How does the Fluent in Cyclops boon work?


Pathfinder Society

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4/5 5/55/55/55/5 ****

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... seems like the solution is to have the boons on the chronicles...

I still don't understand why they changed to this...

Grand Lodge 4/5 5/55/5 ***

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Agreed. I like the idea of convention boons going the way of the AcP. I even like the idea of the faction rewards being combined into the AcP boon program to reduce complexity and eliminate another math metric (fame) we had to track. However, I do not think it is a good idea to move all the scenario boons from the chronicles to the Boon menu. Unlike the other two items which reduce complexity, this one increases it which is the opposite of where we should be going.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Nefreet wrote:


Now, one Errata, one ruling can literally turn your fine Swiss timepiece into a paperweight. And a really expensive one.

For some perspective, here is the "Paperweight" Nefreet is describing. It is apparently "Crippled" by having to choose between using the "Forager-Scavenger" hireling, or the "Diplomacy-Multilingual-Aklo-Undercommon" hireling in any given adventure.

A Numerian Wondertaster, who follows the religion of Rahadom, and has Absolom as their home city.

Note that perviously, slotting those 3 boons (2 hirelings and the Last wall debt boon which Nefreet say are critical to the build), and promotional Accessory would mean the character could not slot their mentor boon, Heroic defiance boon, or any of the other earned boons that the character now benefits from.

Also note that the character can wait to make this choice until they need one of those 2 skills in the scenario.

Sczarni 5/5 5/55/5 ***

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=\

That's certainly one way to misrepresent someone's argument. I don't speak just for myself.

I have personally had somewhere in the range of half a dozen characters broken over the years. Mostly PFS1, and one SFS, so it is certainly important to me.

The character you linked to isn't "crippled", and I've never implied anything of the sort, but he's certainly been adversely affected:

Elsewhere, I wrote:

My -2001 is a reincarnation of a recurring character I've had for 20+ years. He started off as a regular Goblin Rogue. No Hirelings.

Before leveling to 5th he played in a scenario where a Goblin Chief asked him to spend his Downtime "helping rebuild the tribe". I flavored that time with his Rebuild, mechanically, and spawned two Hirelings as Goblin children with skills that my character used to have, before the Rebuild.

At this point, that's now 2 Skills, 4 Lores and a couple feats.

For three levels now, he's brought his children along on his missions, and whenever one of the chosen skills comes up, he pushes that kid forward and says "Show Daddy what you've learned". Additionally, it was a behavioral change from "CN homicidal Goblin" to "N, calm, fatherly Goblin".

I explain this because characters are like intricate watches. Break something, and it doesn't function the same. Remove too many parts, and it ceases to work. Dent the surface, and you're forever reminded of what struck it.

If a watch repair shop told me they damaged something inside one of my timepieces, I would expect them to fix it, and not charge me to do so.

Regardless of the Level of impact, I argue that it's Paizo's role to take full responsibility for their actions and accommodate their customers. It's just basic customer consideration.

There is zero reason why they shouldn't.

Silver Crusade 3/5

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Jared Thaler wrote:
Nefreet wrote:


Now, one Errata, one ruling can literally turn your fine Swiss timepiece into a paperweight. And a really expensive one.

For some perspective, here is the "Paperweight" Nefreet is describing.

*snip*

Not really cool calling someone out like that.

Nefreet was making a general point that does apply to more than just one character created by more than just one player.

In PFS1, I had several characters that were errataëd to oblivion. Sure, those characters were still playable, but the changes felt like a betrayal. Those characters would never feel the same. So, yeah, mechanically they are playable, but emotionally not so much.

It's kind of good for Paizo that players are able to build emotional attachments to the characters we create. Emotions cause customers to spend money.

But on the flip side, when errata come out that significantly alter the character, those emotions turn to feelings of betrayal of trust. That is not good for a company, any company.

And when the response is, "you can retrain the errataëd character feature, but nothing else," or "you can sell off the errataëd items," or even worse, "too bad, so sad," then Paizo risks losing customers.

Come to think of it... why am I even back?

