
Heather 540 |

I just got my Dwarf Forgepriest into a campaign. (It's a Warpriest archetype.) I'm wondering what magic items would be a good fit for her. (Besides the obvious like Cloak of Resistance, Headband/Belt of Stat Increase, etc.)
She's str-based, worships Torag, and her sacred weapon is a warhammer. She can also fight with improvised weapons using the Catch Off-Guard and Shikigami Style feats. I am not taking the rest of the Shikigami line.
She gets Craft Magic Arms & Armor at level 3 as a bonus feat. Then she's taking Craft Wondrous Items at level 5. Then Forge Rings at level 9 as another bonus feat. So she can make anything she needs to make.
Finally, the group has a houserule where we can combine items. Like having Muleback Cords and a Cloak of Resistance as a single item. So I can get the big 6 and still get other fun and/or useful items.
So.... any suggestions?

zza ni |

first thing, gratz. the forgepriest is a great arch-type. i had tons of fun playing one. (played a forgeprist of Szuriel, the horsemen of war, crafted and sold weapons for both sides in a war).
as for items, maybe these might work for you:
fervor specific items
Vestment of war - 2 more uses of fervor a day - you can never have enough fervor!
as you can combine magic items, see if the gm allow you to make a variant of this weapon but with a bastard sword instead (the 305 gp cost of the item is the masterwork+base weapon cost so replace it with the cost of a masterwork bastard sword).
more basic stuff:
lucky horse shoe - even more if you have fate's favor trait *which you should grab as it increase divine favor attack and damage bonus. for this item it will net a +2 luck bonus to all saves.
the spell storing armor allow not only to put in a debuff spell in the armor in case of enemy attack but also stuff like dispel magic or other spells that help remove a negative effect or cure the 'attacker' just hit yourself to get it cast on yourself.
a trick i used, by combining the forgepriest's 'Creator’s Bond" ability that increase the sacred weapon bonus by one. was to craft a +1 beeming ranged weapon
(bow in my case. was 4000k for the magical crating part as a +2 weapon is base 8,000). then at the beginning of the day use 1 round of sacred weapon with 2 fervor to give it a bonus of +2 (more when i leveled up this was at 4th level) making it a +3 beaming weapon. next round using an other sacred weapon round to keep it up and using a swift action to pull out the orbs. this let me have 3 orbs ready to shoot out 10th caster level searing light as free action when i used my bow. (at higher levels of course there were more orbs).
you can save up both sacred weapon rounds and fervor if you use this in combat, i just liked being prepared.

avr |

With all those crafting feats you may want a ring of sustenance to cut down your need for sleep. It doesn't let you craft more than 8 hours/day but it does let you do other things and craft too.
The big six are still going to be the most cost-efficient combat buffs around, whether or not other items are allowed to share their item slot.
Gloves of improvised might help with improvised weapon use, though maintaining more than one magic weapon has the usual cost problems made worse by the gloves costing twice what a normal magic weapon does. +1 might be worth it anyway.
A meridian belt lets you use more magic rings. No one ever gets it normally due to the item slot of course, but you've got the house rule and you're getting the forge ring feat.

Heather 540 |

Those all sounds pretty good. Having extra rings that I can switch between could be pretty useful. And yeah, the single +1 from the gloves could be helpful in case I have to fight with the improvised weapons and whatever I'm fighting takes less damage if not using a magic weapon. But I definitely don't need more than that, especially at those prices.
Extra fervor is always nice. I'm not sure if the GM would allow me to use a greatsword instead of a mace for the Signifier's Fist though. Combining two items for an increased cost is allowed, but that seems like it would be more of a custom item. Which isn't allowed.