What level would you put this ability at?


Homebrew and House Rules


Quote:

reaction

trigger an opponent misses you with a melee strike with a weapon

you make a disarm check, on a success you get a critical success

Sadly reaction limits prevent you from AOO as they retrieve their weapon.

Shadow Lodge

Moppy wrote:
Quote:

reaction

trigger an opponent misses you with a melee strike with a weapon

you make a disarm check, on a success you get a critical success

Sadly reaction limits prevent you from AOO as they retrieve their weapon.

Do you need to meet the other criteria for using the disarm action (Free hand or wielding weapon with the Disarm Trait)?

Do you have to attempt to disarm the weapon that just missed you, or could you aim for another (like an offhand weapon)?
Is this intended for a specific class, or just a general feat/ability?

Also, please note that there are ways to get additional reactions if at least one is class-based (like Divine Reflexes for Champions and Preparation for Rogues).

Overall, this seems like a very powerful option, particularly if used on a foes final attack (Your reaction will reset before he can pick the weapon up, his own AoO's would probably be crippled until he did, if any of your teammates manage to push him into another square before he goes again then he has to move before picking it up again, and one of your allies could always just take the weapon themselves).

I don't think anything that makes disarm more useful is a particularly good idea: It turns a lot of dramatic fights into 'PCs beating on a sack of potatoes' because they took the all boss's weapons from him and he can't effectively fight back (this was a notorious issue in PFS since the adventure authors generally didn't want to waste space on backup weapons and GMs aren't allowed to add anything).


The various riposte feats and abilities are already powerful

What you've proposed it outright broken, for the 'sack of potatoes' reason Taja outlined above

Liberty's Edge

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At the moment, attacking someone in response to them missing an attack against you is an 18th level Swashbuckler Feat.

This is better than that within its scope, but also slightly narrower in scope. I'd probably make it two Feats (one to make successes crit successes on disarm, one to disarm on a miss), and at least one of them (probably the upgraded success on disarms) would be 20th level.

I don't think it's quite outside PC range, but it's damn close.


Deadmanwalking wrote:

At the moment, attacking someone in response to them missing an attack against you is an 18th level Swashbuckler Feat.

This is better than that within its scope, but also slightly narrower in scope. I'd probably make it two Feats (one to make successes crit successes on disarm, one to disarm on a miss), and at least one of them (probably the upgraded success on disarms) would be 20th level.

I don't think it's quite outside PC range, but it's damn close.

The swashbuckler feat requires a lot of setup: Must have damaged with a finisher within the last round, must be getting a parry bonus (so parry stance, or one of the parry actions) and only gets the opportunity for a regular disarm or standard AoO

If we were going to see something of this power appear, or anything that would allow an automatic disarm on success, it would have been in the Swashbuckler class, or one of the Duellist archetypes before it. Safe to say this is outside the scope

Liberty's Edge

1 person marked this as a favorite.
Asethe wrote:
The swashbuckler feat requires a lot of setup: Must have damaged with a finisher within the last round, must be getting a parry bonus (so parry stance, or one of the parry actions) and only gets the opportunity for a regular disarm or standard AoO

Finishers are to be expected every round as a Swashbuckler, and the parry stuff is very doable to have going from the first, and very good.

But yes, this idea is better within its scope, as I said.

Asethe wrote:
If we were going to see something of this power appear, or anything that would allow an automatic disarm on success, it would have been in the Swashbuckler class, or one of the Duellist archetypes before it. Safe to say this is outside the scope

I'm not sure that means it's entirely outside the realm of possibility, just that it hasn't been created yet. I wouldn't expect it to be very commonly available, certainly, but then 20th level Feats aren't very commonly available, so...

I definitely agree it's a ridiculous ability, but as a 20th level Feat enhancing Parry and Riposte, say, I could see it.


Deadmanwalking wrote:
Asethe wrote:
The swashbuckler feat requires a lot of setup: Must have damaged with a finisher within the last round, must be getting a parry bonus (so parry stance, or one of the parry actions) and only gets the opportunity for a regular disarm or standard AoO
Finishers are to be expected every round as a Swashbuckler, and the parry stuff is very doable to have going from the first, and very good.

Sorry, I explained it badly

The Swashbuckler had to actually hit and do damage with their finisher, expending an action for something not guaranteed

For the parry stuff, they either had to burn an action, or burn feats, to achieve the state

There is preceding action(s) cost, and possibly character feat cost, to set up the use of that 18th level riposte feat. While capstone feats are powerful, a quick glance at the options around Swashbuckler and Fighter don't grant anything this capable.

As presented, the OP's feat is an automatic every turn, able to be used without any setup, and without any prerequisites. Even with prerequisite feats to get there, and an action cost the round prior to set it up, I would still be leery of the automatic disarm on success, as it's beyond the utility presented in both Swashbuckler, and Fighter, capstones


I know it means nothing for PC feats as monsters use a different system, but I was just reading the bestiary and I just saw something similar on the Kalavakus at CR 10. https://2e.aonprd.com/Monsters.aspx?ID=455


As you've noted, it's a monster, and doesn't have to play by the rules.

Also, it gets that ability because its entire body is covered in twisted horns that it can use to perform that disarm manoeuver, not just a rapier, or a halberd, or whatever bizarre and inappropriate weapon the player comes up with to try this with


Demon head on a stick?

Liberty's Edge

If you want this type of thing I suggest get rid of the increased level of success, bake in some requirements that it targets the Weapon which was used to attack, and impose a -2 Circumstance Penalty to the next Strike that PC makes before the end of their next turn.

With that, I'd put it at around a level 8.


Is there any point in a non-crit disarm? Either way I look at it, feat seems too weak with regular disarm or too strong with improved disarm.


Themetricsystem wrote:

If you want this type of thing I suggest get rid of the increased level of success, bake in some requirements that it targets the Weapon which was used to attack, and impose a -2 Circumstance Penalty to the next Strike that PC makes before the end of their next turn.

With that, I'd put it at around a level 8.

I agree with this assessment. If the proper restrictions are in place this sounds like a level 6 or level 8 ability. I don't think swashbuckler is a good comparison, I found their higher level feats don't seem to stack up against other classes.

Liberty's Edge

Moppy wrote:
Is there any point in a non-crit disarm? Either way I look at it, feat seems too weak with regular disarm or too strong with improved disarm.

Well, it sets up the situation to either:

1) Force the opponent to waste an Action after their triggering attack to regrip the weapon to remove the +2 to followup Disarm attempts against them and remove to Penalty to attacks with said weapon.

or

2) Have to suffer for a FULL Round having that penalty giving your PC (likely specialized to do disarms) or others in your party to try a followup Disarm attempt to knock the weapon out of their hands.

The fact that you're doing this as a Reaction actually makes even the non-crit Disarm effect quite powerful which is why I added the -2 Penalty to the first Strike on the PCs turn. You could even follow this up with at 12th - 14th level Feat that removes the Penalty and bumps any Critical Failures the PC makes to a regular Failure and maybe even gives you a unique new Action that functions as a Disarm but doesn't add to the MAP.

Disarm is quite powerful because it not only imposes a debuff on the opponent but it also requires them to use an Action to remove it on their own turn, even without critically succeeding on the Disarm the benefits are really quite solid.


I think I am agreeing. As a reaction it's significantly better than paying an action point.

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