| KrispyXIV |
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There's a pretty big advantage to being Large at the moment, which is that the Eidolon gains the ability to serve as a mount with absolutely no loss in action economy - its actually a net gain, since you can now BOTH move for a single action.
That said, CrimsonKnight is correct - there desperately needs to be some way to 'de-large' on demand, as there's too many situations where this is a drawback. At a minimum, this should be part of Evolution Surge at the same level it makes things bigger. It could probably be even more flexible, somehow.
| KrispyXIV |
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CrimsonKnight wrote:or a way it can be reversibleWell even if it was merely reversible, in a dungeon, that's two dead feats right there.
You don't need to receive constant benefits from a feat for it to not be a 'dead feat'.
Its totally valid if it only applies to some encounters and not others, so long as its a decent benefit.
And the benefits offered by a action friendly mount are significant.
Verzen
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the problem with de-large as a Evolution surge is narrow corridor that take more than a minute to transverse
Sorry. I mean an ability that would allow you to turn it off or on again like a switch and have it not cost feats. You just get it at level 7 for large and 13 for huge.
| ShadowFighter88 |
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Yeah, those feats do feel kinda pointless, especially since you can adjust the eidolon's size upward with Evolution Surge. Makes the feats feel kinda redundant unless you're relying on some of the other aspects of Evolution Surge.
I feel like those feats are gonna be campaign-specific ones like all the ones related to mounted characters, only moreso - someone with the Cavalier archetype or a Champion with the Steed Ally can still be a decent combatant when leaving their mount behind, but the Summoner would be reliant on repeatedly manifesting and de-manifesting their eidolon based on the terrain while hoping that all the encounters happen in rooms large enough for them to fit into.
| siegfriedliner |
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Personally I would like to see a mount feat decoupled from the size feat.
Then give the eidolon a size shift feat letting them with a 3 action transformation become large (as the enlarge spell) and tiny (as the shrink spell).
But I was also like to see a shape change feat that allows dragons to pretend to be human.
| KrispyXIV |
| 2 people marked this as a favorite. |
Personally I would like to see a mount feat decoupled from the size feat.
Then give the eidolon a size shift feat letting them with a 3 action transformation become large (as the enlarge spell) and tiny (as the shrink spell).
But I was also like to see a shape change feat that allows dragons to pretend to be human.
We're all over complicating this.
Just make size evolutions be something that are applied when you manifest your Eidolon.
That way, if you need to change size the action cost is already built in to the existing mechanics.
...apologies if anyone else suggested this and I missed it.
| OrochiFuror |
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Even if you could choose what size when you manifest, the feats are still rather terrible. Hulking is a tax to get rid of a negative, even if I'm ok with the reason why the penalty is there, doesn't make the feat feel good, especially if all I want is a massive imposing Eidolon and not a mount. Towering just gives +5 reach, for a level 14 feat on a creature that, most likely, can't get a reaction attack( only 1 out of 4 do so far). So two feats to be huge but the mechanical effects with it do nothing for someone who just wants an imposing brute Eidolon.
| KrispyXIV |
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Even if you could choose what size when you manifest, the feats are still rather terrible. Hulking is a tax to get rid of a negative, even if I'm ok with the reason why the penalty is there, doesn't make the feat feel good, especially if all I want is a massive imposing Eidolon and not a mount. Towering just gives +5 reach, for a level 14 feat on a creature that, most likely, can't get a reaction attack( only 1 out of 4 do so far). So two feats to be huge but the mechanical effects with it do nothing for someone who just wants an imposing brute Eidolon.
What benefits do you think would be appropriate, that don't include straight combat modifiers to hp, attack, damage or ac?
The Enlarge spell may be a good inspiration, but its actually an extremely potent buff and getting it permanently is likely outside the realm of a reasonable feat.
| Martialmasters |
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Without an AOO or powerful reach ability, you're mostly screwing yourself by making your eidolon large. The same as animal companion usually screw themselves going savage for a variety of reasons.
I'd avoid it and use Evolution Surge to grow your pet if you need it for some reason.
this is unfortunately accurate, at most, you get a mount option, the reach option is not that interesting when they dont get AoO or a useful reaction of any kind.
| OrochiFuror |
Just like enlarge or giant barbarian options, it needs to give something for what your giving up. I do think it needs more in combat aplication, because that's the whole fantasy of giant creatures, big and powerful. We already have a bunch of similar options that just don't work in small spaces, so I don't see why this should be different, your giving up fighting in smaller areas for a bonus.
Right now you give up a lot for very specific benefits that don't even really fit the class or fantasy of being large. I wouldn't even mind more restrictions for some always on benefits, but something better and more thematic then what we have. Even some plain permanent status buffs would work, so what you get can't stack with caster buffs. I think the trade of up to two feats is enough to merit some boons, even if it was just +1 hit, intimidate, +x damage and -1 AC. Just something to make it worthwhile for anyone, not just riders who want a little reach.
| KrispyXIV |
Just like enlarge or giant barbarian options, it needs to give something for what your giving up. I do think it needs more in combat aplication, because that's the whole fantasy of giant creatures, big and powerful. We already have a bunch of similar options that just don't work in small spaces, so I don't see why this should be different, your giving up fighting in smaller areas for a bonus.
Right now you give up a lot for very specific benefits that don't even really fit the class or fantasy of being large. I wouldn't even mind more restrictions for some always on benefits, but something better and more thematic then what we have. Even some plain permanent status buffs would work, so what you get can't stack with caster buffs. I think the trade of up to two feats is enough to merit some boons, even if it was just +1 hit, intimidate, +x damage and -1 AC. Just something to make it worthwhile for anyone, not just riders who want a little reach.
Status bonuses to Athletics and Intimidate seem like the most reasonable and least gamebreaking possibilities.
A status bonus to damage wouldn't be unthematic, but its redundant with Boost Eidolon and otherwise extremely powerful.
Modifiers to hit are almost certainly too good and would be "mandatory", and penalties to AC overly punishing relative to any reasonable benefit.
Its not easy to do this in a balanced manner, imo.
| Asethe |
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I'd honestly be happy with just getting increased reach when going to large. Without it I keep imagining trying to make a planetar angel eidolon and giggling thinking about their teeny weeny arms.
I'm now giggling at the thought of a t-rex planatar running around. I wonder if the various advocates of "I wanna be a monster class in PF2e by eidolon" consider the teeny arms to be a valid customisation option