
ottdmk |

Hey all,
We recently decided to move our D&D 3.5 campaign to Pathfinder 2e. As a result, we ended up working with the "Treasure for New Characters" rules on pgs 510-511. We were all 12th level, so basically started with 4,500 sp.
I wanted to duplicate my old Wizard as much as possible, so I bought a lot of spells out of that money (basically scrolls & learning costs). I did give a discount to the learning costs from Magical Shorthand to most.
Thing is, I've been learning as we go on, and I did the math the other day. A character who reaches 12th level is expected to have earned around 9,300 sp along the way. The difference is due to expected spending on consumables, expenses and the like.
So, how would you classify learning spells? Should it be taken out of the "permanent" 4,500 fund (where I also bought my +2 Resilient Explorer's Clothing, etc) or should I work out something else with my GM, as used scrolls are definitely used consumables that might be factored into the larger pool?
Just wanting to get some points of view.

Kyrone |

When I have Wizard players that start at higher lvls I usually give around 2 more spells per level, that represent they studying and picking stuff as they adventures, so a lvl 12 one would have 24 more spells in their book.
Mainly because otherwise the players would do... Get scroll , roll to learn the spell (automatic crit success on some spell levels), sell scroll, repeat to minimize the costs, so I'd rather minimize my work and do the more practical solution.

Ravingdork |
7 people marked this as a favorite. |

In my games, wizards starting at higher levels only need pay the Learn A Spell cost out of their starting funds for any Common spell they wish to know.
I've found that anyone who wants to invest heavily in their spells can generally afford all the common arcane spells in the Core Rulebook of about 2 levels lower than their highest spell level, plus a couple extra higher level ones.
For example, a 9th-level wizard could quite easily have all the 3rd-level and lower spells in their spellbooks.
I even created a spreadsheet to help witch and wizard players to get the numbers right.

Kelseus |

In my games, wizards starting at higher levels only need pay the Learn A Spell cost out of their starting funds for any Common spell they wish to know.
I've found that anyone who wants to invest heavily in their spells can generally afford all the common arcane spells in the Core Rulebook of about 2 levels lower than their highest spell level, plus a couple extra higher level ones.
For example, a 9th-level wizard could quite easily have all the 3rd-level and lower spells in their spellbooks.
I even created a spreadsheet to help witch and wizard players to get the numbers right.
RD that's fantastic. So it looks like a wizard could know literally every arcane spell from 5th level and lower for the costs of a +2 flaming greater striking longsword (level 12 item) and still have 2000 left over from their starting costs.

Ravingdork |

I was very skeptical about your claim RD upon first read. But, you are right, the math checks out on that. Nicely done.
Thanks. I do generally try and back up my claims with facts, math, and science. ¬‿¬