Simpatikool
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Hey all,
Hack Capacitors were introduced to Technomancers in COP (page 92). You loose some other class features but as a move action gain the benefit of a magic hack (from a list) for 1 minute.
So, normally, magic hacks have some limitations on how many can apply when casting a spell. You cannot stack multiple hacks that affect the same attribute.
Does Hack Capacitor overcome this?
Example.
I take the MAGIC HACK class feature Harmful Spells at 2 lvl. At 6th Level I take the class Feature Hack Capacitor and select 3 other magic hacks I meet the prerequisites too. One of them is Debug Spell.
So, later on, I am in combat. I have access to Harmful spells normally. As a move action I decide to gain the benefit of Debug Spell. With my standard action I cast overheat. I roll 2d8 +3 (for harmful spells) and roll a 1 and an 8. I can decide to spend an RP to reroll the 1. Normally, If I had these two hacks as normal magic hacks, I would not be able to do this if I had Harmful Spells and Debug Spell as normal magic hacks both affect the same spell attritbute....damage.
Do I have this interaction right?
Alternatively, as your technomancer grows in level, the Hack Capacitor allows you to select multiple hacks to gain the benefit of. For instance at 12th level you can select two hacks. I could select Harmful Spell and Debug Spell with that feature for the same affect.
Thanks. Trying to figure out if this option is correct or if I am just reaching. Sort of a new player and like everyone else, my interactions are on virtual TTs.
Thanks.
| HammerJack |
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I don't see any reason why Hack Capacitor would bypass the limitation on multiple hacks on the same spell. Is there something in the language that indicates that it might that I'm just missing (because it seems like an unambiguous "no")?
Simpatikool
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When I read the Hack Capacitor, especially the lvl 12 and 18 versions, you can make multiple hacks available. While my Technomancer is not high enough level to take adavantage of them yet, as I read it, it is the whole reason why you would take the class option. So, you can stack hacks regardless of the the attribute limitation.
| BigNorseWolf |
Rules are nested for a reason.
your temporary magical hack is a magical hack
It comes with all the benefits and conditions of a magical hack, unless it states otherwise (or sometimes requires otherwise, or hints otherwise)
I'm not seeing either of those here. Being able to apply 2 magical hacks to a spell would be its own high level ability, not something dervided from not repeating a rule every time it's mentioned.