo? Yes. But I am very happy with what is there already.
I like physical books. I've dropped a few hundred dollars on Paizo books during this process, even though I could get everything (except the adventure) for free. Their business model has worked for them thus far; I'm sure it will continue to do so.
Welcome to the Pathfinder community! :3
And yeah, Foundry has been great.Optic_TH |
Porridge wrote:EvilAardvark wrote:Can you say a bit more about this? What work are you referring to? (And where did you read about them providing this support?)
Chaosium do their own work for roll20 and the Call of Cthulhu support is great.Cubicle 7 do their own work for roll20 and WFRP support is pretty good.
Evil Hat do their own work for roll20 and their support is great.
Roll20 have a marketplace where anyone can sell content. All those companies make RPGs, they then make their own matching content for Roll20 and sell it in the store. They're not alone there, lots of companies do it - like Pinnacle and Son of Oak. Lots of indy developers do it too, selling 5E supplements and add-ons.
The products that these companies put out are what you need to play their games on roll20.
Roll20 doesn't do this work for them. There's lots of documentation in how to do it, and in fact, if you go onto the roll20 forums you'll find that there are people there who do work for hire creating and converting content. Paizo and WotC **seem** to be unique in that they rely on Roll20 to do it for them. Roll20 do a great job for WotC and a poor job for Paizo.
I have no insights into sales, contracts, agreements or if these companies make any money out of this. Maybe it doesn't make sense for Paizo to do this. They're experts in their business, not me. But, it doesn't make sense for me to give them $3000 per year for books, figures, maps and cards I'll never use. When they're calculating the cost of doing this work, I'd hope they'd include the cost of not doing it. Maybe that's why these other companies invested time and money in making their games available online. I honestly don't know.
Due to a lot more interest in Paizo and specifically 2e, old threads are getting attention, especially ones like this.
One of my players shared this to me asking about VTT's and using it as an argument against Paizo/Pathfinder. Even early 2021, FG and Foundry were both good ways to play Pathfinder 1e & 2e, and Starfinder.
I played a full campaign with FG using Starfinder and the level of automation and access to character creation tools was leaps beyond roll20's outdated and basic features. FG is clunky though and I switched to Foundry and never looked back.
Roll20 is better than Foundry only in its ability to sell official 5e products.
Saying there are not good options for Pathfinder/Starfinder in VTT, even in early 2021, is a flat out lie. FG and Foundry for for Starfinder/Pathfinder were, and still are, both better than roll20's 5e support.
(I used roll20 for years, then FG, and now Foundry. The only purchases I regret are the roll20 ones. Broken PHB features that were promised when it launched are STILL missing or not working as advertised, several years later. They even refused to refund me within a week of purchase despite the product not having even 50% of the features they promised; top guys!)
RPgamerous |
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Just an FYI: About two months ago, I got about a refund from Roll20 for the PF2 core rulebook, by complaining about the STILL ADVERTISED charactermancer that is not done after more than 3 years. It wasn't a full refund -- I think they kept about $15, which I won't complain about because it accounts for the CRB PDF I got in conjunction with the original purchase from Roll20. So if you purchased PF2 books from ROll20 and aren't cool with the promised support that never materialized, you might try to get some money back.