Ways of making Reload feel more fun


Gunslinger Class

Horizon Hunters

I haven't gotten to play it yet but so far it seems like most people problem with the Gunslinger comes down to Reload feeling like a tax you pay for the theme. Guns don't do more damage than bows except on crits and bows having Deadly it's not even that far off.

Also the dual wielder playstyle is broken without a level 6 drifter feat or two dual wielder archetype feats. There are other problems like Sling and Crossbow support missing from most feats but that's easy to fix.

Others have posted suggestions on ways to improve Reload and I have some thematically split by the Way.

Drifter: You can take the Reload action without needing a Free Hand.
Pistolero: (Once per turn) When you critically hit an opponent you can Reload the weapon you used as a Free Action (Maybe as a Reaction?).
Sniper: When you take the Reload action you can designate a creature you are hidden from as your mark. If you Strike that opponent with the next action you can add precision damage equal to the number of dice on your One Shot One Kill.

I think these could be low level feats for people who want to dual wield, shoot more often or do more damage. Before playing I would even say this could be gotten for free as part of the Initial Deed but that could easily be unbalanced and the target of these is not to make Gunslingers more powerful, just make people feel like their Reload action is more than a tax to pay for their guns.

Sovereign Court

Pistolero is also being cast as using double pistols, so I don't think locking hands-free reload into Drifter is the best move.

For the sniper, I think you should also be able to get that effect by just aiming without reloading. It'd be a bit weird if you can't quite perform so well with a pre-loaded run than you can with one that you're just loading :P

But overall, I like your way of thinking. Using the Way to style reloading a bit more is a nice concept.

Horizon Hunters

Ascalaphus wrote:

Pistolero is also being cast as using double pistols, so I don't think locking hands-free reload into Drifter is the best move.

For the sniper, I think you should also be able to get that effect by just aiming without reloading. It'd be a bit weird if you can't quite perform so well with a pre-loaded run than you can with one that you're just loading :P

But overall, I like your way of thinking. Using the Way to style reloading a bit more is a nice concept.

True, I forgot Pistolero lvl 15 requires dual wield. This is a very rough suggestion before ever playing. I just feel like the class needs more options to play with Reload. It doesn't feat the concept of using the Way for it but a reaction to reload would be nice since the best Gunslinger reactions can't be used without a loaded gun anyway.


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My post from the thread "let's talk reloading":

I rather my class feature given to the gunslingers at level one.

Quote:

[Nimble Fingers/Hands] 1st Level Feature

After countless hours of training, the steps to reload weapons have become second nature to you. You can reload a weapon even if you don't have a free hand.

It makes Gunslingers better at guns than any class and more versatile, it also allows dual-wielding builds from level 1. Reload feats should offer more interesting thing instead of solving core problems.

Also, Reloading is not a tax. This is something that should remain a part of the core of guns. One of the things that broke gunslingers in PF1e was how they could trivialize reloading. In that system, the core design paradigm and build goal was to attack as often and accurately as possible, but in this edition, this is not an absolute necessity anymore, which means that Reload can become an interesting aspect of the guns, either by providing benefits or being introduced in clever ways in other actions or effects.


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From the “Let’s talk Reloading thread”:

Benchak the Nightstalker wrote:

I love the idea of being able to do things while reloading. They could tie it in with The Way.

Everybody gets Running Reload

Drifter can also Tumble Through or Leap

Pistolero can (ranged) feint or demoralize

Sniper can Hide or Take Cover


It occurs to me that while I like all of this very much, because this is also all crossbow conversant it makes me think of universalities, there may be some disconnect between “everybody else reloading guns/crossbows” and “gunslingers reloading guns/crossbows”. Is this the Reloader? Or should everyone be able to do something while reloading?


My only contributions are:

a warlord/commander/bard type of rallying cry;

a temp boost to HP after taking cover or possibly associated healing with Battle Medicine or available potions;

a Bard-from-the-Hobbit’s Black Arrow mechanic to give one round/bolt a bonus;

a scan of the area to Recall Knowledge, use Perception, alter Initiative;

a bonus to move or make more of available cover - I’m sure this second one probably already exists...

Horizon Hunters

OCEANSHIELDWOLPF 2.0 wrote:
It occurs to me that while I like all of this very much, because this is also all crossbow conversant it makes me think of universalities, there may be some disconnect between “everybody else reloading guns/crossbows” and “gunslingers reloading guns/crossbows”. Is this the Reloader? Or should everyone be able to do something while reloading?

"Dozens of new arquetypes" I assume some of them would make reloading feats available to everyone besides Running Reload already being an Archer feat.

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