Grand Archive 4/5 ****

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The Fox wrote:
Jared Thaler wrote:
Nefreet wrote:


Now, one Errata, one ruling can literally turn your fine Swiss timepiece into a paperweight. And a really expensive one.

For some perspective, here is the "Paperweight" Nefreet is describing.

*snip*

Not really cool calling someone out like that.

Nefreet was making a general point that does apply to more than just one character created by more than just one player.

Except that is the only example that has been given so far, and nefreet keeps asserting that the change destroys the whole character.

The character itself was linked from Nefreets own profile page. I posted it to make the point that Nefreet is exaggerating the degree of damage done.

I will point out that in several other threads on this board, where people raised concerns and were willing to accept proportional fixes, I worked with people to get the rules changed.

And in fact I had prepared several suggestions on hirelings. But since people made it very clear that nothing less that total rebuild would satisfy them, and that they see this whole situation as a case of active malice on the part of leadership, I don't see any value in spending my time on an effort that won't satisfy people and will only result in me getting abused and defamed.

As someone who has been on this forum for a very long time, the idea that full rebuilds stopped people complaining is, frankly, laughable.

5/5

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I believe after reading the opinions in this forum... I am now fluent in Cyclops!

Let's move along folks :)

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Majuba wrote:

I believe after reading the opinions in this forum... I am now fluent in Cyclops!

Let's move along folks :)

Then at least one person is happy. :)

5/5 **

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Jared Thaler wrote:

You have interpreted the rules by jumping through hoops backward to make them not work, and then turned around and complained that the rules don't work.

Multilingual lets you take uncommon languages, provided they are standard availablity (and rare languages if you have access to them.)

Off Hours study lets you take uncommon languages to which you have access. (The guide explicitly states that access allows you to treat an option as common.)

Each of the wayfinder boons is a free benefit. You aren't going to get much for a free benefit.

Could you let me know where the guide says this please? I've tried to find it in the guide but haven't been able to. It would be really useful to be able to point to it.

Thanks

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

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In the Year 1 version, it was located under the Option Rarity and Access header.

Quote:
Access: Some uncommon options have an entry labeled “Access.” If you satisfy the access condition by being from the specified region, a member of a particular organization, or meeting some similar requirement, that option is common for you.

However, using my phone to search with, I don't see similar language in the Year 2 version.

Edit: And just found it!
Under Player-Created Character section, there is an Access paragraph. It states "Player can access uncommon or rare options via access points built into the campaign. If you satisfy the access condition specified in that option, then that option is common for you."

Edit #2: And ninja'd!

The Exchange 4/5 5/5

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Helvellyn wrote:
Jared Thaler wrote:

You have interpreted the rules by jumping through hoops backward to make them not work, and then turned around and complained that the rules don't work.

Multilingual lets you take uncommon languages, provided they are standard availablity (and rare languages if you have access to them.)

Off Hours study lets you take uncommon languages to which you have access. (The guide explicitly states that access allows you to treat an option as common.)

Each of the wayfinder boons is a free benefit. You aren't going to get much for a free benefit.

Could you let me know where the guide says this please? I've tried to find it in the guide but haven't been able to. It would be really useful to be able to point to it.

Thanks

In the very beginning of the Player Basics section, Player-Created Characters.

Quote:
Access: Players can access uncommon or rare options via access points built into the campaign. If you satisfy the access condition specified in that option, then that option is common for you.

5/5 **

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Kevin Willis wrote:
Helvellyn wrote:
Jared Thaler wrote:

You have interpreted the rules by jumping through hoops backward to make them not work, and then turned around and complained that the rules don't work.

Multilingual lets you take uncommon languages, provided they are standard availablity (and rare languages if you have access to them.)

Off Hours study lets you take uncommon languages to which you have access. (The guide explicitly states that access allows you to treat an option as common.)

Each of the wayfinder boons is a free benefit. You aren't going to get much for a free benefit.

Could you let me know where the guide says this please? I've tried to find it in the guide but haven't been able to. It would be really useful to be able to point to it.

Thanks

In the very beginning of the Player Basics section, Player-Created Characters.

Quote:
Access: Players can access uncommon or rare options via access points built into the campaign. If you satisfy the access condition specified in that option, then that option is common for you.

Thank You

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